Are undead effected by save or die spells? [Archive] - Wizards Community

Post/Author/DateTimePost
ShinoAburame

04-09-07, 07:36 PM
The manual doesn't particularly say anything about it. But here's a case scenario.

Say a bodak uses death gaze on a death-knight. Does the death knight have to make the fortitude save or die?

And if so, do they comeback as a bodak in 24 hours if they fail thier charisma DC?

If they fail, would they like bodak not have any solid memory of what happend in thier "past life"? Because technichaly if they were an undead already they weren't alive.. Do all the rules apply to fellow undead?



I ask because unless death gaze effects this death knight there is no possible way for me to kill it.
AlanBruce

04-09-07, 07:41 PM
Undead are not affected by any effect that requires a Fortitude save (unless this affects objects). Most save or die spells, like the Bodak's gaze ability, affect living creatures only. As such, your deathknight would laugh in the bodak's face and proceed to slice him apart.
PhaedrusXY

04-09-07, 09:50 PM
The manual doesn't particularly say anything about it. Yes it does.
Undead Type
Undead are once-living creatures animated by spiritual or supernatural forces.

Features
An undead creature has the following features.

12-sided Hit Dice.
Base attack bonus equal to ½ total Hit Dice (as wizard).
Good Will saves.
Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the undead creature has an Intelligence score. However, many undead are mindless and gain no skill points or feats.
Traits
An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

No Constitution score.
Darkvision out to 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Uses its Charisma modifier for Concentration checks.
Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
Undead do not breathe, eat, or sleep.
AlanBruce

04-09-07, 11:46 PM
Reason why Undead are still regarded by many as some of the more difficult monsters to deal with in any game (with the possible exception of dragons):

- No extra damage from critical hits
- Can't knock down (subdue)
- No poison of any sort will bring them down.
-No immediate magical slaying (finger of death, slay living)

In essence, just be quick to hit and hope your cleric rolls high in his turn attempts.
ShinoAburame

04-10-07, 01:19 AM
lol, just needed to know. Had nothing to do with a monster encounter. We're the monsters. ;)

I just like to keep "Batman plans" on how to deal with my comrades "just incase". And the death-knight stroke me as unsetteling powerful. He has an AC of 35! I didn't even think it could get that high!

I'm a bodak barbarian, the only way I could "hit him" is if I rolled a critical which is only five percent chance. And as said, undead are not effected by ciritcal damage, so even with my flaming sword it wouldn't be nearly enough to deal with him.

The best I can hope for is that he never turns on me. Cause I can't think of anything besides instigating fear and paranoia into the other players of his power into getting rid of him. And if I have to depend on others then it completely defeats the point. My plans are designed to insure I stab them in the back before they can stab me.

Maybe I could make a deal with a church or something.. *sigh*
AlanBruce

04-10-07, 01:42 AM
Well, i just finished reading on the death knight template. What's the ECL for the party? That will depend on how powerful he can be. I'm guessing the DK is some martial class level 6 + and outfitted with some ridiculously tough armor? Yeah, you want to keep this guy on your side, unless you can gang up on him with the rest of your party and even then, it's gonna be tough. His Abyssal Blast, if high level enough, could/should obliterate more than half the party. Then there'sn his SR, but in today's D&D, that is a minor street bump, not a gap. I am basing my info on the MM2, which is 3.0. I'm uncertain whether the template was somehow fixed in 3.5 (assuming you're using it). But if the template stands as is, good luck, for not even a cleric has a chance!
obrysii

04-10-07, 01:13 PM
Alternatively, hit him with a Spark of Life spell (Spell Compendium) and laugh as he loses the bulk of his undead immunities.
AlanBruce

04-10-07, 01:42 PM
I was reading on the Death Knight Template... is it stackable ith the Vampire? In other words, could there be a vampire deathknight fighter waking around? If such a combo could be done, it would be a most difficult villain:

-Not subject to critical hits

-Not subject to poisons or insta - kill effects

-High SR

-Energy draining slam attacks

-Dominate at will

-Swarm summoning

-ridiculously high DR

-ability to create spawn

-a 20d6 fireball of eldritch nature

-Turn immunity!
Echo_that_Pains

04-10-07, 02:20 PM
I did some looking at updates between 3.0 and 3.5 and came up with this:

Death Knight: Undead; 5 ft./5 ft.; as written; change Sunder to Improved
Sunder; LA +5.
http://www.wizards.com/default.asp?x=dnd/dnd/20030718a

Outside of sunder, it looks as if the 3.0 version is still the correct one. I had completely forgotten about this template, but for +5 LA it sure does have appeal.
Raymond_Luxury_Yacht

04-10-07, 04:01 PM
For the record, the Update document forgot to update the DR, but it's 15/magic and slashing according to Dungeon.
Fonetik

04-11-07, 10:38 PM
You can use an Arrow of Undead Slaying, which is effectively a save-or-die effect, even though the Undead type is immune to death effects.
Runepriest

04-11-07, 10:54 PM
You can use an Arrow of Undead Slaying, which is effectively a save-or-die effect, even though the Undead type is immune to death effects.

Actually the arrow is more of save-or-get destroyed effect