| Post/Author/DateTime | Post |
|---|---|
| Uratoh05-24-04, 10:45 PM | for a game I'm working on I want to make lizardfolk more accessable, by removing their racial HD. this requires overall weakening, here's one thought I had... racial skills drop to +2 natural armor drop to +2 |
| Uratoh05-25-04, 03:46 PM | *topikick* |
| ieattrollsforbreakfast05-25-04, 04:45 PM | Looks good to me, its about on par with an aasimar or tiefling, and its definately not enough to warrant a +2 LA. |
| Megrim_Lord05-25-04, 05:06 PM | lizardfolk in general don't deserve the high LA they suffer |
| Uratoh05-25-04, 06:22 PM | I suppose the real problem is that they CANT be +1 LA, 1 racial HD by the way the rules normally work. but i think this'll do. |
| Romulus LoneWolf05-26-04, 09:02 AM | Dragon #318 had an article which had Lizardfolk as a 3-level Monster Class, with the following starting racial traits: +2 Con, -2 Int Medium Base Spd 30 ft Hold Breath: 4 times Con Auto Languages: Draconic, Common Racial Class HD: 1d8, 2d8 at level 3. Class skills where: Balance, Jump and Swim Bab was +0, then +1 at level 3 Save bonuses: +2 Ref, which becomews +3 at level 3 Class features where: Weapons and Armor Proficiency - Lizardfolk are proficient with all simple weapons and shields Feats: recieves one feat at 1st level. After 3rd level, gains feats normally according to it's character level. Racial Skills: +2 racial bonus to Balance, Jump and Swim. Becomes +4 at 3rd level Claw: 2 claw weapons which deal 1d4+Str bonus Bite: 1d4+Str bonus. Well, hope that helped some. |