Aurasphinx anyone? [Archive] - Wizards Community

Post/Author/DateTimePost
land_salmon

12-10-06, 01:53 PM
Aurasphinx large magical beast
HD: 9d10 +18 ( 60 )
Ini: +3
Spd: 50ft fly 100 ft (average)
AC: 23 ( -1 size +3 dex +11 nat armor )
Base attack/ Grapple: +9/ ?
Attack: Bite ( 1d10 +5 ) or Claws ( 1d6 +5 )
Space/reach: 10/5
Special Attackls: Pounce, Rake 1d6 +5, breath weapon
Special qualities: darkvision 60ft, shapechange
Saves: Fort +8, Ref +11, Will +6
Ability scores: str 21, dex 16, con 14, int 17, wis 17, cha 20
Skills: ( dont feel like doing these )
Feats: Flyby attack, run, lightning reflexes, power attack
Envirenment: Jungles
Organization: solitary, or pair
CR: 6?
Treasure: standard
Allignment: any
Advancement: 10-15 HD ( large ); 16-27 HD ( huge )

this beast is bigger than a riding horse and has a tawny lion's body, great falcon wings, and narrow Jackel's head

Aurasphinx's closest cousin is the Canisphinx, in fact they are practilly the same breed other than a few different yet minor looks. they are also much less dangerous and love folklore and riddles. this is just the side when they are content, when provoked however, they are very keen fighters and feared by the ill prepared.

Combat

Aurasphinx start out by taking the spellcasters wuith their breathweapon. and then use flyby attacks on the foes with no range capability. lastly ranged opponents they stay close to to put them at a disadvantage.

Pounce
This allows them to jump into the air and grant them an extra 3 attacks. thius is not the reguler pounce ability and usable only 3/day.

Breath Weapon
once every 1d8 rounds an Aurasphinx may fire a line of sand dealing 6d6 of all damage and be afflicted with burning and scratchy skin for 3 rounds resulting -2 to AC, -4 penalty to attack, and blinding them.

Shapechange
At will once per round the use may turn into any humanoid or turn back into its true self.