Best Ex or Su monsters abilities (oficials)? [Archive] - Wizards Community

Post/Author/DateTimePost
creed

07-14-06, 02:03 PM
Best Ex or Su monsters abilities(oficials)?
List them and says the source!
Ex: Alter Past (su): reverts to begin of the round.
Monster: Horrific Vasuthant
Source: Monster Manual III
pileobone

07-14-06, 02:34 PM
Crush Item (Su): A nightwalker can destroy any weapon or item of Large size or smaller (even magic ones, but not artifacts) by picking it up and crushing it between its hands. The nightwalker must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 34 Fortitude save to resist destruction. The save DC is Strength-based.

Monster: Nightwalker
Source: Monster Manual I

Always fun! :D
utilitarian

07-14-06, 02:47 PM
Floating Head (ex): A lumi's head naturally floats a few inches above it's shoulders. Immune to stranglation, suffocations, decapitation, can rotate in any direction, no flanking bonus. Plus you're a BOBBLEHEAD!

Lumi, MMIII

BOBBLEHEAD!
Thiez

07-14-06, 03:09 PM
Rejuvenation (Su)

In most cases, it’s difficult to destroy a ghost through simple combat: The "destroyed" spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s HD) against DC 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.



Carapace (Ex)

The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.



Regeneration (Ex)

No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.

If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.



Quickness (Su)

Although not particularly dexterous, a choker is supernaturally quick. It can take an extra standard action or move action during its turn each round.



Natural Cunning (Ex)

Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells, prevents them from ever becoming lost, and enables them to track enemies. Further, they are never caught flat-footed.



Split (Ex)

Slashing and piercing weapons deal no damage to a black pudding. Instead the creature splits into two identical puddings, each with half of the original’s current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.



All of them MM I
Watchdog_of_Hades

07-14-06, 03:47 PM
I hate saying things like this, but things that aren't SRD are illegal to post.

Manipulate Form (Su): lets you do pretty much anything you like to anything with scales. Specifics not to be given.

Monster: sarrukh

Source: some Forgotten Realms book, I think.

It's what makes Pun-Pun possible.
runestar

07-14-06, 10:44 PM
We can't post them word for word - nothing is stopping us from altering the wording a little/paraphrasing... :rolleyes:

Lots of epic monsters usually one at least 1 special ability worth abusing. :) Try the time phane or something.