Beasty Attack Question [Archive] - Wizards Community

Post/Author/DateTimePost
Oompa

03-12-05, 03:21 AM
Alrighty then, i am running a pre made adventure, and i saw a blue dragon (lvl 5) have 3 attacks:

Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings)


So a full round attack would deliver those claps :P only my question is, does he get 2 attacks with his wings and claws? or just 1 and is it for the beauty of the attack that he has 2 claws.. Cause otherwise he would have 5 attacks instead of 3...

So.. help me out :P
Egres

03-12-05, 05:17 AM
Alrighty then, i am running a pre made adventure, and i saw a blue dragon (lvl 5) have 3 attacks:

Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings)


So a full round attack would deliver those claps :P only my question is, does he get 2 attacks with his wings and claws? or just 1 and is it for the beauty of the attack that he has 2 claws.. Cause otherwise he would have 5 attacks instead of 3...

So.. help me out :P
2 separate attacks with his claws and 2 separate attacks with his wings.

Total=5 attacks.
Oompa

03-12-05, 05:52 AM
Wow... my players are going to be wiped... if i play my monster right..

Monster:

Male young blue dragon; CR 5; Medium-size dragon (earth); HD 12d12+24; hp 102; Init +0; Spd 40 ft., burrow 20 ft. fly 150 ft. (poor); AC 21 (touch 10, flat-footed 21); Atk +15 melee (1d8+3, bite) and +10 melee (1d6+1, 2 claws) and +10 melee (1d4+1, 2 wings); SA Breath weapon, spell-like abilities; SQ Blindsight 90 ft.; immune to sleep, paralysis, electricity; keen senses; AL LE; SV Fort +10, Ref +8, Will +9; Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12.
Skills and Feats: Bluff +13, Concentration +14, Diplomacy +15, Intimidate +3, Listen +13, Search +13, Sense Motive +8, Spot +13; Cleave, Flyby Attack, Hover, Power Attack.
Breath Weapon (Su): 60-ft. line of lightning, 6d8 points of electricity damage, Ref save DC 18 half.
Hover: Can attack with bite and 4 claws. Hemispherical cloud 90-ft. radius snuffs small fires, obscures vision, blinds those inside and for 1 round after they exit. Concentration DC 16 to cast a spell inside.
Spell-Like Abilities: 3/day—create/destroy water (DC 17).
Keen Senses (Ex): Quadruple normal vision range in bad light; double normal vision range in good light; Darkvision 300 ft.

my party is:
7 ranger
6 wizard
5 fighter
5 rogue
4 rogue
3 cleric ( who play's like fighter)
quaiven

03-12-05, 03:15 PM
Hemispherical cloud 90-ft. radius snuffs small fires, obscures vision, blinds those inside and for 1 round after they exit. Concentration DC 16 to cast a spell inside.


That only works if the creature is large or larger, your dragon is only medium sized. Played correctly, (ie in a desert and the dragon has surprise) it will be a tough but winnable fight with probably no casualties. But if the players have any kind of warning that a dragon is coming up in an encounter, and they prepare for it, (Resistance to energy, Electricity, and magic weapons), they will walk all over it.