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| R.M.G.C.L.F.03-28-04, 07:54 PM | Chaos Clown Medium Outsider (chaos) HD:2d8(9hp) Initiative:+2(dex) Speed:30ft AC:16(+2dex,+1dodge,+2 natural, +1deflection) Attacks: Slam+3 melee Damage: 1d6+1 Face/Reach:5ft/5ft Special Attacks: Spell-like abilities, Create Trinkets Special Qualities: DR5/Copper, resistances Saves: Fort+2,Ref+2,Will+2 Abilities:Strength12,Dex15,Con14,Int11,W is10,Cha15 Feats: Subdual Substitution Skills: Perform+6, Tumble+6, Spot+2, Disguise+10 ________________________________________ ____________ Climate/Terrain: Any land or underground Organization: Solitary, pair, gaggle (2-4) or circus (5-7) CR:1 Alignment: Always Chaotic Neutral Treasure: 1/2 standard plus 2d4 trinkets Advancement:2-4hd(medium) Spell-like abilities(sp): Once Per day: Protection From Law, Tashea's hideous laughter, change self Create Trinkets(su): 4 times per day, a chaos clown can magically create 3d12 mundane simple toys worth 1gp each. Resistances: Cold, Fire, Electricity, Acid, and Sonic Resistance 5. Subdual Substitution(ex): A chaos clown can deal subdual damaage at no penalty. A chaos clown resembles a human in multi-colored clown garb with a brightly colored skin that can change color at will and a body that ranges from tall and thin to short and bulbous. These creatures are entities of lightheartedness and wimsy that play about in the chaos of limbo and other chaotic aligned planes. Unfortunately for this creature most people find its clown-like appearance horrifying and mistake it for some laughing demon. The clown usually has to resort to disguising itself in order to pass about without causing a panick. Combat: Chaos clowns usually try to avoid fights by making a performance, using their diplomatic skills, or offering a trinket as a gift of peice. However, sometimes their is no way out of a battle. When this happens, a chaos clown tries to disable it's opponent with tashea's hideous laughter and then flee. If this does not succeed, the clown makes use of it's subdual substitution to beat the foe senseless and then escape. |
| Wickerbull03-28-04, 10:16 PM | Man, I wish you would start putting LAs on your monsters...... I bet you don't know how tough this monster is. It has DR 5/Copper. Who uses copper weapons? Nobody. This type of DR is teasing every fighter who ever hit anything with a +1 adamantine sword. They want to kill it badly(they hate clowns because of childhood issues), and they know they could negate it's DR if only they didn't stop at the moneychangers to exchange that bag of 1,000 cps for 1 pp. Anyway, good monster, like always. You should do subraces of this monster. You know, you've got the circus variety, rodeo(er, sorry, gladiatorial minotaur-riding contests)clowns, and, although I loath to say or even think the name....mimes. But let's not forget the Emmit Kelly Jr. type clown, the ones that look like hoboes. |