Balancing Lizardfolk at +1 LA? [Archive] - Wizards Community

Post/Author/DateTimePost
Uratoh

05-24-04, 10:45 PM
for a game I'm working on I want to make lizardfolk more accessable, by removing their racial HD. this requires overall weakening, here's one thought I had...

racial skills drop to +2
natural armor drop to +2
Uratoh

05-25-04, 03:46 PM
*topikick*
ieattrollsforbreakfast

05-25-04, 04:45 PM
Looks good to me, its about on par with an aasimar or tiefling, and its definately not enough to warrant a +2 LA.
Megrim_Lord

05-25-04, 05:06 PM
lizardfolk in general don't deserve the high LA they suffer
Uratoh

05-25-04, 06:22 PM
I suppose the real problem is that they CANT be +1 LA, 1 racial HD by the way the rules normally work. but i think this'll do.
Romulus LoneWolf

05-26-04, 09:02 AM
Dragon #318 had an article which had Lizardfolk as a 3-level Monster Class, with the following starting racial traits:

+2 Con, -2 Int
Medium
Base Spd 30 ft
Hold Breath: 4 times Con
Auto Languages: Draconic, Common

Racial Class HD: 1d8, 2d8 at level 3.

Class skills where: Balance, Jump and Swim

Bab was +0, then +1 at level 3

Save bonuses: +2 Ref, which becomews +3 at level 3

Class features where:
Weapons and Armor Proficiency - Lizardfolk are proficient with all simple weapons and shields
Feats: recieves one feat at 1st level. After 3rd level, gains feats normally according to it's character level.
Racial Skills: +2 racial bonus to Balance, Jump and Swim. Becomes +4 at 3rd level
Claw: 2 claw weapons which deal 1d4+Str bonus
Bite: 1d4+Str bonus.

Well, hope that helped some.