| Post/Author/DateTime | Post |
|---|---|
| BenjaminBinder11-30-06, 10:32 AM | This is a problem that plagues me every time I run a beholder. A beholder a 150-ft. antimagic field cone that is continuously in effect as long as his eye is open. The problem is that there is no facing in D&D; the beholder is facing in every direction at once. So how do I decide when and if the beholder can change the direction of his antimagic eye? Could the beholder begin his turn by pointing his antimagic eye straight up, use all his eye rays on surrounding PCs, then reorient his antimagic eye on the PC of his choice? Could the beholder move the antimagic eye when it's not his turn, or set it to follow a certain PC? |
| Keterys11-30-06, 10:43 AM | It can only change the direction once per turn. So, it can point up one turn, then use its eye rays that turn... and the _next_ turn orient back. |
| Selgard11-30-06, 11:01 AM | i would say to ignore the "Facing" and just treat it like a Cone effect permanently emanating from the beholder in one direction. instead of front/back/whatnot just have the Cone facing X direction, for the listed number of feet. (just checked- beholder isn't in the srd? wth?..) can't check the rules for it since i'm at work atm, but I'd generally agree with Ket unless the MM specifically counters it. Once around the Beholder can reorient the cone. With the Cone in place, then the EYes can be shot at PC's who aren't in it's effect, without much problem. Unless /your/ beholder's Eye Ray has a visible effect you might want to just remember where it is, (or else face the problem of everyone taking convenient 5' steps to get out of the effect before casting, and such) but that's just me thinking, rather than a problem i've seen in game. |
| Thomar_of_Uointer11-30-06, 12:08 PM | http://www.wizards.com/default.asp?x=dnd/dd/20061028a WotC has addressed this issue. |