| Post/Author/DateTime | Post |
|---|---|
| The Vorpal Tribble04-05-05, 04:37 AM | Mosaican http://sg.yimg.com/xp/lplanet/africa/ghana/image4.jpg Type: Huge Construct Hit Dice: 10d10+40 (95 hp) Initiative: +3 Speed: 20-40 ft. AC: 25 (+2 dex, +15 natural, -2 size) BAB/Grapple: +7/+23 Space/Reach: 20 ft./20 ft. Attack: Slam +15 melee (2d10+8) Full attack: 2 Slam +15 melee (2d10+8) Special Attacks: Animate Scene, Fragment Spray, Treadeasy Special Qualities: Construct Traits, Damage Reduction 5/bludgeoning, Immunity to magic, Prestidigitation, Tremorsense 120 ft., Variegation Saves: Fort +3, Ref +5, Will +5 Abilities: Str 26, Dex 14, Con -, Int -, Wis 14, Cha 2 Skills: - Feats: - ________________________ Environment: Any Organization: Solitary, Adorning (2), Exhibit (3-6) CR: 11-12 Alignment: Always Neutral Treasure: None Advancement: - A collection of magically infused stone, a mosaican is a guardian of many guises, usually disguised as artistic scenes, and always with some creature attacking or watching. They possess an imprint of the imagination of the maker to aid in the forming of scenes and the confusing of enemies. They are most usually found underground, or in castles or vaults, guarding against any who may wish to pass. Combat: Mosaicans vary considerably in their attack methods. Some prefer to wait upon the floor, ready to send sharp rocks to discourage casual intruders, only changing their form to attack if nothing else works. Others wait upon the walls, ready to spring out the moment a trespasser comes within range. Others split into hundreds of fragments, slashing away at their foes. Most use a combination of all. Animate Scene (Ex): As a full round action a mosaican can reasemble its natural form of a flat surface scene to a life-sized version of the original guardian image, or vice versa. Reguardless of the shape it takes it is capable of only two attacks. A two-legged form has a speed of 30 ft., while a form with four or more legs possess a speed of 40 ft., and a no-legged form such as a serphent has a speed of only 20 ft. Fragment Spray (Ex): Once every minute a mosaican can let out a 20-foot cone of jagged stones that imbed themselves in their victim's skin, dealing 2d6 piercing and slashing damage, DC 18 reflex save for half. The bits of stone within the wounds then pull themselves loose causing an additional 1d4 damage, and form together into simple bumble-bee sized shapes that fly back towards the shape that sent them and are reabsorbed. Immunity to Magic (Ex): A mosaican is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell slows a mosaican (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points. A stone to flesh spell does not actually change the mosaican's structure but negates its damage reduction and immunity to magic for 1 full round. Prestidigitation (Su): At will a mosaican may use a type of prestidigitation that allows it to change its colors to match its image(s), make itself appear soiled, old, cracked, damaged, or even newly laid, sparkling clean and flawless. Treadeasy (Ex): A mosaican spread out upon the floor can abruptly spring up sharp stone into those transversing upon it, acting as caltrops. Variegation (Ex): As a full round action a mosaican can split into 2 large mosaicans, 3 medium, 6 small, or 10 tiny. The resultant creatures retain an exact division of the original hit points, except for a swarm which together retains the ammount before splitting. These forms are always the same in shape. ---- Will be working on the stats of the other smaller mosaicans and their swarm. Also, if anyone has any ideas for the specifics on how to make one, feel free to suggest. |
| mythSSK04-05-05, 04:58 AM | Treadeasy (Ex): A mosaican spread out upon the floor can abruptly spring up sharp stone into those transversing upon it, acting as cantrips. I wish I had more to contribute, as I love your work, but I'm not good at monster making, so I'll leave it to someone else to make suggestions. I will however, point out that it should probably say caltrops here. Keep up the good work Vorpal! I can already think of a dozen places I could use this. PS. I love the organization listings! :D |
| The Vorpal Tribble04-05-05, 10:00 AM | I will however, point out that it should probably say caltrops here. :doh: |
| The Vorpal Tribble04-05-05, 10:39 AM | Mosaican Swarm Type: Fine Construct (Swarm) Hit Dice: 10d10+40 (95 hp) Initiative: +3 Speed: fly 30 ft. (good) AC: 28 (+5 dex, +5 natural, +8 size) BAB/Grapple: +7/- Space/Reach: 20 ft./20 ft. Attack: 2d6 +1d4 Full attack: 2d6 +1d4 Special Attacks: - Special Qualities: Construct Traits, Immune to weapon damage, Immunity to magic, Prestidigitation, Tremorsense 120 ft., Variegation Saves: Fort +3, Ref +8, Will +5 Abilities: Str 2, Dex 20, Con -, Int -, Wis 14, Cha 2 Skills: - Feats: - ________________________ Environment: Any Organization: Swarm CR: 11-12 Alignment: Always Neutral Treasure: None Advancement: - |
| Afarian04-05-05, 10:42 AM | Wow!! This is certainly an intriguing creation here!! Never thought I would see the day when ART ATTACKS!!! Seriously though, it looks like your quite the imaginitive and creative person, both artistically and when it comes to creating creatures! I'm curious though, when the creature becomes 3 dimensional through animate scene does it change anything other than form? such as CR or even perhaps movement? I'm also wondering how it moves in Mosiac form. Is it stationary or does it slide along the walls and floor to different locations? |
| The Vorpal Tribble04-05-05, 12:02 PM | Naw, it can't move while in scene-mode, and just has normal hardness of stone. The CR and speed is only for its 3-d form :cool: It can, while in its assembled form, walk to a wall and reasemble itself upon it, clinging to the surface, but can't move at all until reformed to a mobile shape. |
| Coalminer04-05-05, 01:41 PM | Your 'swarm' version of it is the theoretical impossible to kill version. takes it from CR 11-12 to 16-18 Special Qualities: Construct Traits, Immune to weapon damage, Immunity to magic, Prestidigitation, Tremorsense 120 ft., Variegation You also forgot Confusion I think it's called, Where you have to make a check every round or become distracted or whichever condition it is. The amount of damage that thing can do per round to 'everyone' in it's area without rolling is sickeningly too high. And how does something have tremorsense if it's flying? You need to be touching the ground or walls to sense the tremors through the ground. After just having Immune to Weapon and Immune to magic, there's nothing you can do but run. I think it would be remotely possible to kill it with mundane elemental damage in that case. Douse it in fire oil and hope it burns to death. But Hardness of Stone / damage reduction or whichever it was would negate that pretty much. |
| The Vorpal Tribble04-05-05, 09:03 PM | Its still very much a work in progress. However, that is a question, how DO you defeat a construct swarm? It is only immune to magic that allows spell resistance as well if you recall. |