Blakiyavin; A Unique Hag [Archive] - Wizards Community

Post/Author/DateTimePost
Lord Zaryn

03-13-04, 09:49 PM
She dwells on the Ruins of Galbator the death site of the Great Black Wrym, Galbator. The skeleton of the great wrym still stands with most of the hide intact and this foul decaying site is where the hag knows as Blakiyavin was born. She was Galbator’s last offspring before he fell at the hands of a great army. She was raised by her mother and treated very cruelly and eventual killed her mother and has taken the command of her followers. Unlike most hags, Blakiyavin had ascended into a powerful spell caster with her spell-like abilities. Blakiyavin is a towering 10 feet tall with long filthy green hair that looks like decaying seaweed. Her skin is jet black, covered with warts, oozing sores and scales. Her eyes are deep orange with a reptilian look to them and her wings are covered with rotting seaweed and numerous holes. Her claws and teeth are pale blue that curved so she can cut farther and rip out more flesh. Blakiyavin speaks Common, undercommon and Draconic.

Blakiyavin Coven of Malevolence
Unique Hag
Large-Size Monstrous Humanoid
Hit Dice: 18d10+126 (306)
Initiative: +1
Speed: 30ft., fly 60ft. (average), swim 40ft.
Armor Class: 28 (-1 size, +18 natural, +1 dex) touch 10, flat-footed 27
Base Attack/Grapple: +18/+32
Attack: Bite +27 (2d6+10)
Full Attack: Bite +27 (2d6+10), 2 claws +21 (1d6+5)
Face/Reach: 10ft./10ft.
Special Attack: Breath weapon, evil eye, frightful presence, horrific appearance, spell-like abilities
Special Qualities: Amphibious, damage reduction 20/magic, darkvision 60ft., immunities, low-light vision, SR 33, water breathing
Save: Fort +22, Ref +16, Will +19
Abilities: Str 31, Dex 12, Con 25, Int 20, Wis 19, and Cha 24
Skills: Bluff + 28, Concentration +28, Craft (armorsmithing) +26, Craft (weaponsmithing) +26, Diplomacy +32, Intimidate +30, Knowledge (Arcane) +26, Listen +25, Sense Motive +28, Spellcraft +26, Swim +39
Feats: Ability Focus (horrific appearance), Combat Casting, Fly-by-Attack, Hover, Improved Natural Attack (bite), Multi-Attack, Quicken Spell-like Ability (dispel magic), Weapon Focus (bite)
Lives Where: Ruins of Galbator
Challenge Rating: 15
Alignment: Chaotic Evil
Possessions: Crystal Ball with see invisibility, detect thoughts, telepathy, true seeing, mindstone

Combat
Breath Weapon: Every 1d4 rounds, Blakiyavin can summon her dragon powers to use a line of acid 5ft. high, 5ft. wide, and 60ft. long. Opponents that are in the line must make a Reflex save (DC 25) or take 14d4 acid damage; even if the opponent’s fail they still take half damage rounded up. The save DC is Constitution-based

Evil Eye: At will, Blakiyavin can cast her dire gaze upon any single creature within 30 feet. The target must succeed on a DC 26 Will save or be insane like the spell for three days, although greater restoration can restore sanity sooner. In addition, an affected creature must succeed on a DC 26 Fortitude save or die from fright. Hags are Immune to this ability. The save DCs are Charisma-based.

Frightful Presence: Blakiyavin can unsettle foes with her mere presence. The ability takes effect automatically whenever she attacks, charges, or flies overhead. Creatures within a radius of 180 feet are subject to the effect if they have fewer HD than Blakiyavin. A potentially affected creature that succeeds on a Will save (DC 26) remains immune to Blakiyavin’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons and Hags ignore the frightful presence of Blakiyavin. The save DCs are Charisma-based.

Horrific Appearance: The sight of Blakiyavin is so revolting that anyone who set eyes upon her must succeed at a Fortitude save (DC 28) or be instantly be weakened, taking 2d6 points of temporary Strength damage. This cannot attack reduce a victim to negative Strength score, but anyone reduced to Strength 0 is helpless, creature who successfully save cannot be affected by Blakiyavin horrific appearance for one day. Hags are Immune to this ability. The save DCs are Charisma-based.

Amphibious (Ex): Although Blakiyavin is aquatic, she can survive indefinitely on land.

Immunities (Ex): Blakiyavin is immune to sleep and paralysis effects, and acid.

Skills: Blakiyavin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided it swims in a straight line.

Spell-Like Abilities: at will- Read magic, detect magic, alarm, obscuring mist, unseen servant, comprehend langue, sleep, spider climb, detect thoughts, see invisibility, scry, detect scry, alter self, web, blur, mirror image, charm person, blindness/deafness, dispel magic, slow, minor globe of invulnerability, charm monster, confusion, improved invisibility, fear, bestow curse, darkness. 3/day- Prying eyes, nightmare, dream, teleport, phantasmal killer, baleful polymorph. 1/day- Magic jar, acid fog, permanent image, teleport, charm monster, flesh to stone, summon monster VII, planar binding, undeath to death, mordenkainen’s sword.
Caster Level 18, DC for these spells is 17+Spell Level
Aeolius

03-14-04, 01:29 PM
She sounds like she would get along famously with Syliah, the sea hag demi-lich witch fiend of blasphemy, who oversees four coveys of hags in my undersea campaign.
http://www.lobi.com/bpaa/images/lichtemple.jpg
Lord Zaryn

03-14-04, 01:40 PM
Cool. Post the stats for her, I have 2 other funky hags I'm workin on.