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| wi1dfire_b1ue07-16-05, 01:50 PM | This was written for the Giant in the Playground's community campaign forum, for an Aztec based Orc culture. I'm crap at judging CR. Anyone care to hazard a guess? HUMMINGBIRD Diminutive Animal Hit Dice: 1/4 d8 (1 hp) Initiative: +3 Speed: 5 ft (1 square), fly 40 ft. (perfect) Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14 Base Attack/Grapple: +0/–17 Attack: Touch +7 (wounding) Full Attack: Touch +7 (wounding) Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: low-light vision Saves: Fort +2, Ref +4, Will +2 Abilities: Str 1, Dex 16, Con 10, Int 2, Wis 14, Cha 4 Skills: Hide +15, Listen +4, Spot +10* Feats: Alertness, Weapon Finesse (Touch)b Environment: Temperate deserts Organization: Colony (10–40) or crowd (10–50) Challenge Rating: 1/4 Advancement: — Level Adjustment: — Hummingbirds are diurnal birds, and are some of the smallest warm-blooded creatures in the world. The statistics listed here describe a hummingbird at the larger end of the scale. Combat Wounding (ex): A creature with a circulitory system that is hit by a hummingbird's touch attack continues to bleed after the initial wound is made. An affected creature loses 1hp every 2 rounds for each wound made by the hummingbird. This effect lasts until a cure spell is cast on the affected creature, or a DC 10 Heal check is made. The save DC is constitution based. Skills: *A hummingbird has a +6 racial bonus on Spot checks. Special An Orc sorcerer or wizard may choose a hummingbird familiar. He gains a +1 bonus on melee touch attack rolls. |