| Post/Author/DateTime | Post |
|---|---|
| Vaalingrade Ashland10-17-03, 02:46 AM | Okay, 8 days and 89 episodes of Inu Yasha has gotten me thinking: Time to build a Youkai template! For the non-anime watchers, a youkai is a spirit creature that is pretty much a stronger, magical version of an existing creature. They can be good or bad, though most you hear about are bad and tricksy. So: Without any further ado, I begin building the Youkai template: Base Creature: any non-undead, non-spirit creature HD: Multiply the base creature's HD by 2 all Youkai HD are a d10 Attacks: 1 slam with a +5 racial modifier to the attack all Youkai Attacks ignore the first 5 points of hardness/DR Special Qualities: DR 20/+3 or 10/holy or unholy, Energy Immunity (pick acid, fire, electricity, or sonic), Regeneration 2 normal from holy or unholy. Special Abilities: Youkai gain 1 spellike ability/ 2HD. This ability may be of a level equal to or less than half thier Youkai HD. A youkai may take a Youkai feat (see below) instead of a spellike ability. Additionally, a humanoid youkai can tie up to 2 spellike abilities to an item. In that case, they may have a spell at one level higher than normal. CR: +(I have no idea) Youkai Feats Strong Jaki your dark aura unsettles you foes prereq: 8HD All opponents within 20ft/HD of a youkai with this feat suffer a -2 penalty to all rolls. this counts as a fear effect. Spirit Flight you fly perfectly with a thought prereq: Endurance You have a fly speed of +20 (perfect) Special: the effects of this feat stack, each time you take it, your fly speed increases. Spontanious Summons prereq: 10HD You may use Summon Monster I as a spellike ability, only the summoned creature has the Youkai Template Special: You may take this feat more than once. Each time it grants you this ability +1 time /day. What do you think? How should I change it? |
| the_heart10-17-03, 05:50 AM | looks fun, is it creature(monster HD)only? because x2 HD might be problematic if applied to char levels.(spellcasting? D10 hd wizards? 21+ HD?) also strong jaki should probably have a cha based will save. |
| Vaalingrade Ashland10-17-03, 11:00 AM | Yeah, only monster HD. I'm not sure about strong Jaki though. on the show, noone ever seemed to be able overcome a strong Jaki unless they were unaware (i.e. immune to it) |
| the_heart10-17-03, 11:33 AM | appreciate that, but when converting from a book/film/comic to a game you need to incorporate base mechanics from the game. if you want it to be uber, a +4 racial bonus to the DC should work. what creature type does it become, btw? |
| Vaalingrade Ashland10-17-03, 11:55 AM | hmm.. hadn't thought about that. Abberration of Undead. not sure which... any preference? |
| Vaalingrade Ashland10-17-03, 03:55 PM | Some more Youkai feats: Fox Magic You are capable of generating illusary effects that are almost real Prereq: Small size or smaller Benefit: You gain the ability to use lesser shadow conjuration 1/day/HD Barrier You can generate a protective field Prereq: 14+ HD Benefit: You can use Otilukes Resiliant Sphere at will 1/day/CHR mod Miasma You can cause your Jaki to become poisonous Prereq: Strong Jaki Benefit: You use the druid spell Miasma as a spellike ability 1/day/+CHR |
| Sweet Steph10-17-03, 08:27 PM | Originally posted by Vaalingrade Ashland Okay, 8 days and 89 episodes... That's nearly two full days of Inuyasha spread over an eight-day period. You're insane. o_O |
| Vaalingrade Ashland10-18-03, 05:29 PM | now that would be 10 days and 102 episodes ^_^ |
| the_heart10-20-03, 04:30 AM | 10 episodes a day for 10 days!!!!! what are you skiving from to be able to do that?! ;) i've never seen this Inuyasha so feel free to ignore me, but from what you've written so far, fey might be an option, but possibly not abberation. a youkai is a spirit creature that is pretty much a stronger, magical version of an existing creature. |
| wdarkk10-20-03, 06:14 AM | Technically youkai translates as "demon" so Outsider is a possibility. They certainly act like outsiders, considering themselves superior and going to other realms (like the one in Inuyasha's eye) and stuff. Also, judging by the way Inuyasha and other youkai get stabbed through the heart 120 times or so and fail to die from it ever, I'd say they should have partial fortification. Only partial because they DO die from being stabbed in the head. |
| Vaalingrade Ashland10-20-03, 04:29 PM | youkai translates to spirit. Bad subbing makes it 'demons'. I may actually go with undead, because the ability of others to sense them and holy weapons hurting them wheither they are evil or not. |
| Vaalingrade Ashland12-25-03, 06:59 PM | I've started working on all my old projects, so if anyone has anything to add to this, please do. |
| wdarkk12-25-03, 07:36 PM | I'll reiterate my comment about partial critical immunity. Inuyasha is stabbed through the chest a lot, but almost never is slowed down much by it. |
| Vaalingrade Ashland12-26-03, 02:04 PM | I can't believe I didn't address that :( sorry. Hmm... I don't want to give full crit immunity... How about this: Youkai Trait: Youkai are not subject to additional effects from critical hits, are immune to vorpal and coup de grace. Good? Too little? too much? |
| Mr.Black12-26-03, 02:21 PM | I think they are fey, or at least the human-like ones like Inu Yasha, Naraku, Sesshomaru, Kouga, Kagura, and Kanna. They're human-like with magical abilities but don't necessarily come from another plane. The fey HD and bab really suck however, so that really doesn't work with their fighting capabilities. |
| Vaalingrade Ashland12-26-03, 03:53 PM | Well OA's Spirit subtype would work. Maybe just add the spirit subtype instead of messing with type? |
| Lord Tarran12-26-03, 03:54 PM | And seeing that Youkai are a japanese with, OA would probably be the best way to go for all thoughts. Good doing Ashland |
| wdarkk12-26-03, 05:27 PM | I suggested partial critical immunity. Sort of like (Medium?) Fortification's ability to negate 50% or so of crits. So how about: Partial Critical Immunity (Ex): If a Youkai is subjected to a critical hit, they have a 50% chance to ignore it (but not any additional effects). I'd say let Vorpal cut their heads off. IIRC, lots of them got their heads chopped off and didn't get up. |
| Sweet Steph12-27-03, 03:10 AM | Originally posted by wdarkk I'll reiterate my comment about partial critical immunity. Inuyasha is stabbed through the chest a lot, but almost never is slowed down much by it. I always assumed that was part of the protective power of his fire rat robe. |
| wdarkk12-27-03, 04:17 AM | In the Episode where he fights Yura of the Hair, Kagome's wearing it while he's getting stabbed through the chest a lot. |
| Sweet Steph12-27-03, 04:25 AM | You're right, but it also saves her from getting her arm chopped off. =) |
| wdarkk12-27-03, 04:38 AM | Maybe it adds additional fortification. That episode represented the high point (in terms of number of stabs) of him being stabbed in the chest IIRC. |
| Vaalingrade Ashland12-27-03, 05:11 PM | I am moved enough to give them light fortification. I think Inu Yasha has some Wolverine level fast healing, but he gets crited on often (especially in the battle with Onigumo, what he gets a good number of spines through his neck, which debilitate him for a time, but he bounces back quick, also, all the damage he takes as Black Haired Inu Yasha disappears when the Moon sets.) The minor Yukai seem resistant to peasant attacks, but get the crap beaten out of them when the face the Hiraitkotsu or Hoshi's Staff. So, I'm thinking Light Fortification, with Medium and Heavy coming in as Youkai feats. Sound cool? |
| wdarkk12-27-03, 06:26 PM | I forgot about Onigumo. Is that the guy who bit through the Tetsiaga? Light fortification seems fine. Also, they should have DR 8/Magic, and anything made from them should penetrate DR as a magic weapon. That way the exterminators weapons "work". Hoshi's staff seems rather magical. |
| Vaalingrade Ashland12-27-03, 06:38 PM | Onigumo is the guy that became Naraku. I don't want to spoil anything, So I won't say anything else.... Dr10/magic (or 20/+3, for me ~_- ), seems fine. I'll probably make the changed tonight. Any ideas for other Youkai feats? |
| wdarkk12-27-03, 06:53 PM | Oh, I remember now. I've seen to about episode 90, so I have trouble keeping all the names straight. I have enough trouble with the names of real people. Not a Youkai feat, but perhapse a Divine Spell that imbues an arrow with a Temporal Stasis effect that only works on Youkai? Actual Youkai feat: Align Damage Reduction[Youkai] Only the most determined foes can penetrate your DR. Benefit: Choose a component of your alignment (ex: Evil). Only weapons with the opposite alignment componenet (ex: Good) can penetrate your DR, even if they are magic weapons. Naraku has that. It's part of why other Youkai can't seem to do anything to him (since they're almost all evil). |
| Vaalingrade Ashland06-18-04, 07:52 PM | I've decided to use the Youkai template here as the basis for the Spirit Beast monster type in World of Ere. Does anyone have any suggestions? (Note that you are no longer encouraged to stay true to the show because while Spirit Beasts are certainly inspired by Inu Yasha, I don't want them to be just ripped off.) |
| garalord12-16-04, 02:34 PM | Actually Inuyasha is a Hanyou as Naraku is at the beginning, the ones that are Youkai are Sesshoumaru, Jaken and most of the monsters they encounter ..... |
| Vaalingrade Ashland12-16-04, 02:47 PM | Hey, thie thread is back! Yeah, I know, I just find it easier to deal with Inu Yasha in terms of being a full Youkai for DnD stuff. Since the thread is alive again, I'm thinking about reworking the Spirit Beast template to follow a progression similar to draconic spell casting, replacing sorcerer levels with levels in my Inborn Caster (http://ere.ledgermaincomics.com/classes/inborn.htm) class, More details once I dev this out. |
| garalord12-16-04, 03:00 PM | That's a good idea you could do it like the bloodline from Uneartharcana that the character can increase not only the spells but its abilitys in a way after all inuyasha was very weak as a little boy but he trained a lot to become stronger than normal youkai .... |
| Vaalingrade Ashland12-16-04, 03:12 PM | Type and new template Bloodline to follow tonight Spiritual Type: A spiritual creture is an intelligent creature created by the abnormal metaphysics of Ere. Features: A spiritual creautre has the following features. - d10 Hit Dice. - Base attack bonus equal to 3/4 total Hit Dice (as cleric). - Good Will saves. - Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Traits: A Spiritual creature possesses the following traits (unless otherwise noted in a creature’s entry). - Darkvision out to 60 feet. - Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using. - Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Spiritual creatures not indicated as wearing armor are not proficient with armor. Spiritual creatures are proficient with shields if they are proficient with any form of armor. - Spiritual creatures have the Immortal/beheading quality unless otherwise noted. - Spiritual cretures eat, sleep, and breathe. Spirit Beast Spirit Beasts are magical creatures formed by wild magic fusing with ordinary creatures. They are more intellegent, longer lived, and far tougher than standard creatures of thier type. Base Creature: any non-undead, non-spirit creature Type: Type becomes Spiritual HD: Multiply the base creature's HD by 2 and change HD to d10 Attacks: 1 slam/each 5 points of BaB. All attacks gained from this template ignore the first 5 points of hardness/DR Special Qualities: DR according to the table below Energy Immunity (pick acid, fire, electricity, or sonic), Fast healing 1. Abilities: If the base creature's INT or CHA are less than 4, they become 4. Special Abilities: Spirit Beasts gain spellike abilities as Inborn Casters according to the table below. Spirit Beasts may take a Spirit Beast feat (see below) instead of a spellike ability. Spirit Beast HD Damage Reduction Inborn Caster Level 2-3 - - 4-5 5/+1 (5/magic) 1st 6-7 5/+1 (5/magic) 1st 7-8 10/+1 (10/magic) 2nd 9-10 10/+1 (10/magic) 2nd 11-12 10/+2 (15/magic) 3rd 13-14 10/+2 (15/magic) 3rd 15-16 15/+3 (20/magic) 4th 17-18 15/+3 (20/magic) 4th 19-20 20/+4 (20/magic and cold iron) 5th 21+ 20/+5 (20/epic) +1/2hd CR: +5 |
| garalord12-16-04, 03:20 PM | they also have bite and claw attacks |
| Vaalingrade Ashland12-16-04, 03:28 PM | I just attribute that to the base creature. I spirit beast wolf would get a bite a claw and then the slam. |