| Post/Author/DateTime | Post |
|---|---|
| hack1234509-17-04, 07:10 PM | hey I need the stats for tiamat to see if my sorcerer can kill her plz help |
| Raymond_Luxury_Yacht09-17-04, 07:54 PM | hey I need the stats for tiamat to see if my sorcerer can kill her plz help They're in Deities and Demigods. |
| CzarGarrett09-17-04, 08:48 PM | Dragon. Big. Powerful. Eats fiends and adventurers. |
| Edymnion09-17-04, 09:44 PM | hey I need the stats for tiamat to see if my sorcerer can kill her plz helpThe answer is no. Tiamat is a powerful god. Unless your Sorcerer is at least lvl 40, you don't stand a chance. |
| malykoth09-17-04, 10:31 PM | hey I need the stats for tiamat to see if my sorcerer can kill her plz help Well, obviously everyone is going to have different house rules, power levels and gaming styles. For all I know, you have a very cool game of true cosmic power. If you and your fellow players are all having fun, then go for it. That being said...no mere mortal should ever have a hope in any of the Hells of taking out an entity of such power! At BEST, you may be able to defeat one of her avatars...with the help of some artifact-level items, an army or two of loyal, powerful allies, and a set of loaded dice...maybe not even then. |
| Kojiro James09-17-04, 11:13 PM | hey I need the stats for tiamat to see if my sorcerer can kill her plz help Ha ha ha ha!! You have no chance! |
| ConfusedUs09-17-04, 11:23 PM | There's two versions of Tiamat that I'm aware of. Tiamat, the God(dess?): Dieties and Demigods Tiamat, the Chromatic dragon: Manual of the Planes. She's statted in a full-page sidebar between the first and second layers of Hell. Either way, your sorc is screwed. Either one will kill you with a thought. How hard she has to think, however, depends on which you choose. |
| Farealmer09-17-04, 11:35 PM | Hi hack12345 i don't think official gods stats can be posted because their not open game content. So you'll have to get one of the previous stated books to get them. Anywho happy hunting i am sure you'll do fine if you are challenging a god you must either be of super epic level or have that special X factor. Either will do. . .so. . .well. .you know. . .find stats and KICK TIAMAT ARSE. |
| Adrez Nesnsid09-18-04, 08:30 AM | The answer is no. Tiamat is a powerful god. Unless your Sorcerer is at least lvl 40, you don't stand a chance. Unless they just use the wussed out stats given for Tiamat in Manual of the Planes (which are still around CR 25-30 ish). |
| Xeven the Mighty09-18-04, 10:46 AM | Well, I don't know if we can post the stats for Bahamut or Tiamat, but there is the little know Sardior: God of the Gem dragons... This should be okay, since it is on the D&D site. I don't know your DM, but IMC this would be just a taste of a God's true power. Think avatar. The real thing would be several times more powerful (Like 30d8 for claws, and 100d6 for breath weapons). Oh, and another thing... Tiamat and Bahamut are supposedly more powerful than Sardior... So if you can't beat him you don't have a chance. Sardior Colossal+ Dragon Divine Rank: 8 Hit Dice: 52d12+676 (1300 hp) Initiative: +10 Speed: 180 ft., fly 360 ft. (poor), burrow 100 ft., swim 100 ft. AC: 75 (-8 size, +6 Dex, +8 divine, +48 natural, +11 deflection); touch 27; flat-footed 69 Attacks: Bite +71 melee and 2 claws +70 melee and 2 wings +69 melee and tail slap +69 melee; or power +71 melee touch or +58 ranged touch. Damage: Bite 4d8+19, claw 4d6+9/19-20 plus 1d6, wing 2d8+9, tail slap 4d6+28, by power Face/Reach: 40 ft. by 80 ft./15 ft. Special Attacks: Breath weapons, crush, domain powers, psionics, salient divine abilities, spell-like abilities, tail sweep Special Qualities: Blindsight 8 miles, darkvision (1,800 ft.), divine aura (800 ft., DC 29), divine immunities, DR 43/+4, godly realm (1 mile outer plane, 800 ft. Material Plane), plane shift at will, PR 42, remote communication (8 miles), scent, spontaneous casting of divine spells, SR 40, teleport without error at will, understand, speak, and read all languages and speak directly to all beings within 8 miles Saves: Fort +49, Reflex +42, Will +47 Abilities: Str 49, Dex 22, Con 37, Int 33, Wis 34, Cha 33 Skills: Appraise +74, Balance +16, Bluff +67, Climb +69, Concentration +56, Diplomacy +65, Disguise +50, Escape Artist +39, Gather Information +57, Hide +53, Innuendo +62, Intimidate +25, Jump +66, Knowledge (nature) +47, Knowledge (psionics) +47, Knowledge (the planes) +47, Listen +56, Perform +47, Psicraft +57, Read Lips +42, Remote View +52, Search +57, Sense Motive +54, Spot +56, Swim +69, Tumble +37, Wilderness Lore +54. Feats: Alertness, Cleave, Devastating Critical (claw [DC 55]), Flyby Attack, Great Cleave, Hover, Improve Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Snatch, Weapon Focus (claw), and Wingover. Breath Weapons (Su): Sardior has three breath weapons. Force: This line of concussive force extends out 140 feet and deals 36d8 points of force damage (Reflex DC 58 half). This damage can be subdual damage if Sardior desires. Light: This cone of brilliant light extends out 70 feet and deals 36d6 points of damage (Reflex DC 58 half). Any creature that fails its Reflex save is also blinded for 1d4 rounds. Fire: This cone of fire extends out 70 feet and deals 36d10 points of fire damage (Reflex DC 58 half). Once Sardior uses a breath weapon, he must wait 1d3 rounds before he can breathe again, no matter which breath weapon he has used. Crush (Ex): Sardior can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as Sardior can fit under his body. Each creature in the affected area must succeed at a Reflex save (DC 58) or be pinned automatically; taking 4d8+28 points of damage each round until Sardior moves. Sardior can maintain the pin as a normal grapple attack. Tail Sweep (Ex): As a standard action, Sardior can sweep his tail in a half circle with a 40-foot diameter. Each Medium-size or smaller creature within the tail sweep area automatically takes 2d8+28 points of damage and must succeed at a Reflex save (DC58) to avoid being knocked down. Domain Powers (Knowledge, Scalykind, Trickery): Cast divinations at +1 caster level, 14/day rebuke or command animals (reptilian creatures or snakes only). Salient Divine Abilities: Alter Form, Alter Reality (save DC 39 for duplicated spells, temporary nonmagical objects last 8 days, temporary magic items or creatures last 8 hours), Alter Size, Clearsight 8 ft., Create Thane, Divine Blast (14/day, up to 8 miles, 8d12+11d12 damage), Divine Glibness (a mass suggestion cast by an 18th-level sorcerer, up to 18 creatures, no two of which are more than 80 feet apart, Will save DC 29), Divine Shield (16/day, stops 80 points of damage), Know Secrets (Will save DC 29), Psionic Mastery. Unique ability, described below. Spell-Like Abilities: Sardior uses these abilities as a 18th-level caster, except for divinations, which he uses as a 19th-level caster. The save DCs are 29 + spell level. Animal growth*, animal shapes*, animal trance*, change self, clairaudience/clairvoyance, confusion, creeping doom (composed of tiny snakes), detect secret doors, detect thoughts, discern location, divination, eyebite, false vision, find the path, foresight, greater magic fang, invisibility, legend lore, magic fang, mislead, nondetection, poison, polymorph any object, screen, shapechange, time stop, true seeing. *(Reptilian creatures or snakes only.) Divine Immunities: Sardior is immune to ability damage, ability drain, acid, banishment, cold, death effects, disease, disintegration, electricity, energy drain, fire imprisonment, mind-affecting effects, paralysis, poison, sleep, stunning, and transmutation. Psionic Powers Known: Power points 343; base DC = d20 + key ability modifier + power level +8. Sardior knows all psionic powers. Create Thane: Sardior has the ability to transform a gem dragon into one of his six thanes. The transformed dragon takes on the attributes of the chosen thane, including all memories and personalities. Once changed, the new thane cannot be changed back, only slain. The thanes represent other sides of Sardior's personality. Each is a location for the purpose of Sardior's remote sensing ability, and each has constant mental contact with him unless he chooses to block it. Psionic Mastery: Sardior can manifest any psionic power provided he has the appropriate ability score. Sardior also has the ability to create new psionic powers as desired. Other Divine Powers As a lesser deity, Sardior may take 10 on any check. He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses: Sardior can see, hear, touch, and smell at a distance of 8 miles. As a standard action, he can perceive anything within 8 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 5 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for up to 8 hours. Portfolio Sense: Sardior can sense anything that affects the welfare of gem dragons, so long as the event in question affects at least five hundred dragons. Automatic Actions: Sardior can use any of his Knowledge skills or his Psicraft skill or his Remote View skill as a free action if the DC for the task is 20 or lower. He can perform up to 5 such free actions each round. Create Magic Items: Sardior can create any kind of magic item, as long as the item's market price does not exceed 30,000 gp. |