BaBau Slime [Archive] - Wizards Community

Post/Author/DateTimePost
Sargon

06-06-05, 11:06 PM
Can anyone help me with how the protective slime works?

A DC 18 saves a magic weapon from taking damage.. Is that using the wielders rflex save? Do non magic weapons automatically take damage?

What charts tell you how much Hp given weapons have? and a +1 enchamnet adds a total of 10 hp to the weapon right?
Kelldahr

06-06-05, 11:40 PM
Is that using the wielders rflex save?
Attended (i.e. held by a character or creature) items normally make saves using the wielder's save bonus. Magic items are a bit of an exception since they have a save bonus of their own (2 + half the item's caster level for all three save categories), so attended magic items use either the wielder's bonus or their own, whichever is better (the item still gets a save using its own bonus when unattended). In most cases, the wielder's save bonus will still be higher than the item's. (this is from PHB3.5 p 166-167)
Do non magic weapons automatically take damage?
Normally, a non-magical weapon would still get a save using its wielder's bonus, but the Protective Slime ability description specifically mentions that magical weapons get a save. I would therefore assume that a non-magical weapon gets no save and automatically takes damage.
What charts tell you how much Hp given weapons have?
Check out table 9-8 on page 166 of the PHB3.5.
and a +1 enchamnet adds a total of 10 hp to the weapon right?
This is correct. It also applies to armor and shields. Each +1 enhancement also adds 2 to the hardness of armor, weapons and shields. (PHB3.5 p165).

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