| Post/Author/DateTime | Post |
|---|---|
| land_salmon12-10-06, 01:53 PM | Aurasphinx large magical beast HD: 9d10 +18 ( 60 ) Ini: +3 Spd: 50ft fly 100 ft (average) AC: 23 ( -1 size +3 dex +11 nat armor ) Base attack/ Grapple: +9/ ? Attack: Bite ( 1d10 +5 ) or Claws ( 1d6 +5 ) Space/reach: 10/5 Special Attackls: Pounce, Rake 1d6 +5, breath weapon Special qualities: darkvision 60ft, shapechange Saves: Fort +8, Ref +11, Will +6 Ability scores: str 21, dex 16, con 14, int 17, wis 17, cha 20 Skills: ( dont feel like doing these ) Feats: Flyby attack, run, lightning reflexes, power attack Envirenment: Jungles Organization: solitary, or pair CR: 6? Treasure: standard Allignment: any Advancement: 10-15 HD ( large ); 16-27 HD ( huge ) this beast is bigger than a riding horse and has a tawny lion's body, great falcon wings, and narrow Jackel's head Aurasphinx's closest cousin is the Canisphinx, in fact they are practilly the same breed other than a few different yet minor looks. they are also much less dangerous and love folklore and riddles. this is just the side when they are content, when provoked however, they are very keen fighters and feared by the ill prepared. Combat Aurasphinx start out by taking the spellcasters wuith their breathweapon. and then use flyby attacks on the foes with no range capability. lastly ranged opponents they stay close to to put them at a disadvantage. Pounce This allows them to jump into the air and grant them an extra 3 attacks. thius is not the reguler pounce ability and usable only 3/day. Breath Weapon once every 1d8 rounds an Aurasphinx may fire a line of sand dealing 6d6 of all damage and be afflicted with burning and scratchy skin for 3 rounds resulting -2 to AC, -4 penalty to attack, and blinding them. Shapechange At will once per round the use may turn into any humanoid or turn back into its true self. |