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| pyro_cat11-06-05, 07:50 PM | Effigy Master is a pretty cool class, but it's effectiveness and coolness depend on your effigy, and how powerful it is. Post your faves, and I'll put 'em together here. Just a reminder. Effigies loose all supernatural special attacks, spell like abilities, and extraordinary abilities with a saving throw tied to the base creature's Constitution score. As constructs, they have no Int or Con score, but gain damage reduction, slam attacks, AC and stat bonuses. Full details in Complete Arcane. If your suggestion is not a good effigy for a clear reason, then maybe a few lines of explaination wouldn't hurt. Also, no templates. These may look great in theory, but this is supposed to be a resource for real players too, and DMs usually don't stand for that kind of stuff. To get us started (follow my format, if its not terribly inconvienient): Effigy Bases Cave Troll, 9 HD (MMIII) Urophion, 12 HD (LoM) Firbolg, 13 HD (MMII) |