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| cwslyclgh05-05-04, 11:37 AM | sorry its late... here is monster of the week #93, please let me know what you think. Wes :) Ban’Sidhe Medium Fey Hit Dice: 8d6 (28 hp) Initiative: +2 Speed: 30ft. Armor Class: 16 (+2 Dex, +4 natural) Touch 12 Flat-footed 14 Base Attack/Grapple: +4/+4 Attack: Claw + 6 melee (1d4 plus paralysis) Full Attack: 2 claws +6 melee (1d4 plus paralysis) Space/Reach: 5ft./5ft. Special Attacks: Keening Wail, Paralysis, Spells, Spell-like abilities Special Qualities: Damage Reduction 10/cold iron, Fey Traits, Low-light Vision, Spell Resistance 16 Saves: Fort +2, Ref +8, Will +7 Abilities: Str 10, Dex 15, Con 10, Int 12, Wis 13, Cha 16 Skills: Concentration +11, Hide +13, Knowledge (local) +12, Knowledge (nobility and royalty) +12, Listen +7, Move Silently +13, Perform (Sing) +14, Spot +6 Feats: Ability Focus (Keening Wail), Eschew Materials, Weapon Finesse Environment: Any land Organization: Solitary Challenge Rating: 5 Treasure: Standard Alignment: Always Neutral Advancement: By Character Class Level Adjustment: +4 The Ban’Sidhe is a fey creature that attaches itself to certain noble families. It watches over the family and acts as a protector at times, although it prefers to be unseen, even by those it protects. When a family member dies it’s wailing can be heard for miles. It is said that the grief keens of the peasants are an imitation of the Ban’Sidhe’s wail. A Ban’Sidhe is often mistaken for an undead creature at first glance. It looks much like an old crone, gaunt and bent with age. It is semi-translucent, allowing some light to filter through it, giving it an unworldly and even slightly incorporeal experience. Some people think that the Ban’Sidhe is an evil spirit, and claim that the wails cause death, however this is not true. Ban’Sidhe speak sylvan as well as the language of the family that they have attached themselves to. COMBAT Ban’Sidhe seldom seek out combat, preferring to watch over their chosen family in peace. They will enter combat in defense of the family if they see it as unavoidable, however, and at such times they prefer to distract and confuse foes with their spell-like abilities and spells rather then fight physically. If physical combat is inevitable they will use their keening wail to try to get a further advantage, and then will strike out with their paralyzing claws. Once things have spiraled this far out of the Ban’Sidhe’s control it will have no compunctions about using a coup de grace on paralyzed foes if there is no other immediate danger about. Keening Wail (Su): This wail is similar to the one done when a member of the protected family dies, but is much more piercing. Wailing is a standard action, and all creatures (other then Ban’Sidhe) in a 30 ft. spread centered on the Ban’Sidhe must make a Will save (DC 19) or be over come with overwhelming grief and sadness for 1d4 hours. Creatures over come by sadness gat a -2 penalty on attack rolls, saving throws and skill checks while so saddened. Whether or not the saving throw is successful the character is immune to further uses of the Ban’Sidhe’s wail for one day. This is a sonic mind-affecting effect. The save DC is Charisma based and includes a +2 bonus for the Ability Focus feat. Paralysis (Su): A Ban’Sidhe’s claws cause paralysis in humanoid and monstrous humanoids struck, this paralysis lasts for 1d4 minutes, and can be negated by a successful Fortitude save (DC 14). The save is constitution based. Spell-Like Abilities: At will—disguise self, fly, invisibility; 1/day—blink, confusion (DC 17), Bestow Curse (DC 17). Caster Level 8th. The Save DC’s are Charisma based. Spells: A Ban’Sidhe casts spells as a 4th level bard. Typical bard spells known (3/4/3; Save DC 13 + spell level); 0—daze, detect magic, flare, ghost sound, mage hand, message; 1st—cause fear, sleep, Tasha’s hideous laughter; 2nd—blur, detect thoughts. |
| cwslyclgh05-06-04, 02:51 PM | well at least nobody seemed to notice that it was late.... |
| DwelleroftheDeep05-06-04, 05:04 PM | I really like this thing, it could be quite a surprise for a party expecting more mundane enemies rather then fey, also I like the flavor. |
| cwslyclgh05-07-04, 02:40 PM | Thanks Dweller, I am glad you like it :) |