| Post/Author/DateTime | Post |
|---|---|
| moosekickedmysisterstoof07-07-04, 05:43 PM | I wasn't really happy with the monstrous crab posted on the Wizards homepage, so I decided to make my own. Eventually, I plan on making a monstrous land crab so I'll probably post it in a few days. Enjoy and please respond! Monstrous Sea Crab, Tiny Tiny Vermin (Aquatic) HD: 1/2d8+2 (4 hp) Init: +3 Speed: 10 ft (4 squares), swim 20 ft AC: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Claw -1 melee (1d2-3) Full Attack: 2 claws -1 melee (1d2-3) Space/Reach: 5ft/5ft Sp. Attacks: Improved Grab, Squeeze 1d2-3 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+4, R+1, W+0 Abilities: Str 4, Dex 16, Con 14, Int -, Wis 10, Cha 2 Skills: Hide +11*, Spot +4, Swim +6 Feats: - Environment: Warm Aquatic Organization: Colony (3-5) CR: 1/4 Treasure: - Advancement: - Monstrous Sea Crab, Small Small Vermin (Aquatic) HD: 1d8+2 (6 hp) Init: +1 Speed: 20 ft (4 squares), swim 30 ft AC: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 Base Attack/Grapple: +0/-4 Attack: Claw +2 melee (1d3+1) Full Attack: 2 claws +2 melee (1d3+1) Space/Reach: 5ft/5ft Sp. Attacks: Improved Grab, Squeeze 1d3+1 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+4, R+1, W+0 Abilities: Str 12, Dex 13, Con 14, Int -, Wis 10, Cha 2 Skills: Hide +5*, Spot +4, Swim +9 Feats: - Environment: Warm Aquatic Organization: Solitary or colony (3-5) CR: 1/3 Treasure: - Advancement: - Monstrous Sea Crab, Medium Medium Vermin (Aquatic) HD: 2d8+6 (15 hp) Init: +0 Speed: 30 ft (4 squares), swim 40 ft AC: 16 (+6 natural), touch 10, flat-footed 16 Base Attack/Grapple: +1/+4 Attack: Claw +4 melee (1d4+3) Full Attack: 2 claws +4 melee (1d4+3) Space/Reach: 5ft/5ft Sp. Attacks: Improved Grab, Squeeze 1d4+3 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+6, R+0, W+0 Abilities: Str 17, Dex 10, Con 16, Int -, Wis 10, Cha 2 Skills: Hide +4*, Spot +4, Swim +11 Feats: - Environment: Warm Aquatic Organization: Solitary or colony (2-5) CR: 2 Treasure: - Advancement: 3-4 HD (Medium) Monstrous Sea Crab, Large Large Vermin (Aquatic) HD: 5d8+15 (37 hp) Init: +0 Speed: 30 ft (4 squares), swim 40 ft AC: 17 (-1 size, +8 natural), touch 9, flat-footed 17 Base Attack/Grapple: +3/+13 Attack: Claw +8 melee (1d6+6) Full Attack: 2 claws +8 melee (1d6+6) Space/Reach: 10ft/5ft Sp. Attacks: Improved Grab, Mighty Claws, Squeeze 1d6+6 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+7, R+2, W+2 Abilities: Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2 Skills: Hide -0*, Spot +4, Swim +14 Feats: - Environment: Warm Aquatic Organization: Solitary CR: 4 Treasure: 1/10 coins; 50% goods; 50% items Advancement: 6-9 HD (Large) Monstrous Sea Crab, Huge Huge Vermin (Aquatic) HD: 10d8+40 (85 hp) Init: +0 Speed: 40 ft (4 squares), swim 40 ft AC: 18 (-2 size, +10 natural), touch 8, flat-footed 18 Base Attack/Grapple: +7/+26 Attack: Claw +16 melee (1d8+11) Full Attack: 2 claws +16 melee (1d8+11) Space/Reach: 15ft/10ft Sp. Attacks: Improved Grab, Mighty Claws, Squeeze 1d8+11 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+11, R+3, W+3 Abilities: Str 32, Dex 10, Con 19, Int -, Wis 10, Cha 2 Skills: Hide -4*, Spot +4, Swim +19 Feats: - Environment: Warm Aquatic Organization: Solitary CR: 7 Treasure: 1/10 coins; 50% goods; 50% items Advancement: 11-19 (Huge) Monstrous Sea Crab, Gargantuan Gargantuan Vermin (Aquatic) HD: 20d8+120 (210 hp) Init: +0 Speed: 40 ft (4 squares), swim 40 ft AC: 26 (-4 size, +20 natural), touch 6, flat-footed 26 Base Attack/Grapple: +15/+40 Attack: Claw +24 melee (2d6+13) Full Attack: 2 claws +24 melee (2d6+13) Space/Reach: 20ft/15ft Sp. Attacks: Improved Grab, Mighty Claws, Squeeze 2d6+13 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+18, R+6, W+6 Abilities: Str 36, Dex 10, Con 22, Int -, Wis 10, Cha 2 Skills: Hide -8*, Spot +4, Swim +21 Feats: - Environment: Warm Aquatic Organization: Solitary CR: 10 Treasure: 1/10 coins; 50% goods; 50% items Advancement: 21-39 (Gargantuan) Monstrous Sea Crab, Colossal Colossal Vermin (Aquatic) HD: 40d8+280 (460 hp) Init: +0 Speed: 40 ft (4 squares), swim 40 ft AC: 30 (-8 size, -1 Dex, +28 natural), touch 1, flat-footed 29 Base Attack/Grapple: +30/+63 Attack: Claw +39 melee (4d6+17) Full Attack: 2 claws +39 melee (4d6+17) Space/Reach: 40ft/30ft Sp. Attacks: Improved Grab, Mighty Claws, Squeeze 4d6+17 Sp. Qualities: Darkvision 60 ft, Hold Breath, Scent (underwater only), Vermin Traits Saves: F+29, R+12, W+13 Abilities: Str 44, Dex 8, Con 24, Int -, Wis 10, Cha 2 Skills: Hide -12*, Spot +4, Swim +25 Feats: - Environment: Warm Aquatic Organization: Solitary CR: 16 Treasure: 1/10 coins; 50% goods; 50% items Advancement: 41-60 HD (Colossal) Monstrous Sea Crab Monstrous sea crabs are highly aggressive and attack with little or no provocation. The smaller varieties are not particularly dangerous, but the larger types have been known to tear off unfortunate fishermen’s limbs and stories have been told of even bigger crabs that have crushed ships between their powerful claws and terrorized coastal villages. Improved Grab (Ex): To use this ability, a monstrous sea crab must hit with a claw attack. Mighty Claws (Ex): Monstrous sea crabs deal double their strength damage when grappling with their claws. In addition, a monstrous sea crab deals double-damage to objects with its claw attacks. Squeeze (Ex): A monstrous sea crab deals automatic claw damage on a successful grapple check. Hold Breath (Ex): A monstrous sea crab can hold its breath out of water for a number of rounds equal to 8x its Constitution score before it risks “drowning”. Skills: Monstrous sea crabs have a +4 racial bonus on Hide and Spot checks. When hiding underwater, the Hide bonus increases to +6. Monstrous sea crabs also receive a +8 racial bonus to Swim checks. |