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Seraph of Babel

08-20-04, 03:13 PM
Converted from Planescape MC2... Is CR13 ok for the observer?

:behold: BEHOLDER-KIN, OBSERVER
Large Aberration (Extraplanar)
HD 12d8+36 (90 hp)
Initiative +7 (+3 Dex, +4 improved initiative)
Speed 5 ft., fly 20 ft. (good)
AC 28 (-1 size, +3 Dex, +16 natural), touch 12, flat-footed 25
BAB/Grapple +9/+15
Attack 6 eye rays +11 ranged touch and 3 forceful eyes +9 ranged touch and 1 bite +9 melee (2d4+2)
Full Attack 6 eye rays +11 ranged touch and 3 forceful eyes +9 ranged touch and 3 bites +9 melee (2d4+2)
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Space/Reach 10 ft./5 ft.
Special Attacks Eye rays, forceful eyes, improved grab, blood drain, psionics
Special Qualities All-around vision, darkvision 60 ft., flight, true sight, power resistance 20
Saves Fort +9, Ref +7, Will +11
Abilities Str 14, Dex 16, Con 17, Int 20, Wis 16, Cha 12
Skills Bluff +11, concentration +20, diplomacy +11, knowledge (psionics) +19, listen +16, search +19, sense motive +17, spot +19, survival +8
Feats Alertness (B), ability focus (eye rays), flyby attack, great fortitude, improved initiative, multiattack
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Environment Any LN- or LE-aligned plane
Organization Solitary
CR 13
Treasure Standard
Alignment Always Lawful Neutral or Lawful Evil
Advancement 13-24 HD (large), 24-36 HD (huge)
LA -

An observer has a spherical body about 6 feet in diameter, covered with a chitinous shell with purplish-pink mottles. Unlike beholders, observers have 3 mouths spaced evenly around their lower hemispheres and 3 main eyes above each mouth. Six eye-stalks crown the body.

Observers often create small tyrannical empires, aided by magical and psionic control. When they are wandering the planes, observers are however more passive, preferring to observe and fighting only when directly attacked. Unless physically threatened, an observer is usually content to use negotiation and manipulation to achieve its ends.

Improved Grab (Ex): An observer can grapple anyone hit by its bites automatically without provoking an attack of opportunity.

Blood Drain (Ex): An observer drains blood from any creature grappled by its bites, taking 1 Constitution damage per round.

Eye Rays (Su): Each of the observer’s 6 eye stalks can shoot a ray up to 150 ft. 1/round as a free action. No more than 2 eye rays can aim in the same 90 degrees arc. All rays affect only 1 targeted creature despite spell descriptions. CL 14, Cha-based save DC 19.
1. Dominate Person: This ray dominates a person for 14 days. Will negates.
2. Enervation: This ray bestow 1d4 negative levels. No save.
3. Fear: Target cowers or is shaken for 14 rounds. Will partial.
4. Finger of Death: A single creature dies or 3d6+14 damage. Fort. partial.
5. Magic Missile: This ray fires 3 magic missiles doing 3d4+3 damage. No save.
6. Otiluke’s Freezing Sphere: This ray damages 14d6 cold damage (or 14d8 for water creatures). Ref. half.

Forceful Eyes Su): Each of the 3 central eyes can fire rays with any 1 of the 3 force effects as a free action. Each eye must aim at a different 90 degrees arc. CL 14, Cha-based save DC 17.
1. Bigby’s Forceful Hand: This ray projects a force to bull rush (+14) a target.
2. Telekinesis: As per spell. (Special.)
3. Deflect Arrows: This ray deflects physical missiles fired at the observer. This functions as deflect arrows feat. Each eye using this ray allows it to deflect 1/round.

True Sight (Su): An observer is constantly under the effects of a true seeing spell.

Psionics: An observer is usually able to manifest psionic powers as a level 10 psion (telepath). Some observers may be kineticists instead. An observer has 113 power points per day. CL 10, Int-based save DC 15 + power level. Typical known powers include:
1. crystal shard, detect psionics, force screen, inertia armor, mindlink.
2. biofeedback, brain lock, ego whip, psionic suggestion.
3. crisis of breath, body adjustment, energy burst, time hop.
4. death urge, empathic feedback, energy adaptation, schism
5. adapt body, mind probe, psionic plane shift, psychic crush

All-Around Vision (Ex): An observer cannot be flanked and gets +4 racial bonus on spot and search checks.

Flight (Ex): An observer can fly at a speed of 20 ft. and is constantly under an effect akin to feather fall spell.
Seraph of Babel

08-20-04, 04:11 PM
Converted from 2E Spelljammer entry (http://www.spelljammer.org/monsters/BeholderOrbmax.html)...

:behold: BEHOLDER-KIN, ORBMAX
Small Aberration
HD 4d8+8 (26 hp)
Initiative +4 (+4 Dex)
Speed 5 ft., fly 20 ft. (good)
AC 20 (+1 size, +4 Dex, +5 natural), touch 15, flat-footed 16
BAB/Grapple +3/-1
Attack 1 bite +8 melee (1d4)
Full Attack 1 bite +8 melee (1d4)
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Space/Reach 5 ft./5 ft.
Special Attacks Telekinetic eye
Special Qualities All-around vision, darkvision 60 ft., flight, spell resistance 11
Saves Fort +3, Ref +5, Will +6
Abilities Str 10, Dex 18, Con 15, Int 16, Wis 14, Cha 12
Skills Hide +15, listen +9, search +14, sense motive +9, spot +13
Feats Alertness (B), flyby attack, weapon finesse
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Environment Cold marshes
Organization Small group (1d4 orbmaxs)
CR 2
Treasure None
Alignment Any
Advancement 4-8 HD (small), 8-12 HD (medium)
LA -

An orbmax is a mutant beholder species, appearing like a miniature beholder with 4 eye stalks. Unlike other beholder-kin, orbmaxs do not have the characteristic hatred of one another prevalent among the beholder species. Orbmaxs are developed as slaves to the beholders, who often eat them for failures in performances. Even freed orbmaxs have a compulsion to serve a master.

Telekinetic Eye (Su): Only the central eye of an orbmax has magical power, allowing it to duplicate levitate or mage hand spell. CL 6.
krichaiushii

08-20-04, 08:47 PM
If interested in saving yourself some work converting beholder-kin, check here (http://www.enworld.org/cc/converted/index.php) under the letter B.

At the very least, it will get you close and let you cut-n-paste.

As for myself, I am a poor judge of CR, so cannot answer your question.