| Post/Author/DateTime | Post |
|---|---|
| Decree Of Boredom07-27-06, 08:54 PM | Eye-Biting Man Size/Type: Medium Outsider Hit Dice: 12d8+48 (100 hp) Initiative: +3 Speed: 30 ft., climb 40 ft. Armor Class: 21 (+3 Dex, +8 natural), touch 13, flatfooted 18 Base Attack/Grapple: +12/+20 Attack: 2 Bites +20 melee (1d10+8) Full Attack: 2 Bites +20 melee (1d10+8) and 2 Claws +15 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: Twin bite, rend eyes, frightful unmasking, howl of the eyes Special Qualities: Outsider traits, blindsight 30 ft., DR 10/good, fast healing 2, immune to sonic, resistance to fire 10 and cold 10, SR 21, mask of concealment, perfect equilibrium Saves: Fort +13, Ref +12, Will +11 Abilities: Str 26, Dex 16, Con 18, Int 10, Wis 14, Cha 18 Skills: Climb +31, Hide +18, Intimidate +19, Jump +23, Listen +17, Move Silently +18, Sense Motive +17, Tumble +18 Feats: Ability Focus (Rend Eyes), Power Attack, Dodge, Mobility, Spring Attack Environment: Any Organization: Solitary Challenge Rating: 9 Treasure: Standard Alignment: Lawful Evil Advancement: 12-24 HD (Medium) Level Adjustment: – The Eye-Biting Men are one of the great mysteries of the universe, the boogeymen of Sigil. No one knows if they are enforcers of planar justice gone wrong, the results of a mad wizard’s experimentation, or simply a strange planar race with a sick sense of humor. They roam the planes, though their methods of travel are unknown, seeking out those who have somehow offended their sense of justice, and ripping out and devouring their eyes. They do not kill by choice, nor do they commit any other acts of evil besides the eye-eating unless it is necessary–their existence is summed up entirely by their names. An Eye-Biting Man looks like a cloaked figure wearing a plain white mask...until it attacks. Then, it removes its mask, revealing a pale grey face, featureless save for two gaping mouths were the eyes of normal men would be. Twin Bite (Ex) As a standard action, an Eye-Biting Man may make a single attack with both of its bite attacks. Rend Eyes (Ex) Whenever an Eye-Biting Man successfully hits a creature with a bite attack, the creature must make a DC 26 Reflex save or have one of its eyes ripped out, causing it to take a -6 penalty on Search and Spot checks. The save is Strength based. Once all its eyes have been ripped out, it goes blind, and the eyes can only be restored by a regenerate spell or similar magic. Frightful Unmasking (Su) Whenever an Eye-Biting Man removes its mask, all creatures capable of seeing it must make a DC 20 Will save or be panicked for 1d6 rounds. This is a mind-affecting, fear effect. If a creature makes it save, it becomes immune to that Eye-Biting Man’s frightful unmasking ability for 24 hours. Howl of the Eyes (Su) As a full-round action, an Eye-Biting Man may unleash a destructive scream from both its mouths. This is a 50 ft. cone of sonic energy that deals 8d6 points of damage. A creature caught in the cone must make 2 DC 20 Reflex saves for half damage. A creature that fails both of its saved is deafened for 1d6 rounds. Mask of Concealment (Su) As a swift action, a Eye-Biting Man may create a plain white mask that completely covers its face. It cannot be physically removed and no magic short of an artifact or a god’s will can be used to see what lies behind it. While wearing the mask, the Eye-Biting Man may not use its bite attacks or its Howl of the Eyes ability. The Eye-Biting Man may unmask as a swift action. Perfect Equilibrium (Su) An Eye-Biting Man is capable of walking on non-solid or difficult surfaces, such as water or ice, as if it were normal terrain. In addition, it may climb up walls and on ceilings, unhindered by gravity. |
| pileobone07-28-06, 11:03 AM | Wow, creepy. Howl of the Eyes (Su) As a full-round action, an Eye-Biting Man may unleash a destructive scream from both its mouths. This is a 50 ft. cone of sonic energy that deals 8d6 points of damage. A creature caught in the cone must make 2 DC 20 Reflex saves for half damage. A creature that fails both of its saved is deafened for 1d6 rounds.I don't really like the 2 saving throws here. I understand the damage is coming from two distinct sources, but it's still effectively a single cone. Also, what happens when a creature makes only one save? Do they take a quarter damage? Full damage? Cool ability, but I personally would just leave it at 1 saving throw. Awesome creature overall too, although you probably could have tried harder on the name. ;) |
| Talisman07-28-06, 01:08 PM | :rofl: Sorry, that was my first reaction to the name. Seriously, this is...weird. I have no problem with the concept (very Cthulhu-esque!), but the backstory makes little sense to me. Ah, well; it's your campaign. Rend Eyes (Ex) Whenever an Eye-Biting Man successfully hits a creature with a bite attack, the creature must make a DC 26 Reflex save or have one of its eyes ripped out, causing it to take a -6 penalty on Search and Spot checks. The save is Strength based. Once all its eyes have been ripped out, it goes blind, and the eyes can only be restored by a regenerate spell or similar magic. And the save DC is...Strength-based, right? The math adds up, but this should be noted. Frightful Unmasking (Su) Whenever an Eye-Biting Man removes its mask, all creatures capable of seeing it must make a DC 20 Will save or be panicked for 1d6 rounds. This is a mind-affecting, fear effect. If a creature makes it save, it becomes immune to that Eye-Biting Man’s frightful unmasking ability for 24 hours. Again, save DC is Charisma-based. Howl of the Eyes (Su) As a full-round action, an Eye-Biting Man may unleash a destructive scream from both its mouths. This is a 50 ft. cone of sonic energy that deals 8d6 points of damage. A creature caught in the cone must make 2 DC 20 Reflex saves for half damage. A creature that fails both of its saved is deafened for 1d6 rounds. Save DC is Con-based. Also, I agree with pileobone; the two saves are a bit much. Maybe one save for half-damage and a Fort save to avoid deafness? |