Blink Dog Question [Archive] - Wizards Community

Post/Author/DateTimePost
Wedge_Hammersteel

03-14-05, 02:20 PM
I am trying to understand the Blink ability.

They way this ability is listed explains that the Blink Dog becomes ethereal so we cant see it, then it switches back to the prime at another location.

I thought it was a teleport type of ability. Teleport is moving from one place to another without physically moving. By going ethereal, the Blink Dog still has to physically move to the new location then return from the ethereal plane.

If the blink dog is on one side of a lead wall, teleport or its dimension door ability will let it appear on the other side of the lead wall.

However, if the dog blinks then it could not appear on the otherside unless the dog walks around the lead wall. Ethereal beings cannot move through lead.

Am I explaining it right?
quaiven

03-14-05, 03:15 PM
Ethereal beings cannot move through lead

Huh? Where is this rule at?

They way this ability is listed explains that the Blink Dog becomes ethereal so we cant see it, then it switches back to the prime at another location

The blink dog can dimension door as a free action once per round, so they can disappear from one spot and reappear in a different location.
Wedge_Hammersteel

03-14-05, 04:30 PM
Change wall of lead to wall of force. And please dont tell me that you cant dimension door through a wall of force.

I thought I read in an adventure module or some such document that castle builders often incorporated lead into the walls to stop penetration by ethereal beings.

Anyway, I am just trying to understand the blink ability. If dimension door works like it is explained then it seems like a better ability than blinking, so why use blink at all.

I am going to pull og the books tonight and read the descriptions more closely.
cwslyclgh

03-14-05, 04:42 PM
Anyway, I am just trying to understand the blink ability. If dimension door works like it is explained then it seems like a better ability than blinking, so why use blink at all. because dimension dooring always ends your turn. Blinking does not.
HomebrewedMonster

03-14-05, 05:20 PM
While we are on the subject of blink dogs, if a blink dog has a rider, will it blink with its rider?

I would assume no, but would like some other opinions.
Krelios

03-14-05, 05:25 PM
Because they do totally different things...
Blink

Transmutation
Level: Brd 3, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 1 round/level (D)

You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random.

Blinking has several effects, as follows.

Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn’t help opponents, since you’re ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).

If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.

Any individually targeted spell has a 50% chance to fail against you while you’re blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.

While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.

You take only half damage from falling, since you fall only while you are material.

While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)

Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.

An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.

An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.

Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.
Dimension Door

Conjuration (Teleportation)
Level: Brd 4, Sor/Wiz 4, Travel 4 Components: V Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Target: You and touched objects or other touched willing creatures Duration: Instantaneous Saving Throw: None and Will negates (object) Spell Resistance: No and Yes (object)

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.Blink is for defense, Dimension Door is for travel.
Krelios

03-14-05, 05:28 PM
While we are on the subject of blink dogs, if a blink dog has a rider, will it blink with its rider?

I would assume no, but would like some other opinions.It's not in the SRD, but it is in the MM... A rider of a blink dog that casts Blink or uses a Ring of Blinking can synchronize his/her blinking with that of the dog and use it together. In other words, the dog and rider will phase in and out at the same time so that one doesn't go through a solid obstacle and leave the other behind.
HomebrewedMonster

03-14-05, 05:43 PM
It's not in the SRD, but it is in the MM... A rider of a blink dog that casts Blink or uses a Ring of Blinking can synchronize his/her blinking with that of the dog and use it together. In other words, the dog and rider will phase in and out at the same time so that one doesn't go through a solid obstacle and leave the other behind.

I could not find that in the monter manual, but it does seem to be reasonable.