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| Gingerbread Guy06-24-04, 12:35 AM | So, according to 3.5 rules, a Humanoid who inherits or aquires a template becomes an Augmented Humanoid. The MM definition of the Augmented subtype isn't clear about wether or not the creature is still treated as a Humanoid. Example: Bob is a Half-Dragon. His type is Dragon, with the Augmented Humanoid subtype. Leroy the Sorcerer casts [i]daze on Bob, but daze only affects Humanoids. Is Bob affected, or is he immune? ~Ginger |
| Greyman06-24-04, 02:19 AM | Bob is a Dragon (Augmented Humaniod) and gets the Features of a Human and the Traits of a Dragon, except where otherwise noted in the Half-Dragon Template. Bob is immune to Leyroy's daze attack because he is not a valid Type for the spell. The subtype does not matter for the purpose of the spell. Augmented Subtype: A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. Dragon Type: A dragon is a reptilelike creature, usually winged, with magical or unusual abilities. Features: A dragon has the following features. 12-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Fortitude, Reflex, and Will saves. Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.Traits: A dragon possesses the following traits (unless otherwise noted in the description of a particular kind). Darkvision out to 60 feet and low-light vision. Immunity to magic sleep effects and paralysis effects. Proficient with its natural weapons only unless humanoid in form (or capable of assuming humanoid form), in which case proficient with all simple weapons and any weapons mentioned in its entry. Proficient with no armor. Dragons eat, sleep, and breathe.Humanoid Type: A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype. Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws. Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type. Features: A humanoid has the following features (unless otherwise noted in a creature's entry). 8-sided Hit Dice, or by character class. Base attack bonus equal to 3/4 total Hit Dice (as cleric). Good Reflex saves (usually; a humanoid's good save varies). Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, or by character class.Traits: A humanoid possesses the following traits (unless otherwise noted in a creature's entry). Proficient with all simple weapons, or by character class. Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor. Humanoids breathe, eat, and sleep. CREATING A HALF-DRAGON Half-dragon is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon uses all the base creature's statistics and special abilities except as noted here. Size and Type: The creature's type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves. Hit Die: Increase base creature's racial HD by one die size, to a maximum of d12. Do not increase class HD. Speed: A half-dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half-dragon that is Medium or smaller does not have wings. Armor Class: Natural armor improves by +4. Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead. Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature's damage values, whichever are greater. Size Bite Damage Claw Damage Fine 1 --- Diminutive 1d2 1 Tiny 1d3 1d2 Small 1d4 1d3 Medium 1d6 1d4 Large 1d8 1d6 Huge 2d6 1d8 Gargantuan 3d6 2d6 Colossal 4d6 3d6 Special Attacks: A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see the table below), usable once per day. A half-dragon's breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + 1/2 half-dragon's racial HD + half-dragon's Con modifier) reduces damage by half. Dragon Variety Breath Weapon Black 60-foot line of acid Blue 60-foot ine of lightning Green 30-foot cone of corrosive (acid) gas Red 30-foot cone of fire White 30-foot cone of cold Brass 60-foot line of fire Bronze 60-foot line of lightning Copper 60-foot line of acid Gold 30-foot cone of fire Silver 30-foot cone of cold Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety. Dragon Variety Immunity Dragon Variety Immunity Black Acid Brass Fire Blue Electricity Bronze Electricity Green Acid Copper Acid Red Fire Gold Fire White Cold Silver Cold Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2. Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) xƒn(HD + 3). Do not include Hit Dice from class levels in this calculation¡Xthe half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature¡¦s list as class skills, and other skills as cross-class. Environment: Same as either the base creature or the dragon variety. Challenge Rating: Same as the base creature + 2 (minimum 3). Alignment: Same as the dragon variety. Level Adjustment: Same as base creature +3.Putting this all together is an exercise left to the student.:teach: |