Bahramsu, the battlefield grazers [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

02-09-05, 09:21 PM
Bahramsu


The battlefield lies still, the only sound is the last breaths of the dying. As the smoke settles many shapes comes into being, issuing deafening bleatings, sounding of a tortured man's last cry of pain. They approach the fallen, and start to graze...

Medium Outsider (Evil, Extraplanar)
Hit Dice: 4d8 +28 (48 hp)
Initiative: +3
Speed: 40 ft. (8 squares), 10 ft. (burrow)
AC: 20 (+2 dex, +8 natural), touch 12, flat-footed 18; 20% miss-chance
BAB/Grapple: +4/+9
Attack: Bludgeon +4 melee (1d8+5)
Full attack: Bludgeon +4 melee (1d8+5), Bite +2 melee (1d6+5 plus infection)
Special Attacks: Infectious Bite, Soulshift Stench, Whispfleece
Special Qualities: Damage Reduction 5/magic, Outsider Traits, Poison Immunity, Resistance to Cold and Fire 5, Spell Resistance 19
Saves: Fort +12, Ref +7, Will +5
Abilities: Str 20, Dex 14, Con 24, Int 12, Wis 10, Cha 16
Skills: Hide +9, Intimidate +10, Jump +12, Knowledge (the planes) +8, Listen +7, Move Silently +9, Search +8, Spot +7, Survival +7
Feats: Improved Bull Rush, Improved Overrun, Power Attack(B)
Environment: Grey Waste of Hades
Organization: Scouting (3-9), Flock (12-24), Herd (25-50)
Challenge Rating: 7
Treasure: None
Alignment: Neutral Evil
Advancement: 5-11 HD (Medium), 12-39 (Large)
Level Adjustment: --

A bahramsu appears as a giant sheep with massive coiled horns inlayed with metal. In place of fur it has dirty fog billowing about it, resembling curling wool. Within the smokiness is hints of dark red specks. Its large, oval eyes are a brilliant ruby shade, with nictitating membranes flashing across them every few moments. Its muzzle is filled with inwardly curving teeth. Its wide, cloven hooves appear metalic and come to a sharp point.

A bahramsu weighs nearly six-hundred pounds and stand about four feet at the shoulder. They speak abyssal, common and infernal.

COMBAT:
The bahramsu are also known as the 'Battlefield Grazers, clearing areas of war of all dead, caring little if the dead were once friend or foe. Non-demons who remain alive, but unable to move themselves, have the most to fear from the bahramsu, for if found, these demons eat it alive. Once dead from pain or loss of a major organ, the soul is directed to the grey wastes of Hades from where the Bahramsu originate.

Even those whom are buried after a battle are not safe, for a Bahramsu has no qualms about digging up its meals.

If their meal is disturbed they do not hesitate to charge those who interfere, knocking them down and trampling them to death.


Infectious Bite (Ex):
A Bahramsu's bite infects the wounds of its foe. Blood Rot — bite, Fortitude DC 19, incubation period 1d3 days, damage 1d4 Con per day. Unlike normal diseases Blood Rot continues to infect and weaken until the victim is cured. The save DC is Constitution-based.

For every bite sustained the DC raises by 1.

Sense Death (Sp): A Bahramsu can sense death and negative energy within a 100 feet.

Spell-Like Abilities:
At will - Magic Circle Against Good; 2/day Plane Shift. Caster level 6th. The save DCs are Charisma-based.

Stench (Ex): A bahramsu's breath is curdled with the odor of its many past meals and the smoke surrounding it smell of charred meat. Any living creature (except other demons) within 10 feet must succeed on a DC 15 Fortitude save or be nauseated for as long as it remains within the affected area and for 1d4 rounds afterward. Creatures that successfully save are sickened for as long as they remain in the area.

Rebuke Undead (Su): A bahramsu can rebuke or command undead as a 4th level cleric. This generally comes in the form of forcing the mobile corpses to lie still so as the Bahramsu may feast.

Soulshift (Su):
The soul of one who is killed and eaten by a bahramsu is diverted to the Grey Wastes of Hades unless the victim is a cleric or with strong ties to his god.

Whispfleece (Ex):
A bahramsu continuously produces a noxious smoke about its body. The billowing is so thick that it grants the creature one-half concealment (20% miss-chance). Though it is difficult to see the bahramsu because of the smoke rising from its body, the smoke itself is visible, provided that the area has sufficient light to by which to see it.
The Vorpal Tribble

04-13-05, 01:53 AM
:bump:

Didn't think it was THAT corny...
Khalarak Ironclaw

04-13-05, 09:36 AM
Pretty cool, and I can see them having a place in the "ecology" of the lower planes. After all, somebody has to clean up after those horrific, world-shattering Blood War battles...
The Vorpal Tribble

07-19-05, 12:17 PM
Thats what I thought ;)
Hochi-min trail

07-19-05, 12:33 PM
The SR is 9 or 19? though it is written as 9, it just doesn't seem right to me. with that low of a SR, it is uselss.
Beisdes that, i like it. It could be really fun to tell the PC that fought against the demons along the celestials: "You see a metalic monstrous sheep coming your way, with its maw open. as it eats you, it seems to like your flavor and burps."
Gurthoron

07-19-05, 12:47 PM
These are the best types of monsters. The kind that fill in societal /ecological roles in the outer planes. (The material plane has this covered with critters to spare) I love it. Probably will never use it, but I do think it should make it into an MM or other book. GJ mate.
The Vorpal Tribble

09-10-05, 09:36 PM
Well, finally got around to fixing up this critter. It was a bit unbalanced and sloppily made, but should be all done now.
The Vorpal Tribble

12-01-05, 11:12 PM
Giving this a bump so that when they delete all the old posts I don't lose my info on my creation page.

See info on this upcoming 'house cleaning' here:
http://boards1.wizards.com/announcement.php?f=339


Note: This may be one of my older creations from when I was first learning monster making. If it appears really whacked number wise, I'll be getting to it eventually.
KingGolem

05-14-06, 03:39 AM
:D
Approved by KingGolem