bear spirit [Archive] - Wizards Community

Post/Author/DateTimePost
monstermaster

05-01-07, 01:55 PM
I need stats for a bear spirit. U like a native american 1. about cr 10 or 12. cood sum1 plz help. it cood b the spirit of a ded bear but i dont like the thot of it bein unded. so maybe fey. 1 last thing id like it to be corporal. plz help i need it for friday.
The Vorpal Tribble

05-01-07, 01:58 PM
Can add the Spirit Animal template to it which'll make it a fey if you like.

Btw, word of advice... please, please try intelligibility. Really does help.
obrysii

05-01-07, 01:58 PM
Please take the time and effort to spell correctly.

You will get more and better responses if you ran your post through a spellchecker. Even though you're from Scotland, you should still be fully capable of spelling. Or at least have access to an english-based spellchecker.
The Vorpal Tribble

05-01-07, 02:24 PM
Boo-Boo

Spirit Legendary Bear
Large Fey (incorporeal)
Hit Dice: 20d6+140 HD (210 hp)
Initiative: +6
Speed: 50 ft. (10 squares)
Armor Class: 16 (+5 deflection, +2 dex, -1 size), touch 16, flat-footed 14; or 21 (-1 size, +2 dex, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple: +15/+32
Attack: Incorporeal claw +16 melee touch or +27 melee against ethereal foes (2d6 nonlethal or 2d6+13 against ethereal foes)
Full Attack: 2 incorporeal claws +16 melee touch or +27 melee against ethereal foes (2d6 nonlethal or 2d6+13 against ethereal foes) and incorporeal bite +11 melee touch or +22 melee against ethereal foes (4d6 nonlethal or 4d6+6 against ethereal foes)
Space/Reach: 10 ft./5 ft.
Special Attacks: Manifestation, improved grab
Special Qualities: Incorporeal traits, low-light vision, scent
Saves: Fort +19, Ref +14, Will +13
Abilities: Str 36 (- against non-ethereal), Dex 14, Con 24, Int 2, Wis 20, Cha 16
Skills: Climb +15, Hide +2, Jump +21, Listen +20, Search +0, Spot +20, Swim +20
Feats: Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Track
Challenge Rating: 10
Treasure: None
Alignment: Always neutral


Combat
Boo Boo's natural attacks and incorporeal touch attacks are treated as magic weapons for the purpose of overcoming damage reduction.

Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Incorporeal Traits: Boo Boo is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against it. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be.

Manifestation (Su): Boo Boo dwells on the Ethereal Plane. As an Ethereal creature, it cannot affect or be affected by anything in the material world. When Boo Boo manifests it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane.
A manifested spirit animal can strike with its natural attacks (see above); these attacks deal nonlethal damage to physical creatures. A manifested spirit animal remains partially on the Ethereal Plane, where it is not incorporeal. A manifested spirit animal can be attacked by opponents on either the Material or Ethereal planes. A spirit animal's incorporeality helps protect it from foes on the Material Plane, but not against foes on the Ethereal Plane.