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| Raymond_Luxury_Yacht08-27-05, 10:22 PM | Here's the third creature taken from medieval bestiaries. Any feedback would be greatly appreciated. Sea-Pig Medium Animal (Aquatic) Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 5 ft. (1 square), swim 20 ft. Armor Class: 13 (+3 natural) Base Attack/Grapple: +1/+2 Attack: Bite +2 melee (1d4+1) Full Attack: Bite +2 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +3, Will +0 Abilities: Str 12, Dex 10, Con 15, Int 1, Wis 10, Cha 3 Skills: Hide +1, Listen +2, Spot +2, Swim +9 Feats: Endurance Environment: Temperate and warm aquatic Organization: Pod (2-8) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Medium) Level Adjustment: - A large fish with a piggish head swims idly by. Sea-Pigs are aquatic animals that bear an odd resemblence to pigs, in both appearance and habits. Sea-Pigs are omnivores that root around in the muck at the ocean floor for food. A sea-pig is about 6 feet long and weighs about 100 pounds. Combat Sea-Pigs are docile creatures, and thus attack only if provoked. Skills: A sea-pig has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if rushed or threatened. It can use the run action while swimming, provided it swims in a straight line. |