Boiling Blob! [Check it out] [Archive] - Wizards Community

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NightScreamer20

03-09-04, 02:53 AM
The house was abandoned when they were arrived. Dust coated he insides of the small home, making every footstep the lone warrior made silent as a whisper. Shutting and locking the door he made himself at home in front of the fireplace, a cauldron hung low above the firewood that was just placed there. Staring inside the cauldron he noticed it was full of liquid, and prodded it once with his sword to be safe. Luckily nothing happened, and he gave a sigh of relief as he lit the fireplace alite and curled up near the flames.
Blub...blub...blub...
The warrior stirred in his sleep then woke up wiping his brow.
"Why is it so hot in here. Whaa!"
Rolling onto his feet, hammer drawn, he looked down upon a red bubbling steaming mass upon the floor. It was no taller than to his knees, but none-the-less creeping its way towards him.
"I don't know what you are but I'll take care of you!"
The warrior smashed it with his hammer, a jet of steam shot out from the blob burning his arm a bit, but he kept on smashing it. With each hit a new jet of steam spewed forth. The thing could barely move and the final blow was iminent.
"I got ya now! YA!...Huh? What the...AHH--"
Before he could land the strike the blob blew up in size, becoming just as large as the man. He struck at it violently, but great gusts of steams emitted from bubbles he burst upon the blob, scorching his face and arms. It lunged at him and grabbed him, burning his flesh and then engulfing him, melting his body and materials into nothingness.

Boiling Blob
Small Ooze
Hit Dice: 2d10
Initiative: -1 (Dex)
Speed: 30 ft.
AC: 10 (+1 size, -1 Dex)
Attacks: Slam +5 Melee
Damage: Slam 1d6+3 plus 1d6 fire
Face/Reach: 5 ft./5 ft.
Special Attacks: Improved Grab, engulf
Special Qualities: Boiling, Heatsense, damage reduction 5/cold and bludgeoning, fire affinity, immunities, passive state, vulnerable to cold
Saves: Fort +1, Ref -1, Will -3
Abilities: Str 16, Dex 8, Con 12, Int -, Wis 4, Cha 6
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Climate/Terrain: Warm and temperate land and underground
Organization: Solitary or Colony (3-5)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Small), 4-5 HD (Medium), 6-7 HD (Large)

Boiling Blobs are 'cousins' of other oozes known as Aballins. Looking like oversized red bubbles they live alone or in small colonies, clumping themselves together to keep warm. They are completely unaware of their surroundings except when warm object enter their 'vision' in which they will flock to and try to engulf immediatly.

Immunities (Ex): Blobs suffer no damage from Fire energy attacks involving fire, instead they heal 1 point of damage for each point of damage that would have been dealt. Boiling Blobs also no damage from piercing and slashing weapons, but they have a 25% chance of damaging an Engulfed opponent. Only bludgeoning weapons can harm a Boiling Blob and only if they pass its damage reduction.

Improved Grab (Ex): To use this ability, the Blob must hit with its slam attack. If it gets a hold, it can attempt to engulf the opponent. a Boiling Blob gets a +8 racial bonus on all grapple checks.

Engulf (Ex): A Boiling Blob can try to wrap a Medium-size or smaller creature in its body as a standard action. The Blob attempts a grapple that does not provoke an attack of opportunity. If it gets a hold, it burns the engulfed victim for 1d6 damage each round. It can still use its slam attack to strike at other targets. Bludgeoning attacks that hit an engulfing Boiling Blob deal half their damage to the monster and half to the trapped victim. Once the creature is dead, a Boiling Blob can digest it. It may digest a medium size creature in 1 day (adjust for size of the creature 1/2 days for small, 1 1/2 days for large...so on and so forth) but only the flesh is digested, all other non-organic items are left where the creature was digested. The blob gains Fast Healing 1 whilst digesting a creature.

Boiling (Ex): The Boiling Blob is full of fluid that is continuously producing hot steam. Whenever the Boiling Blob is hit by a physical attack, it releases a jet of hot steam at the attacker. The attacker must make a reflex save (DC 12) or be dealt 2d4 fire damage.

Whenever the Boiling Blob is reduced to 1/4 hp or below (without going below its total hit points), it increases the amount of steam it produces. the Boiling Blob gains 2 more HD thus advancing to it's next size. It is granted the following adjustments. Str +4, Con +2, Dex -2, Medium Size (-1 AC/Attack), and 43 HP - the hit points left before the transformation. The DC for it's steam jet increases for each HD it gains (Now DC 14). After 1d4 minutes the Blob returns to its normal size and hit points.

Heatsense (Ex): A Boiling Blob has no real vision but does have the ability to sense any source of heat or intense cold withing 120 ft. Any creature or object that does not give off at least the tiniest amount of heat (no body heat such as other oozes, and some constructs, ozzes, and creatures of the cold subtype) gains Total Concealment from the Boiling Blob.

Fire Affinity (Ex): Boiling Blobs love nothing but warmth and strive to gather as much as possible. They are automatically attracted to any heat source that enters their Heatsense and goes after it until they are able to devour it. Once a Boiling Blob has Englufed the source of heat they are rejuvenated by it, either by digesting it (see below) or by other means. The insides of a Blob though made out of liquid can sustain fires until it burns out naturally allowing them to gaining hit points from the damage otherwise dealt on a 1 for 1 bases.

Passive State: Whilst in passive state a Boiling Blob may not be affected by anything that wouldn't affect an ordinary pool of water.

Vulnerable to Cold [Ex]: Any attack that deals cold damage to a Boiling Blob automatically deals its maximum damage, half its maximum on a successful save. Also a cold attack Slows the Boiling Blob as the spell.