| Post/Author/DateTime | Post |
|---|---|
| Hanuman4708-06-04, 05:11 PM | I was perusing my brand new 3.5 MM the other day and I noticed (since they're on consecutive pages) that the Roper is classified as a magical beast and the Rust Monster is an aberration. Does this seem right? An aberration is a creature with bizarre morphology, abilities, or mindset, which the Roper I think would qualify for on all three counts. The Rust Monster strikes me as a rather animal like, with some magical abilities., i.e. a magical beast. Anyone else think this is just wrong? |
| Black Jack Davey08-06-04, 06:17 PM | You've got a point. I think the Roper should be an aberration and the rust monster could go either way. |
| Adrez Nesnsid08-06-04, 09:38 PM | Sounds like a pretty sound argument to me too. |
| dhaga08-06-04, 11:22 PM | Yeah, you've got a point there, certainly. It's the same way in MM 3.0. Roper should definitely be an aberration... and the Rust Monster a magical beast, aye. |
| cwslyclgh08-06-04, 11:33 PM | basically aberrations are not melee combatants, instead they rely upon bizarre abilities and spell like effects.... there for IIRC they decided to make the roper a magical beast, because magical beasts are melee combatants and they wanted the roper to be a melee combatant. same thing in reverse for the rust monster. |
| dhaga08-06-04, 11:40 PM | Hrm. Most monsters seem to be typed according to physical makeup, but I see your point there, cwslyclgh. Nothing wrong with having a melee aberration, though... There are exceptions to every rule. |
| cwslyclgh08-06-04, 11:46 PM | Nothing wrong with having a melee aberration, though... There are exceptions to every rule. I couldn't agree more, infact more then 1 of my Monsters of the Week (vol 1) was a melee aberration... I was simply stateing the reasons that the game designers typed the monsters in question like they did as I had heard it. |