| Post/Author/DateTime | Post |
|---|---|
| Raelifin09-23-05, 06:17 PM | I will be running a zombie variant where detached body parts continue to act. How would be the best way to run this? A separate monster for each limb? A "basic" body part, like animated objects? Just flavor? |
| Realms of Chaos09-23-05, 06:31 PM | How in the world would the arm be dettached? I mean, who would attempt to sunder an arm for goodness sake? I suggest something slightly different. When undead are destroyed, they crumble into dust. Animate that dust. Basically, create a swarm with the same HD as the zombie that deals appropriate swarm damage as listed in the back of the monster manual under the swarm type and have it deal an extra 1d6 negative energy damage each turn. Oh yeah, and a fly speed of 50 feet (perfect). This is the type of thing that would creep me out. |
| Raelifin09-23-05, 06:35 PM | Hmmm... That is a good idea. I was imagining that slashing damage would remove arms and whatnot. Vorpal weapons also would be interesting. I think your idea is the best so far. |
| Realms of Chaos09-23-05, 06:40 PM | Ooh, an even greater idea. Why don't we mix our ideas into one culmination. Loose limbs should be considered animated objects and when everything is dead, the dust animates. Who doesn't love an undead that refuses to stay dead? :P |
| Raelifin09-23-05, 06:52 PM | Or we could have the body decompose into several pieces when killed. Then have a swarm of body parts. |
| Realms of Chaos09-23-05, 08:22 PM | The only problem with that is that there wouldn't be enough stuff to make a proper swarm. I know that our interiors could be made so stretch around the world but when you think about it, there are only two hands, one head, one liver, etc. I propose a two step decomposition, first, it collapses into body parts that act as animated objects of the same size but use the undead type instead of construct. When they die, do whatever you want with what's left. |
| Raelifin09-23-05, 08:32 PM | Alright, thanks for the input. |
| Slagger the Chuul09-23-05, 10:27 PM | What I would suggest is that you make a set of statisticss that generically represent a body part from a zombie; no need for extreme detail, all it's going to do is crawl about a little and maybe grab at people. Basically make a smaller version of a regular zombie, reduce the speed, and limit it to grapple checks, or something. Give the zombies an ability that creates 1d3 of your body part creatures when the zombie dies (the omnimental does something similar), and you've got your animated bits. |
| Realms of Chaos09-23-05, 10:49 PM | Ooh, I have a great idea. Perhaps, when it kills an enemy, some of their parts are animated. |
| Kohdok09-24-05, 02:10 AM | Zombie Arm Tiny Undead Hit dice: 1d12 (6 HP) Attack: Slam -2 Melee (1d2-2) And so on, and so on, and so on... By the way, did you have that little bit of Pirates of the Carribean in mind when you thought of this? |