Balor [lesser] savage progresion need help [Archive] - Wizards Community

Post/Author/DateTimePost
shaga

02-26-05, 06:01 PM
I do not know if this is the place to post this but here it goes.
I have created a savage species progression class for one of my players but I need some help.
Is it balanced? (As much as a balor can ever be balanced)
Can I also but some str, dex, and con bonuses and if yes in what levels? And how big bonus can I add?

This is the class

BALOR [Lesser]
Alignment: Any Evil.
Hit Die: d8.

Class Skills
The balor’s class skills (and the key ability for each skill) are Bluff(Cha), Concentration(Con), Diplomacy(Cha), Disguise(Cha), Hide(Dex), Intimidate(Cha), Knowledge[any two](Int), Listen(Wis), Move silently(Dex), Search(Int), Sense motive(Wis), Spellcraft(Int), Spot(Wis), Survival (Wis), and Use magic devise(Int).
Skill Points at 1st Level: (8 + Int modifier) x4.
Skill Points at Each Additional Level: 8 + Int modifier.

Table: The Balor
Level HD BAB Fort Ref Will Special
1st 1D8 +1 +2 +2 +2 Large size, Fly (average 60 ft,), Darkvision 60 ft., spot-listen + 2, favored weapons
2nd 1D8 +1 +2 +2 +2 Natural armor + 1
3rd 1D8 +1 +2 +2 +2 Natural armor + 2
4th 2D8 +2 +3 +3 +3 Natural armor + 3, Resistance: fire, electricity, acid, cold 5, Immune to poison, SR 8+HD.
5th 3D8 +3 +3 +3 +3 Natural armor + 3
6th 3D8 +3 +3 +3 +3 Natural armor + 4, Spot-listen + 4
7th 4D8 +4 +4 +4 +4 Natural armor + 5, DR 5/cold iron,
8th 4D8 +4 +4 +4 +4 Natural armor + 6, Darkvision 120 ft.
9th 5D8 +5 +4 +4 +4 Natural armor + 6
10th 6D8 +6/+1 +5 +5 +5 Natural armor + 7, Resistance fire, electricity, acid, cold 10, Fly (good, 90ft.),
11th 6D8 +6/+1 +5 +5 +5 Natural armor + 8
12th 7D8 +7/+2 +5 +5 +5 Natural armor + 9
13th 7D8 +7/+2 +5 +5 +5 Natural armor + 9, Immunity to fire, Flaming body 1d6
14th 8D8 +8/+3 +6 +6 +6 Natural armor + 10
15th 9D8 +9/+4 +6 +6 +6 Natural armor + 11,
16th 9D8 +9/+4 +6 +6 +6 Natural armor + 12
17th 10D8 +10/+5 +7 +7 +7 Natural armor + 12, [ Telekinesis, Teleport 3/day]
18th 10D8 +10/+5 +7 +7 +7 Natural armor + 13, Blind sight 30 ft
19th 11D8 +11/+6/+1 +7 +7 +7 Natural armor + 14
20th 12D8 +12/+7/+2 +8 +8 +8 Flaming body 3d6, Natural armor + 15, [ Dispel magic greater 3/day]

Class Features
favored weapons: balors are proficient with the greatsword and the whip.
Large: Balor is a large creature with 10 feet reach. Its natural attack do 1d6 damage and it`s land speed is 40 feet.

Fly: Balor has a pair or large batlike wings that give him a flying speed of 60 feet with average maneuverability at 1st level and 90 feet with good maneuverability at 10th level

Flaming body: At 13th level a balor`s body is weathered in flame. Anyone grappling a balor takes 1d6 points of fire damage each round, the damage increases to 3d6 at 20th level. The natural attacks of a balor also do this damage. This ability corrupts and finally destroys any weapon or armor the balor may try to use in less than one day unless they are his favored weapon and immune to fire

Telekinesis: As the spell at caster level equal with balor`s hit dice.