Beasts of Bestiaries #3 - The Sea-Pig [Archive] - Wizards Community

Post/Author/DateTimePost
Raymond_Luxury_Yacht

08-27-05, 10:22 PM
Here's the third creature taken from medieval bestiaries. Any feedback would be greatly appreciated.

Sea-Pig
Medium Animal (Aquatic)
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 5 ft. (1 square), swim 20 ft.
Armor Class: 13 (+3 natural)
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +3, Will +0
Abilities: Str 12, Dex 10, Con 15, Int 1, Wis 10, Cha 3
Skills: Hide +1, Listen +2, Spot +2, Swim +9
Feats: Endurance
Environment: Temperate and warm aquatic
Organization: Pod (2-8)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium)
Level Adjustment: -

A large fish with a piggish head swims idly by.

Sea-Pigs are aquatic animals that bear an odd resemblence to pigs, in both appearance and habits.
Sea-Pigs are omnivores that root around in the muck at the ocean floor for food.
A sea-pig is about 6 feet long and weighs about 100 pounds.

Combat
Sea-Pigs are docile creatures, and thus attack only if provoked.
Skills: A sea-pig has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if rushed or threatened. It can use the run action while swimming, provided it swims in a straight line.