Balance this template, Half-celestial v2 [Archive] - Wizards Community

Post/Author/DateTimePost
cortani

10-13-04, 08:08 AM
Me and my DM came up with this half-celestial variant for his campaign, is it even remotely balanced? In advance, thanks.

Type: Changes to native outsider
(no darkvision, resistance to poison, or other traits)

Call Upon the Might (su): The half-celestial may call upon a higher power to aid him. Causes a bolt of lightning to strike down upon the Half-celestial and his immediate surroundings, dealing 1d6/hd points of electricity damage in a 20 feet radius centered on the half-celestial. Reflex versus 10 + hd/2 + charisma for half damage (the half-celestial always takes full damage, although his resistance helps). Usable once per week in approperiate weather conditions.

Resistances: 10 acid, cold and electricity

Flightspeed (good) at base speed x2

Charisma +2

Half-celestial spell-likes.

Would LA+2 be approperiate?

PS: Is this the right board for this, or would Classes be approperiate?