| Post/Author/DateTime | Post |
|---|---|
| Blind Seer03-21-04, 12:52 AM | I will post varied Monsters or Evil NPCs to help any DM that doesn't have much time. I will also post original creatures now and then. I don't give much personal information about the characters because I assume that you can give them a personality that will fit your campaing. If you want, I can write down the personality, story, mannerisms, dealings, etc. of the characters, when applicable. Also, if you need a specific (say a Minotaur Fighter or a Kuo-Toan monk) dont doubt to ask, and I will make it. BEAR IN MIND THAT IM IN COLLEGE AND SOMETIMES WORK CAN DELAY ME Lets begin then...what do you need? |
| nagilfarswake03-21-04, 04:11 AM | a few quick questions: what books do you have available? for instance, if i said i wanted a battle dragon (draconomicon), or a human hexblade (CW) could you do that? |
| Blind Seer03-21-04, 11:33 AM | Good question. So far I have at my fingertips the core books, the MM2, the Monsters of Faerun, the Savage Species, and Epic Level. Also, I have limited access to some of the other books. |
| nagilfarswake03-21-04, 02:08 PM | how about a tenth level human assassin. specializes in killing spellcasters. thanks a million. i'm so damn busy with school, i haven't had time to properly prep for my group. |
| Blind Seer03-22-04, 01:44 AM | Sharaz: Male Human Rog5/Asn6; Medium Humanoid ; HD 5d6+10 (Rogue), 6d6+12 (Assassin); hp 64; Init +9; Spd 30; AC 21; Atk +10 base melee, +12 base ranged; +12 (1d6+5, +2 Rapier); +12 (1d4+5, Assassin's Dagger); +13 (1d4+1, +1 Crossbow, hand); +8/+4 (1d6+5, +2 Rapier; 1d4+3, Assassin's Dagger); +6 (1d3+3, Unarmed); AL NE; SV Fort +7, Ref +18, Will +11; STR 16, DEX 21, CON 14, INT 18, WIS 18, CHA 12. Possessions: Weapons: +2 Rapier: Wounding; Assassin's Dagger; +1 Crossbow, hand: Wounding. Armor: Mithral Shirt. Magic: Wondrous: Bag of holding (Bag 1); Wondrous: Belt of giant strength (+4); Wondrous: Bracers of armor (+2); Wondrous: Brooch of shielding; Wondrous: Chime of interruption; Wondrous: Cloak of resistance (+2); Wondrous: Dust of tracelessness; Wondrous: Gloves of Dexterity (+4); Potion: Love; Potion: Wisdom; Potion: Truth; Potion: Poison; Potion: Hiding; Ring: Counterspells; Ring: Feather Falling; Wand: Dispel Magic (6) (Charges: 20); Wand: Detect Magic (1) (Charges: 50). Skills: Decipher Script+18, Disable Device+11, Disguise+15, Gather Information+10, Hide+19, Listen+18, Move Silently+19, Open Lock+12, Read Lips+18, Search+14, Sense Motive+13, Spot+18, Use Magic Device+15. Feats: Improved Initiative, Iron Will, Lightning Reflexes, Point Blank Shot, Precise Shot. Spells Known (Asn --/2/2/2): ; 1st - Change Self, Detect Poison, Ghost Sound, Obscuring Mist, Spider Climb; 2nd - Alter Self, Darkness, Pass without Trace, Undetectable Alignment; 3rd - Deeper Darkness, Invisibility, Misdirection, Nondetection. Spells Prepared (Asn --/2/2/2): ; 1st - Change Self, Ghost Sound; 2nd - Alter Self, Darkness; 3rd - Deeper Darkness, Invisibility. He may be a little too well equipped, but that's because his equipment and skill choices are very focused on killing wizards (after all, a wounding weapon can prove to be fatal to spellcasters). His background is up to you unless you want me to provide it as well. |
| Aluroon03-22-04, 06:19 PM | Well im not a DM but i liked your assassin post, could you post me a level 9 wizard with a Beholder kin Eyeball famil, Maybe incude a few tactics. Its something im thinking about playing and would like to see how it looks from another point of view |
| Blind Seer03-23-04, 12:18 AM | Damastus: Male Human Wiz9; Medium Humanoid ; HD 9d4+27 (Wizard); hp 47; Init +8; Spd 30; AC 18; Atk +5 base melee, +8 base ranged; +6 (1d6+2, +1 Quarterstaff); +9 (1d4+1, +1 Crossbow, hand); +1 (1d3+1, Unarmed); AL CN; SV Fort +8, Ref +9, Will +9; STR 13, DEX 18, CON 16, INT 23, WIS 12, CHA 14. Possessions: Weapons: +1 Quarterstaff: Spell Storing; +1 Crossbow, hand: Wounding. Magic: Ring: Protection +1; Ring: Jumping; Wondrous: Cloak of resistance (+2); Wondrous: Eyes of the eagle; Wondrous: Headband of intellect (+4); Wondrous: Bracers of armor (+3); Wondrous: Robe of Useful Items; Wand: Flame Arrow (6) (Charges: 10); Wand: Cure Light Wounds (1) (Charges: 50); Scroll: Fly (5), Fly (5); Wand: Polymorph Other (8) (Charges: 15). Skills: Alchemy+18, Concentration+15, Handle Animal+8, Jump+31, Knowledge (arcana)+18, Knowledge (nature)+12, Knowledge (religion)+12, Scry+18, Spellcraft+18, Spot+6. Feats: Combat Casting, Exotic Weapon Proficiency: Crossbow, hand, Heighten Spell, Improved Initiative, Scribe Scroll , Spell Penetration, Still Spell. Spells Known (Wiz 4/6/6/4/3/2): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Burning Hands, Change Self, Charm Person, Expeditious Retreat, Feather Fall, Hold Portal, Magic Missile, Mount, Reduce, Silent Image, Summon Monster I, True Strike, Ventriloquism; 2nd - Alter Self, Blindness/Deafness, Bull's Strength, Invisibility, Minor Image, Mirror Image, Summon Monster II; 3rd - Clairaudience/Clairvoyance, Dispel Magic, Fly, Haste, Hold Person, Summon Monster III; 4th - Charm Monster, Fear, Polymorph Other, Polymorph Self, Scrying, Summon Monster IV; 5th - Contact Other Plane, Dominate Person, Feeblemind, Hold Monster, Persistent Image, Summon Monster V. Spells Prepared (Wiz 4/6/6/4/3/2): 0 - Detect Magic, Flare, Read Magic, Resistance; 1st - Burning Hands, Charm Person, Feather Fall, Magic Missile, Summon Monster I, True Strike; 2nd - Alter Self, Blindness/Deafness, Bull's Strength, Invisibility, Minor Image, Summon Monster II; 3rd - Clairaudience/Clairvoyance, Dispel Magic, Hold Person, Summon Monster III; 4th - Fear, Polymorph Other, Summon Monster IV. Due to time issues, the familiar and suggestions will be posted tomorrow. |
| nagilfarswake03-23-04, 01:32 AM | very impressive. thank you so so much. |
| Lord Zaryn03-23-04, 09:44 PM | 3.5 or 3.0? |
| ImmortalBlueMage03-24-04, 04:40 AM | Hmmm, okay, since you're offering, how's about an 7th Level Tiefling Fighter/Assasin (Five Fighter levels). Character works very closely with high-level Devils, plotting Blood War tactics, various Nine Hells political intrigues, etc. |
| PsionScribe03-24-04, 06:39 AM | Can you get me a medium leveled shadowdancer (only a nimble or speedy race please) |
| Aranamarunda03-24-04, 10:49 AM | Can you make me a Wizard, pref a conjurer or necromancer, of 7th level with the ability to bind devils of about his level? |
| Rule of Three03-26-04, 02:29 PM | Could you create a vampire cleric of 7th level, please? Her domains should be Evil and Trickery. Thank you in advance. |
| Lord_of_Rabbits03-27-04, 04:23 AM | If it's okay, I'll take a poke at the vampire :) (because it wouldn't have made any sense to give her a 8 con, thus negating her low stat later, I didn't do that. Seems a bit silly for a cleric to have 8 con, but if you want you can turn it around) Terenta: Female Human Vampire Clr7; Medium Undead;HD 7d12(cleric); hp 46; AC 29 (10+9 (full plate +1)+6 (natural armor) + 1 (dex) + 3 (large steel shield +1) ,Touch AC 11, Flatfooted AC 28; Speed 30'; Init +5; BAB +5, base melee +9, base ranged +6; +10 (1d8+5 morningstar +1), +9 (1d6+4 slam); AL NE; SV Fort +5, Ref +5, Will +11 STR 18, DEX 12, CON --, INT 14, WIS 22, CHA 17 Cleric of Vecna (I think that one gives trickery and evil access, otherwise you can change to something better :)) Possessions: +1 morningstar, +4 periapt of wisdom, full plate +1, large steel shield +1 Skills: (for simplicity's sake, she became a vampire at level 7, that makes giving skills easier due to changed int) Concentration +10(+14 when defensive) (or can undead use cha here?), spellcraft +12, heal +16, knowledge:religion +12, Spot +16, Listen +16 Feats: Combat reflexes, Improved Initiative, Lightning reflexes, Alertness, Combat Casting, Spell Penetration, Extend Spell, Empower Spell Special Abilities and Qualities: (DC's are 16) Blood Drain (Ex), Children of the night (Su), Dominate (Su), Create Spawn (Su), Energy Drain (Su), Alternate Form (Su) DR 10/silver and magic (Su), Fast Healing 5 (Ex), Gaseous Form (Su), Resistances 10 cold/10 electricity (Ex), Spider Climb (Ex), Turn Resistance +4 (Ex) Domain Powers: (+1 Caster Level evil spells, Bluff, Hide, Disguise class skills) CR: 9 Spells per day: (6,6+D, 5+D, 3+D, 2+D) Save DC = 16+level 0 - Guidance, 2x Detect Magic, 3x Inflict Minor Wounds 1 - Shield of Faith, Divine Favor, 3x Inflict Light Wounds, Bane, Protection from Evil (D) 2 - Invisibility (D), Death Knell, Desecrate, Silcence, Sound Burst, Align Weapon 3 - Nondetection (D), Bestow Curse x2, Inflict Serious Wounds 4 - Confusion (D), Divine Power, Poison I gotta go now, if there's anything you don't like, feel free to say so and I'll see what I can do when I get back :) |
| Tevish Szat03-27-04, 04:38 AM | I'm looking for something specific: Insane cleric of a mostly dead deity. They should stoll have spells, but perhaps weakened soemwhat? No greater than 9th level. |
| Rule of Three03-27-04, 09:20 AM | Thanks! That's perfect. |
| Aluroon03-27-04, 07:18 PM | Care to finish it? I love what you did so far. giving me great new ideas on the char. Thanks |
| Blind Seer03-28-04, 01:29 PM | Originally posted by ImmortalBlueMage Hmmm, okay, since you're offering, how's about an 7th Level Tiefling Fighter/Assasin (Five Fighter levels). Character works very closely with high-level Devils, plotting Blood War tactics, various Nine Hells political intrigues, etc. Problem is, that you can't make a 7th level fighter/assasin, because the fighter would not have the prequisite Skill ranks in the needed skills. You would need it to have some Rogue levels, or be a Rogue/Assasin, Bard/Assasin or Monk/Assasin. |
| Blind Seer03-28-04, 02:19 PM | Originally posted by PsionScribe Can you get me a medium leveled shadowdancer (only a nimble or speedy race please) Gloriel: Male Elf, Gray Brd7/Shd2; Medium Humanoid ; HD 7d6+14 (Bard), 2d8+4 (Shadowdancer); hp 48; Init +8; Spd 30; AC 20; Atk +7 base melee, +10 base ranged; +8 (1d8+2, +1 Longsword); +12 (1d8+2, +2 Crossbow, light); +8 (1d4+1, Dagger, punching, Masterwork); +7 (1d3+1, Unarmed); SQ: Elven traits (Ex), Immunity: Sleep (Ex), Low-light vision (Ex); AL CG; SV Fort +4, Ref +12, Will +6; STR 12, DEX 18, CON 14, INT 19, WIS 12, CHA 16. Possessions: Weapons: +1 Longsword: Keen; +2 Crossbow, light; Dagger, punching, Masterwork. Armor: Mithral Shirt. Goods: Musical instrument, Masterwork; Bolts, crossbow (10), Masterwork. Magic: Wondrous: Amulet of natural armor (+2); Wondrous: Cloak of elvenkind; Wondrous: Boots of elvenkind; Wondrous: Dust of tracelessness; Wondrous: Heward's handy haversack; Wondrous: Ioun stone (dark blue rhomboid); Wondrous: Ioun stone (pink and green sphere); Wand: Change Self (1) (Charges: 50). Skills: Balance+6, Bluff+15, Concentration+12, Diplomacy+15, Disguise+15, Escape Artist+6, Hide+26, Listen+5, Move Silently+26, Perform+17, Search+6, Spellcraft+14, Spot+5. Feats: Combat Reflexes, Dodge, Improved Initiative, Mobility. Spells Known (Brd 3/4/4/1): 0 - Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Read Magic; 1st - Charm Person, Cure Light Wounds, Grease, Summon Monster I; 2nd - Bull's Strength, Cat's Grace, Cure Moderate Wounds, Summon Monster II. Languages: Common, Draconic, Elven, Gnome, Orc, Sylvan. Musical Instrument: Flute Performing Arts: Flute, Song, Acting, Poetry, Storytelling, Mimicry, Dance, Acrobacy, Juggling, Folkdance, Lyrics, Epic. Worships: Fharlang. |
| Blind Seer03-29-04, 01:01 AM | Ilkarion: Male Devil, Osyluth Outsider5/Clr5; Large Outsider (Evil,Lawful); HD 5d8+15 (Outsider), 5d8+15 (Cleric); hp 76; Init +7; Spd 40; AC 26; Atk +13 base melee, +10 base ranged; +13/+8/+8 (1d8+6, Bite; 1d4+3, 2 Claws; 3d4+3, Sting); +13/+13 (1d10+7+1d6, +1 Flail, heavy; 1d8+4+1d6, +1 Flail, light); +13 (1d4+6, Unarmed); SA: Spell-like abilities, Fear aura (Su), Poison (Ex), Summon baatezu (Sp); SQ: Know alignment (Su), Damage reduction (Su), Resistance: Spell (Ex), Immunity: Fire (Ex), Immunity: Poison (Ex), Resistance: Acid (Ex), Resistance: Cold (Ex), See in darkness (Su), Telepathy (Su); AL LE; SV Fort +13, Ref +10, Will +15; STR 22, DEX 16, CON 16, INT 16, WIS 20, CHA 20. Possessions: Weapons: +1 Flail, heavy: Flaming; +1 Flail, light: Frost. Armor: Mithral Shirt. Goods: Holy symbol, silver. Magic: Wondrous: Periapt of Wisdom (+2); Wondrous: Cloak of resistance (+2); Wondrous: Eyes of the eagle; Wondrous: Ioun stone (pink and green sphere); Wondrous: Vest of escape; Wondrous: Boots of speed; Ring: Feather Falling; Wand: Lesser Restoration (3) (Charges: 10); 2 Potions: Cure Serious Wounds (6); Ring: Protection +2; Wondrous: Phylactery of faithfulness; Wondrous: Dust of illusion. Skills: Concentration+16, Diplomacy+9, Escape Artist+9, Hide+10, Knowledge (religion)+13, Listen+10, Move Silently+13, Open Lock+5, Search+8, Sense Motive+15, Spellcraft+16, Spot+20. Feats: Ambidexterity, Combat Casting, Improved Initiative, Martial Weapon Proficiency: Flail, heavy, Martial Weapon Proficiency: Flail, light, Two-Weapon Fighting, Weapon Focus: Flail, heavy, Weapon Focus: Flail, light. Spells Prepared (Clr 5/5/3/2): 0 - Detect Magic, Guidance, Inflict Minor Wounds, Resistance, Virtue; 1st - Detect Good, Doom, Inflict Light Wounds, Magic Weapon (d), Protection from Good, Summon Monster I; 2nd - Death Knell, Hold Person, Silence, Spiritual Weapon (d); 3rd - Contagion (d), Magic Circle against Good, Summon Monster III. Languages: Celestial, Common, Draconic, Infernal, Orc, Undercommon. God/Domains: Hextor/ War and Destruction. |
| nullex03-29-04, 06:00 PM | Originally posted by Blind Seer Sharaz: Male Human Rog5/Asn6; Medium Humanoid ... Possessions: Weapons: +2 Rapier: Wounding; Assassin's Dagger; +1 Crossbow, hand: Wounding. Armor: Mithral Shirt. Magic: Wondrous: Bag of holding (Bag 1); Wondrous: Belt of giant strength (+4); Wondrous: Bracers of armor (+2); ... Why does he have a mithril shirt and bracers of armor? |