| Post/Author/DateTime | Post |
|---|---|
| Oompa03-12-05, 03:21 AM | Alrighty then, i am running a pre made adventure, and i saw a blue dragon (lvl 5) have 3 attacks: Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings) So a full round attack would deliver those claps :P only my question is, does he get 2 attacks with his wings and claws? or just 1 and is it for the beauty of the attack that he has 2 claws.. Cause otherwise he would have 5 attacks instead of 3... So.. help me out :P |
| Egres03-12-05, 05:17 AM | Alrighty then, i am running a pre made adventure, and i saw a blue dragon (lvl 5) have 3 attacks: Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings) So a full round attack would deliver those claps :P only my question is, does he get 2 attacks with his wings and claws? or just 1 and is it for the beauty of the attack that he has 2 claws.. Cause otherwise he would have 5 attacks instead of 3... So.. help me out :P 2 separate attacks with his claws and 2 separate attacks with his wings. Total=5 attacks. |
| Oompa03-12-05, 05:52 AM | Wow... my players are going to be wiped... if i play my monster right.. Monster: Male young blue dragon; CR 5; Medium-size dragon (earth); HD 12d12+24; hp 102; Init +0; Spd 40 ft., burrow 20 ft. fly 150 ft. (poor); AC 21 (touch 10, flat-footed 21); Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings); SA Breath weapon, spell-like abilities; SQ Blindsight 90 ft.; immune to sleep, paralysis, electricity; keen senses; AL LE; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12. Skills and Feats: Bluff +13, Concentration +14, Diplomacy +15, Intimidate +3, Listen +13, Search +13, Sense Motive +8, Spot +13; Cleave, Flyby Attack, Hover, Power Attack. Breath Weapon (Su): 60-ft. line of lightning, 6d8 points of electricity damage, Ref save DC 18 half. Hover: Can attack with bite and 4 claws. Hemispherical cloud 90-ft. radius snuffs small fires, obscures vision, blinds those inside and for 1 round after they exit. Concentration DC 16 to cast a spell inside. Spell-Like Abilities: 3/day—create/destroy water (DC 17). Keen Senses (Ex): Quadruple normal vision range in bad light; double normal vision range in good light; Darkvision 300 ft. my party is: 7 ranger 6 wizard 5 fighter 5 rogue 4 rogue 3 cleric ( who play's like fighter) |
| quaiven03-12-05, 03:15 PM | Hemispherical cloud 90-ft. radius snuffs small fires, obscures vision, blinds those inside and for 1 round after they exit. Concentration DC 16 to cast a spell inside. That only works if the creature is large or larger, your dragon is only medium sized. Played correctly, (ie in a desert and the dragon has surprise) it will be a tough but winnable fight with probably no casualties. But if the players have any kind of warning that a dragon is coming up in an encounter, and they prepare for it, (Resistance to energy, Electricity, and magic weapons), they will walk all over it. |