Buffy the Vampire Slayer things [Archive] - Wizards Community

Post/Author/DateTimePost
Watchdog_of_Hades

04-14-06, 05:09 PM
Buffy the Vampire Slayer has all sorts of neat monsters and characters. There's the she-mantis, Angelus, the Master, bozors (or however you spell it), hyaena-possessed high-schoolers, and my personal favorites, Spike and Druscilla. I wanted to stat up some of the things, so here are some of the things I've statted up.

Bazor
Tiny Aberration
Hit dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 15 ft.
Armor Class: 13 (+1 Dex, +2 size), touch 13, flat-footed 12
Base Attack/Grapple: +1/-8
Attack: Claw +5 melee (1)
Full attack: Claw +5 melee (1)
Space/Reach: 2.5 ft./0 ft.
Special Attacks: Control body
Special Qualities: Darkvision 60 ft., spawned
Saves: Fort +1, Ref +2, Will - (see below)
Abilities: Str 8, Dex 15, Con 12, Int - (see below), Wis - (see below), Cha 14
Skills: I'm too lazy for skills.
Feats: Ability focus (Control body)
Environment: Any land or underground
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -

Something skitters across the floor a bit to your left. As you spin, ready to defend yourself, you see motion again out of the corner of your eye. Suddenly, something flies at your face. It is similar to a scorpion, but lacking a shell. It has no discernible head.

Bazors are tiny creatures, no bigger than a fair-sized rat, that, although lacking in physical combat skills, are dangerous opponents nonetheless. If they can establish a hold on an enemy, it's completely possible that they will be able to take control of its body, decieving even the unlucky victim's family and friends and spreading even more bazor eggs. Hatching from eggs that look exactly like chicken eggs, bazors immediately attempt to find creatures to take control of. Once that is done, the bazor will use its controlled body to distribute more eggs from the mother bazor (see below) as far and wide as it can.

Bazors do not speak or understand any language. They weigh about 5 pounds.

Combat
A bazor, having no mind and being expendable, will never flee. It will, if coming upon a sleeping creature, control it, have it go get more eggs, and have more bazors control anyone who trusts its victim. If finding a creature awake when hatching, it will continually attempt to control it until it succeeds or the target dies.
Control Body (Ex): A bazor can, if it hits with a claw attack, attempt to scuttle to the middle of the bottom back of the creature it hit. This allows an attack of opportunity from the victim and anyone in an adjacent square. If any of these attacks miss, roll attack again and if it penetrates the AC of the creature with the bazor on it, normal damage is dealt to the creature. If any of these attacks of opportunity deals damage to the bazor, the attempt fails. If it succeeds, however, it scuttles to the back of the unfortunate opponent and drives its legs into the spine of the victim, which allows it to send electrical pulses through the enemy's entire nerve system, allowing the bazor to control the host as by a Dominate Person spell. The creature is allowed a DC 15 Fortitude save to resist this. If it succeeds, the bazor will try again next round, and the next, and the next, until it dies or the victim is controlled. A helpless victim or 5 or fewer HD is allowed no save against this effect. Ones with 6 HD or more have -2 penalties.
Spawned (Ex): A bazor is a puppet of the mother bazor (see below). As such, it has no intelligence or wisdom score. All spells against it requiring a Will save automatically fail unless the mother bazor is in range of the spell, in which case use the mother bazor's Will save modifier.

Mother Bazor
Gargantuan Aberration
Hit dice: 32d8+224 (368 hp)
Initiative: -1
Speed: 0 ft.
Armor Class: 2 (-5 dex, -4 size, +1 natural), touch 1, flat-footed 2
Base Attack/Grapple: +24/+51
Attack: Tentacle +31 melee (2d8+11)
Full attack: 2 tentacles +31 melee (2d8+11)
Space/Reach: 25 ft. by 25 ft./15 ft.
Special Attacks: Lay egg, devour, improved grab
Special Qualities: Multi-minded, blindsense 60 ft., tremorsense 60 ft., DR 20/good and adamantine*, fast healing 5
Saves: Fort +19, Ref +5, Will +24
Abilities: Str 32, Dex 1, Con 25, Int 16, Wis 24, Cha 1
Skills: I'm too lazy for skills.
Feats: Improved initiative, Weapon focus (tentacle), Improved natural attack (tentacle), Perfect toughness x4, Great fortitude, Improved grapple
Environment: Underground
Organization: 1 plus 10-20 1st-level commoners (of most common nearby races) and 3-5 5th-level warriors (same race) plus 10-50 bazors
Challenge Rating: 15
Treasure: None
Alignment: Neutral Evil
Advancement: 33-59 HD (Gargantuan); 60+ HD (Colossal)
Level Adjustment: -

You see a slight reflection of your light glimmer off of something in the darkness on the floor. You peer cautiously into a large crack in the floor and are forced to hold your lunch down as a horrid sight assaults your eyes. Through the crack is a mass of wet, blubbery, purplish flesh. The thing the light reflected off of was a gigantic eye the size of your head. It stares malevolently at you and thin tendrils drive their way through the rock, prepared to slap at your body.

Mother bazors are gigantic lumps of flesh, hidden away underground. They lie there, having their bazor-controlled minions harvest their eggs and distribute them to more minions, which will spread them far and wide. The mothers are simply huge masses of almost skinless flesh, but with two tendrils strong as oak trees which they can use to mount a formidable defence and drag enemies into themselves, where the unlucky creature will be devoured. Their only desire is to create more bazors and mother bazors, and they have no compunctions about doing anything to other creatures in order to reproduce.

Mother bazors do not speak or understand any language, but can make their bazor spawn completely understand any command from any distance. They usually weigh about 230 tons.

Combat
Mother bazors have their bazor-controlled minions defend them and their nearby bazors try to control the enemies while trying to devour anything that survives the onslaught of their horde. They will try to eat frail-looking creatures (those without armor or low strength or constitution) first. Unless unearthed, mother bazors have partial concealment from the stone that mostly covers them.
Lay Egg (Ex): A mother bazor continually produces a chicken-egg-shaped egg from within its mass of flesh each round. Its bazor-controlled minions cart these off to distribute amongst the populace, often hiding them in bedrooms so they can hatch at night as control the house's occupant in his sleep. A mother bazor can stop this process at will. These eggs hatch in 1d4 days at exactly midnight. Once a mother bazor has devoured (see below) 40 HD of creatures, it can produce an egg about twice the size of a normal one. This egg is taken far, far away by one of its bazor minons and put in a crevice in the wall of a cave, preferably very far underground. The egg hatches into a Tiny mother bazor in 2d4 months. Every three days after the hatching, it gains a size category, devouring the nearby stone and converting it into flesh. Once it reaches Medium size, it begins producing eggs.
Devour (Ex): A mother bazor that has grappled an opponent with its improved grab ability can shove the enemy into its body with a successful grapple check. Once in the mother bazor's body, the creature can make attacks against it (AC 20) with a light or natural slashing or piercing weapon. Once it has dealt 50 damage in such a way, the mother bazor will spit the opponent out and be smart enough not to do that again. 2d3 rounds after a creature has been eaten, however, its body is consumed by the mother bazor and turned into raw materials for more eggs. After it consumes 40 HD of creatures, a mother bazor can lay a mother bazor egg (see above).
Improved Grab (Ex): To use this ability, a mother bazor must hit a creature at least two size categories smaller than itself with one of its tentacles. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to devour (see above) the opponent in the following round.
Multi-minded (Ex): A mother bazor can control all of its spawned bazors at once without any concentration at all.
Damage Reduction: A mother bazor's damage reduction does not apply to wounds dealt her within her stomach.


Buffy the Vampire Slayer templates, etc.

Buffy the Vampire Slayer vampire template:
As normal vampire template, except as changed below.
No Children of the Night ability.
No Dominate ability.
No energy drain.
Alternate form: A BtVS vampire can, if at full health, restore his face to how it looked before he died. However, when a vampire takes any damage at all, his face twists into a horrible sight, revealing that he is evil. People with experience can tell that he is a vampire. This is not just a maskish thing, it is the vampire's true face and the normal face a vampire often wears is the facade.
DR reduced to 5/magic and silver.
No fast healing.
No gaseous form.
CR: As base creature +1.
Level adjustment: As base creature +3.
Weaknesses: Vampires do not run from a mirror or a holy symbol. However, if a holy symbol touches a vampire, the latter takes 2d6 damage that is healed at the rate of 1 per day and cannot be healed otherwise except by high-level spells specifically made for the purpose. Sunlight deals 4d6 damage per round of exposure to a BtVS vampire, healable only as stated above. If a wooden stake is driven through the vampire's heart, its body immediately turns to ashes. It then cannot be raised or resurrected by mortal means.
Khael

04-14-06, 05:44 PM
There are indeed some good Buffy monsters. Are you making these off the top of your head, or using the actual monster rules? I ask because the first thing I noticed was the fact you gave it abberation type, fine, but then gave it d10 HD despite the fact Abberations use d8s. And that was the first thing I noticed...
Also I noticed it seems very...powerful DC/effects wise off the top of my head - DC 20 at CR 2.
Watchdog_of_Hades

04-14-06, 06:44 PM
There are indeed some good Buffy monsters. Are you making these off the top of your head, or using the actual monster rules? I ask because the first thing I noticed was the fact you gave it abberation type, fine, but then gave it d10 HD despite the fact Abberations use d8s. And that was the first thing I noticed...
Also I noticed it seems very...powerful DC/effects wise off the top of my head - DC 20 at CR 2.
Oops. I started off with them being magical beasts until I realized that aberration was more appropriate. I must've missed that part. I'll fix it.

With the high DC, here's the way I look at it. First, the bazor has to hit with an attack. Second, the target and any adjacent people allied to the target all have to miss with their AoO's. If we say there's a 50% chance of anything hitting anything else and on average one person adjacent to the target, we're down to a 1 in 2*2*2 or 1 in 8 chance of this working. Then the creature gets a DC 20 Fortitude save. For a wizard, that's about a 9/10 chance of the attack working. For a front-line meat shield (who'll probably be the one in melee with this), that's about a 3/4 chance of the ability working. If the tank's the one attacked 2/3 of the time (which is probably low, more like 3/4)... *long wait* I'm so embarrassed. That was easy and it took 15 minutes to solve. There's a 1/10 chance of the bazor winning and taking control. I'd say that's a fairly low likelyhood. This thing will probably die in two or three rounds.

Oh, and I've posted the mother bazor.

Edit:
Order of Tarakka's "Latvian Bug-man," as Xander put it (human form)
Medium Aberration
Hit dice: 5d8 (22 hp)
Initiative: +5
Speed: 30 ft.
Armor Class: 11 (+1 dex), touch 11, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Unarmed strike -1 melee (1d3 subdual)
Full attack: Unarmed strike -1 melee (1d3 subdual)
Space/Reach: 5 ft./5 ft.
Special Attacks: Disassemble
Special Qualities: -
Saves: Fort +3, Ref +1, Will +7
Abilities: Str 10, Dex 12, Con 10, Int 14, Wis 16, Cha 10
Skills: Bluff +8, nothing else seems to fit
Feats: Improved initiative, Great fortitude
Environment: Any land
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -
Hook: "$9.99, tax included." (joke for those who've seen What's My Line part 2)

A man approaches. "Hello, I'm a salesman for [insert nearby shop name here]. I'm not here to sell you anything, just let you try some free samples," he says, smiling and holding up a bag with an elaborate logo of [appropriate symbol for shop] embroidered upon the side.

Not one of the Order of Tarakka's most effective assassins but one of the most feared because of his appearance, the Latvian Bug-man has a calm demeanor, perfectly self-confident. He get close to the target he's been sent to assassinate by offering them free samples of whatever he pretends to sell, then disassembles and devours them. He can only be killed in his disassembled state.

Combat
The Latvian Bug-man disassembles and eats his enemies. Stats for disassembled for below. If wounded badly, he will flee. If reduced to 0 hit points, he will automatically disassemble (having full hit points for that form) and continue fleeing, going through hin cracks whenever possible.
Disassemble (Ex): The Latvian Bug-man is composed of maggot-like creatures that can disguise themselves to make themselves appear human. With a thought (free action), he can fall apart into hundreds of these tiny things. Stats for his disassembled state are given below.

Order of Tarakka's "Latvian Bug-man," as Xander put it (disassembled)
Fine Aberration (Swarm)
Hit dice: 5d8 (22 hp)
Initiative: +5
Speed: 30 ft.
Armor Class: 19 (+1 dex, +8 size), touch 19, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Swarm (1d6)
Full attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Human form
Special Qualities: Swarm traits, squeeze
Saves: Fort +3, Ref +1, Will +7
Abilities: Str 10, Dex 12, Con 10, Int 14, Wis 16, Cha 1
Skills: -
Feats: Improved initiative, Great fortitude
Environment: Any land
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -

The smiling man's skin seems to instantly wrinkle. Then it falls apart, revealing what he's made out of: a mass of writhing maggots. They surge towards (or away, if he's trying to escape) from you, wriggling over and around each other in a frenzy.

Not one of the Order of Tarakka's most effective assassins but one of the most feared because of his appearance, the Latvian Bug-man has a calm demeanor, perfectly self-confident. He get close to the target he's been sent to assassinate by offering them free samples of whatever he pretends to sell, then disassembles and devours them. He can only be killed in his disassembled state.

Combat
The Latvian Bug-man in disassembled state eats his enemies. Stats for assembled above. If wounded badly, he will flee, going through hin cracks whenever possible.
Human form (Ex): The Latvian Bug-man is composed of maggot-like creatures that can disguise themselves to make themselves appear human. With a bit of time (move action), he can fall pile his pieces atop each other, shaping them into a humanoid figure. One round after this happens, he looks exactly like a human. Stats for his assembled state are given above.
Squeeze (Ex): The Latvian Bug-man can spend 3 full rounds moving through a space less than 4 inches wide or high but still big enough for a small worm to fit through.
Darth Sephiroth

04-14-06, 10:44 PM
The bug guy would probably be easier to create as a Worm that Walks toned down a bit.
Khael

04-14-06, 11:06 PM
The bug guy would probably be easier to create as a Worm that Walks toned down a bit.

Hmmm, my sentiments exactly when I saw it...
I don't feel I can really give comments on it given its of little use outside of a recurring NPC trick...

With the high DC, here's the way I look at it. First, the bazor has to hit with an attack. Second, the target and any adjacent people allied to the target all have to miss with their AoO's. If we say there's a 50% chance of anything hitting anything else and on average one person adjacent to the target, we're down to a 1 in 2*2*2 or 1 in 8 chance of this working. Then the creature gets a DC 20 Fortitude save. For a wizard, that's about a 9/10 chance of the attack working. For a front-line meat shield (who'll probably be the one in melee with this), that's about a 3/4 chance of the ability working. If the tank's the one attacked 2/3 of the time (which is probably low, more like 3/4)... *long wait* I'm so embarrassed. That was easy and it took 15 minutes to solve. There's a 1/10 chance of the bazor winning and taking control. I'd say that's a fairly low likelyhood. This thing will probably die in two or three rounds.

The chances may be true, br in terms of thing, ot would be better simply to up the CHA score to give a good DC. And really if you're using a bazor in that way, you need to watch the episode again... for such creature stealth is utmost, the bazor would be using another creature as its 'carrier system' perhaps, or the good old wait 'til they sleep... Point is if used right and with some imagination, they are way better than having some massive artifically-inflated DC.
And the Mother is not worth CR15. The guards/workers helping her may make it 15, but she herself is not 15. A 1st level mage could take her...once the 'hive' is otherwise cleared...
Also you made the same HD mistake again.
Watchdog_of_Hades

04-15-06, 12:07 AM
Hmmm, my sentiments exactly when I saw it...
I don't feel I can really give comments on it given its of little use outside of a recurring NPC trick...



The chances may be true, br in terms of thing, ot would be better simply to up the CHA score to give a good DC. And really if you're using a bazor in that way, you need to watch the episode again... for such creature stealth is utmost, the bazor would be using another creature as its 'carrier system' perhaps, or the good old wait 'til they sleep... Point is if used right and with some imagination, they are way better than having some massive artifically-inflated DC.
And the Mother is not worth CR15. The guards/workers helping her may make it 15, but she herself is not 15. A 1st level mage could take her...once the 'hive' is otherwise cleared...
Also you made the same HD mistake again.
He'd need to be toned down more than a bit. Two first-level commoners crushed him. Literally. Besides, I don't have the ELHB.

So... what's your advice with the little bazor?

I'll fix the HD again.

And I'll change the ways you can hurt mama bazor.

List of BtVS monsters: + means done, - means undone. If you have a monster from seasons 1 or 2, please let me know. Otherwise, please don't even let me know they exist.
+She-mantis
-Hyaena high schoolers
-"Fork Dude" (from mantis episode)
-Kendra (second slayer)
-The Master
-Spike
-Druscilla (Pre-ritual)
-Druscilla (Post-ritual)
+Eyghon
-Demon from dummy episode
+Buffy
+Angel
+Bazor
+Mother bazor
-Snake from well in frat house
-Cheerleader's mom (witch)
-Moloch (normal)
-Moloch (robot)
-Gorch (or whatever) bros. from bazor episode
Khael

04-15-06, 05:27 AM
My responses in red...as if you didn't guess...

He'd need to be toned down more than a bit. Two first-level commoners crushed him. Literally. Besides, I don't have the ELHB.

The SRD has stuff on the worm that walks, however looking at the thing again, using the swarm-shifter template from Libris Mortis is perfect here, being much less powerful that the epic worm, while having everything the bug-man needs. Its a CR+1 template, and adds the same 'split apart' effect.
I think part of the problem your having is the fact your trying to get BoVS monsters as they are in the show, instead of how they might be to work in a D&D game.

So... what's your advice with the little bazor?

Raise the Cha to give a better DC(as opposed to the totally inflated version you currently have) of something more normal, and then give them a tactics entry. These things shouldn't be trying to take over in a fight, or if they are they shiouldn't be doing the actual hunting, maybe have some trick like a dominated person hurls Bazors at the fighting PCs, or the trick of having the PCs find a 'chicken egg', during the day which hatches at night...

I'll fix the HD again.

And I'll change the ways you can hurt mama bazor.

It would be useful, a 1st level mage can kill her by continually laying down a hail of crossbow bolts, so a fast healing, regeneration or DR might be a good idea.
Watchdog_of_Hades

04-15-06, 10:50 AM
Okay. I made a way so that you can't kill it with crossbow bolts... unless you have a lot of adamantine good crossbow bolts that you can shoot quickly enough to take care of fast healing and still deal damage quickly enough to take mama down to 0 before you run out. But then, if you can, you're probably about fifteenth level. And here's one of the things...

Angelus (commonly called Angel)
Medium Undead
Hit dice: 15d12+15 (112 hp)
Initiative: +7
Speed: 30 ft.
Armor Class: 17 (+3 dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +15/+20
Attack: Unarmed strike +21 melee (1d8+5)
Full attack: Unarmed strike +21/16/11 melee (1d8+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: BtVS vampiric traits
Saves: Fort +11, Ref +10, Will +12
Abilities: Str 20, Dex 16, Con -, Int 14, Wis 20, Cha 16
Skills: Bluff +21*, unfinished
Feats: Improved initiative, Weapon focus (slam), Improved toughness, Improved natural attack (slam), Great fortitude
Environment: Any land
Challenge Rating: Dunno.
Treasure: Standard
Alignment: Chaotic good

Angelus looks just like a normal human. However, when he takes damage in combat (see BtVS vampire traits description), The young man's face contorts in rage... wait... No, not rage. His face just contorts, giving him a foul, evil visage.

I'm fine with giving abilities and stats. Storylines, though, you'll have to make up or watch Buffy the Vampire Slayer to get. I advise the latter course of action, as that TV series, pardon my French (previous word crossed out) internet slang and leet speak, R0XORZ!!!11!1LOLOMGROFL

Erm... sorry... But Buffy the Vampire Slayer is good. Anyway...

Combat
Angelus tries hard to avoid combat with good creatures. However, if he perceives a creature as evil, he will fight happily. If wounded very badly, he will flee.

BtVS vampire traits are at the bottom of post #1. Perhaps I didn't need them... Well, I want to be as true to the TV series as I can, and a lot of the normal D&D traits didn't seem to apply.

Edit:
She-mantis
Large Magical Beast
Hit dice: 18d10+72+18 (189 hp)
Initiative: +7
Speed: 40 ft.
Armor Class: 24 (-1 size, +3 Dex, +12 natural), touch 12, flat-footed 21
Base Attack/Grapple: +18/+27
Attack: Claw +24 melee (1d8+5)
Full attack: 2 claws +24 melee (1d8+5) and bite +21 melee (2d6+2 plus poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: Alternate form
Special Qualities: Darkvision 60 ft., tremorsense 100 ft., echolocation vulnerability
Saves: Fort +15, Ref +16, Will +13
Abilities: Str 20, Dex 14, Con 18, Int 17, Wis 21, Cha 16
Skills: Bluff +24, too lazy for the rest.
Feats: Improved initiative, Weapon focus (claw), Improved toughness, Improved natural attack (claw), Iron will, Improved natural attack (bite), Multiattack
Environment: Any land or underground
Organization: Solitary
Challenge Rating: 14
Treasure: Standard
Alignment: Neutral Evil
Advancement: 26-35 HD (Large); 36-44 HD (Huge)
Level Adjustment: -

I just don't feel like doing descriptions right now. If someone else can, please do. If not, I might do it later. In any case, it looks like a giant preying mantis.

Again, no storyling. Watch Buffy the Vampire Slayer if you care about it.

Combat
A she-mantis will fight viciously, fleeing if put below 100 hit points. If escape is not possible, she will go down slashing at her enemies to the last breath.
Poison: Injury, primary damage 1d6 Dex, secondary damage 2d6 Dex, DC 23.
Alternate Form (Su): A she-mantis can use a move action to change into the guise of a beautiful human female. She uses this ability to attract and capture virginal human males to mate with. She can change back into mantis form as a move action as well.
Echolocation Vulnerability (Ex): Because of being essentially giant preying mantises, she-mantises have a deadly fear of bats. If a she-mantis hears a bat's echolocation coming from a point within 50 feet or sees a bat of Huge size or larger within 200 feet, she counts as stunned for 2d4 rounds after she first sees or hears the bat or sound.
Khael

04-15-06, 02:42 PM
The Mother Bazor is better now, she's not going down without serious preparation or mdeium-to-high level spells...

And Angelus I think looks between CR 10-15, but I'll get back to that.

Little vampire note: For the alternate form, you may want to point out how the vampires are not just revealing an evil face, but their real face, that of their half-breed demonform.
Lady Maedhros

04-15-06, 03:29 PM
Buffy d20's a pretty good game, just so you know. Although i appreciate fully the desire to stat things out in D&D3.5 terms.

I'd disagree strongly with the idea that Buffy vamps don't have DR or accelerated healing of any kind, however. Spike can recover from total paraplegia in a matter of weeks, and even red-shirt vampires can be thrown through large stone edifices like grave markers without taking any appreciable damage. If Buffy, who punches like a high-level, possibly epic monk, can't break a vamp's face in a single blow, they've either got seriously insane hit dice or pretty good DR.
Watchdog_of_Hades

04-15-06, 05:17 PM
I'd disagree strongly with the idea that Buffy vamps don't have DR or accelerated healing of any kind, however. Spike can recover from total paraplegia in a matter of weeks, and even red-shirt vampires can be thrown through large stone edifices like grave markers without taking any appreciable damage. If Buffy, who punches like a high-level, possibly epic monk, can't break a vamp's face in a single blow, they've either got seriously insane hit dice or pretty good DR.
Oh, come on. Angel takes days (or nights) to recover from a stab in the hand after the Druscilla-restoring ritual. I suppose that was a very magical ritual, but it was a very darkly magical ritual. As for DR and Buffy's punches... A punch from an epic monk with a very nice strength score might deal 20 damage, on a hit. Well, I guess maybe small DR, but not like 10. Buffy could probably take on a new vampire (look at her former boyfriend with brain cancer, early-to-mid season two) in one or two punches. With 12 hp (d12 HD, first one is maximized), that works out well. I'll say DR 5, but 10 is stretching it.
Yabanjin

04-15-06, 07:28 PM
Angelus
.
.
.
.
.
Alignment: Chaotic good


Angelus Chaotic Good? What show were you watching? ;)

Angel might be considered CG but Angelus was most certainly NE - neither law nor chaos mattered - only evil.
Watchdog_of_Hades

04-15-06, 07:40 PM
Angelus Chaotic Good? What show were you watching?

Angel might be considered CG but Angelus was most certainly NE - neither law nor chaos mattered - only evil.
Angelus is still his name. He's just not evil anymore. But whatever, I'll clarify it.
Yabanjin

04-15-06, 10:33 PM
Angelus is still his name. He's just not evil anymore. But whatever, I'll clarify it.

If you didn't want a little feedback, you should have said so... .
Raymond_Luxury_Yacht

04-15-06, 11:52 PM
Just as a FYI, it's spelled "Bezoar".
Watchdog_of_Hades

04-16-06, 01:43 AM
If you didn't want a little feedback, you should have said so... .
My problem is with the fact that Angelus is still his name. He just likes to be called Angel because people don't run screaming in terror when they hear that name. I have no problem with feedback.

Just as a FYI, it's spelled "Bezoar".
Dictionary.com definitions:

A hard indigestible mass of material, such as hair, vegetable fibers, or fruits, found in the stomachs or intestines of animals, especially ruminants, and humans. It was formerly considered to be an antidote to poisons and to possess magic properties.

A hard indigestible mass of material, such as hair, vegetable fibers, or the seeds and skins of fruits, formed in the alimentary canal.

any of various calculi found in the gastrointestinal organs especially of ruminants called also bezoar stone

If I have a choice between calling the monsters something other than what they are and calling them masses of indigestible material, I'll take the former.
Watchdog_of_Hades

04-17-06, 02:31 PM
Eyghon
Medium Outsider (Evil)
Hit dice: 15d8+45+15 (127 hp) or as host +2x HD from increased Constitution (see Possess).
Initiative: +6
Speed: As host (see Possess) or 40 ft. (if in goo form)
Armor Class: 16 (+2 Dex, +4 deflection, plus other modifiers for host [see Possess]), touch 16, flat-footed 14
Base Attack/Grapple: +15/-
Attack: As host (see Possess), but with BAB +15 or in goo form (see Possess) slam +18 melee (1d6+2)
Full attack: As host (see Possess), but with BAB +15/10/5 or in goo form (see Possess) slam +18 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Possess
Special Qualities: -
Saves: Fort as host (see Possess) +2 or , Ref +13, Will +14
Abilities: Str as host (see Possess) +4 or 15 (in goo form), Dex as host (see Possess) +4 or 15 (in goo form), Con as host (see Possess) +4 or 15 (in goo form), Int 18, Wis 20, Cha 18
Skills: I'm too lazy for skills.
Feats: Improved initiative, Weapon focus (slam), Improved toughness, Ability focus (possess), Lightning reflexes, Great fortitude
Environment: Any
Organization: Unique
Challenge Rating: Dunno.
Treasure: Standard
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -

Add onto host creature's (see Possess) description: The skin seems stretched, as though something were trying to break out. In places, there are twisting, bluish raised places, reminiscent of giant scabs. The eyes of the thing are completely white save for a swirling, hypnotizing blue pattern in the center.

If host is reduced to -10 hit points: As the body falls to the ground, it dissolves into an ooze-like thing. If there is a creature suitable for possession within 5 feet: The puddle shrinks until there is just a small splotch touching [insert dead/unconscious creature here]. Then that too fades. If no suitable creature: The goo piles atop itself, forming a humanoid shape which shambles away with unearthly speed.

Watch Buffy the Vampire Slayer! It's good!

Combat
Eyghon uses whatever weapons the host has close to hand if forced into combat. He will not flee, instead focusing on one opponent to knock unconcious or kill, as then he can possess the body (see Possess).
Possess (Su): Eyghon will do almost anything to remain on the Material Plane, and so resorts to possessing creatures to stay. At any time, he may turn his current form to bluish, translucent goo, which is absorbed by an unconscious or dead creature in an adjacent 5-foot square. If unconscious, the creature may make a DC 21 Fortitude save to keep Eyghon out. In that case or if there is no suitable creature, Eyghon forms an unfinished-looking humanoid body out of the goo and runs to find another host or weak creature that it could pummel into unconsciousness and possess. A creature possessed by Eyghon gains a +4 profane bonus to all physical ability scores from the demon's unholy power. Eyghon counts as proficient with all weapons and armor the creature was before being possessed. If Eyghon is possessing a creature, use that creature's size, physical ability scores (+4), face/reach, Fortitude save (+2), attacks, speed, and AC (+2 for increased Dex). If that form is reduced to -10 hit points, it turns to translucent goo and acts as described above. Also, Eyghon's demonic strength eats away at his host from within. After (6 + Con modifier of the creature) hours, blue scab-like things appear on the skin of the creature. These spread for 6 hours, and then the form is completely consumed by Eyghon, turning to goo and acting as described above.
Watchdog_of_Hades

04-18-06, 11:53 PM
Buffy the Vampire Slayer
Medium Humanoid (Human)
Hit dice: 18d10+90+18 (207 hp)
Initiative: +8
Speed: 40 ft.
Armor Class: 24 (+4 Dex, +2 natural, +5 divine, +3 dodge), touch 22, flat-footed 17
Base Attack/Grapple: +18/+24
Attack: Unarmed strike +29 melee (2d6+6) or stake +29 melee (1d6+6) or light crossbow +27 ranged (1d8, 19-20/x2)
Full attack:* Unarmed strike +29/24/19/14 melee (2d6+6) or stake +29/24/19/14 melee (1d6+6) or light crossbow +27/22/17/12 ranged (1d8, 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Slayer, DR 5/-
Saves: Fort +21, Ref +20, Will +20
Abilities: Str 22, Dex 18, Con 20, Int 10, Wis 15, Cha 13
Skills: I'm too lazy for skills.
Feats: Improved initiative, Improved natural attack (unarmed strike), Improved toughness, Iron will, gotta go so I'll do the rest later.
Environment: Sunnydale (above the Hellmouth)
Organization: Unique, occasionally with Angelus (above)
Challenge Rating: ?
Treasure: Standard
Alignment: Chaotic good
Advancement: -)
Level Adjustment: -

Buffy looks like a normal human girl.

Watch Buffy the Vampire Slayer!

Combat
Buffy will generally start combat with a witty remark and then vanish into a flurry of punches. She will occasionally hesitate to attack enemies that seem good, but often will instead knock them out until a better time (when she would have a good advantage in combat) to talk.
Slayer (Su): Because she is blessed by the gods, Buffy is one of the greatest forces of good at the moment on the Material Plane. As the Slayer, she recieves a +5 divine bonus on attack rolls, saves, armor class, and damage rolls. She also gains +2 natural armor and a +3 dodge bonus to armor class. Also, any critical hit she scores with a wooden stake against a vampire automatically drives it into the latter's heart. Unlike other supernatural abilities, this cannot be suppressed by mortal means.
Attacks: Buffy can, with a full attack, alternate between her stake and fists. For example, she could attack with her unarmed strike at +29/24/14 and stake at +19, fists at +29/14 and stake at +24/19, etc.
Lord Dracul

04-20-06, 05:30 PM
I have Monster Smackdown from the Buffy RPG. I can copy that down for y'all if you want.
Watchdog_of_Hades

04-20-06, 06:44 PM
Thanks, but no thanks. Most of the fun I get from this is the creation, not the result. Besides, it would probably be a violation of copyright.
Lord Dracul

04-21-06, 07:24 AM
I meant just the monsters and creatures. Cause it seems like you are posting the stats of each creature and just wanted to offer assistance. However, I am sure that posting stats from said book would not be in violation because I am not taking credit in the creation.
Watchdog_of_Hades

04-21-06, 10:05 AM
Oooohhhh... you mean that you have a list of BtVS creatures? If so, I'd like it if you could post them if they're from seasons one and two. Those are the only ones I've watched so far and I don't want other episodes to be spoiled.
Lord Dracul

04-21-06, 01:29 PM
I'll do what I can with what I have listed in the Monster Smackdown book from Buffy the Vampire Slayer RPG.
Lord Dracul

04-21-06, 02:58 PM
Ok. Here is a list of the monsters. Mind you, they don't have the episode that they appeared in.

Abasalom
Adam
Acathla
Ampata
Angelman
Animated Object
Annointed One
Anyanka
Aprilbot
Arashmaharr
Archtype
Balthazar
Bogeymen
Brotherhood of Seven
Buffybot
Cain, Gib
Chaos Demon
Clem
Darla
Demon, Morality
Demon, Worshippers
Demon, True
Dimension Demon
Der Kindestod
D'Hoffryn
Doc
Dracula
Dragon
Drusilla
El Eliminati
Eyghon
Faith
First Slayer
First, The
Footmen
Fordham, Billy
Fyarl
Gachnar
Gates, Forrest
Gavrok Spiders
Gentlemen
Ghora
Ghost
Gill Monster
Glark Guhl Kashma'nik
Glorificus (Glory)
Gorch, Lyle
Gruenshtahler, Frederick and Hans
Halfrek
Harbinger
Harmony
Hellhound
Hellions
Hus
Hyena People
Invisible Person
Judge
Kakistos
Ken
Knights of Byzantium
Kralik
Krevlin
Lei-Ach
Lurconis
Machida
Mangy Simian-like Monster
Master
M'Fashnik
Miquot Clan (Demons)
Mok'tagar
Moloch the Corruptor
Mr. Trick
Mummy
Nezzla
Nunashush
Olaf the Troll
Orbs of Nezzla
O'Toole, Jack
Ovu Mobani
Pete the Rage Monster
Poltergeist
Post, Gwendolyn
Rayne, Ethan
Ross, Marcie
Rwasundi
Queller
Shaman
Sid
Sobekite Spawn
Spike
Spirit
Spirit of Vengeance
Strauss, Hanse & Greta
Sunday
Suvolte
Sweet
Thaumogenesis Spirit
Troll
Undead
Vahrall
Vamp Willow
Vamp Xander
Vengeance Deamon
Veruca
Walsh, Dr Maggie
Watcher
Werewolf
Whistler
Wilkins, Mayor Richard
Zombie



This is the list of monsters from the book that I mentioned. Enjoy.
Watchdog_of_Hades

04-21-06, 05:50 PM
Wooph! Thanks! Lots of things. Let's start with...

The Judge
Medium Outsider (Evil)
Hit dice: 60d8+720+60+510 (1,560 hp)
Initiative: +8
Speed: 30 ft.
Armor Class: 49 (+3 dex, +11 +8 Darksoul Protection Breastplate, +15 natural, +10 divine), touch 23, flat-footed 46
Base Attack/Grapple: +60/+76
Attack: Claw +76 melee (2d6+16)
Full attack: 2 claws +76 melee (2d6+16)
Space/Reach: 5 ft./5 ft.
Special Attacks: Damn, Spell-like abilities
Special Qualities: Immortal, DR 20/good and adamantine, SR 62
Saves: Fort +34, Ref +30, Will +30
Abilities: Str 42, Dex 18, Con 34, Int 18, Wis 22, Cha 32
Skills: I'm too lazy for skills. You hardly ever use them anyway, in my experience.
Feats: Improved initiative, Improved toughness, Ability focus (Damn), Boost spell resistance, Mortalbane, Violate spell-like ability, Perfect toughness x17, Combat Reflexes
Environment: Any (see text)
Organization: Unique
Challenge Rating: 45-55? Not sure.
Treasure: +8 Darksoul Protection Breastplate plus standard
Alignment: Neutral Evil
Advancement: -
Level Adjustment: HAHAHAHAHA no way.

A terrible sight confronts you. Though humanoid in figure, this thing is obviously not from the Material Plane. It has blue, tough-looking skin, small horns protruding from its forehead, and armor that practically oozes evil. It gives a small growl and smiles as its eyes alight upon you, and it strides forward confidently.

The Judge is one of the greatest demon lords, more powerful even than Demogorgon or Orcus. Though he once held sway over ten or more Abyssal layers, he has been incapacitated for some time. At one time, he went forth to take control of the Material Plane, and for some time, it looked as though he would succeed. However, eventually the world he sought to conquer managed to form strained alliances against this great threat and sent the largest army ever assembled (except perhaps for the combined might of the Abyss) against the Judge. Much of the plane was destroyed, and most of the army along with it. After months of battle, though, one lucky ogre managed to get close enough to the already weakened Judge to smash his club into the demon's skull. This knocked him unconscious. The army realized that they could not defeat a being of this power, and so settled for dismembering him. Each arm and leg, his head, and his torso were each placed in different boxes and sent to different planes, given guards of the greatest power the Material Plane and Heaven could spare. Each piece of the Judge, though, still possesses a life of its own and strives constantly to be reunited with its brethren. Should he ever be reconstructed and given time to recover from his imprisonment, it is likely the Apocalyse will come.

Combat
The Judge will rely heavily on his Damn ability in combat. However, if he and his opponents begin at a distance, he will usually start with Mortalbane spell-like abilities. He will never flee, as it is impossible to kill him. At worst, he could be imprisoned again, and to an immortal being as old as the world itself, that matters nothing. If in an Antimagic Field or similar effect, the Judge will resort to devastating claw attacks.
Damn (Su): The Judge's very touch can reduce a creature's body to ashes and send its soul to the Abyss. As a standard action requiring a melee touch attack, the Judge can force a creature to make a Fortitude save (DC 54) or be turned to ashes with a blue flash. Every month after the creature's death in this manner, the soul takes 2 Wisdom damage from the horrors it experiences in the Abyss. If the soul reaches 0 Wisdom from this effect, it cannot be resurrected except by a creature with at least divine rank 10.
Spell-like Abilities (Sp): At will from BoVD: Touch of Juiblex, Love's Pain, Seething Eyebane, Masochism, Sadism, Corrupt Weapon, Sorrow, Vile Lance, Darkbolt, Sap Strength, Cruel Disappointment. At will from PHB: Bestow Curse, Animate Dead, Deeper Darkness, Darkness, Displacement, Fireball, Lightning Bolt, Dispel Magic, Ray of Enfeeblement. 3/day from the BoVD: Resonating Resistance, Damning Darkness, Bestow Greater Curse, Thousand Needles, Morality Undone. 3/day from the PHB: Greater Dispel Magic, Geas/Quest, Blasphemy, Fire Storm, Finger of Death, Mordenkainen's Sword, Prismatic Spray. 1/day from the BoVD: Utterdark, Mindrape, Crushing Fist of Spite, Soul's Treasure Lost, Gutwrench, Pestilence, Evil Weather, Death by Thorns. 1/day from the PHB: Incendiary Cloud, Meteor Swarm, Weird, Storm of Vengeance, Earthquake, Gate. 1/year: Apocalypse from the Sky. Caster level 60, save DC 21 + spell level. For corrupt spells, divide corrupt damage by 3 and round up, as the Judge is already one of the most corrupt beings in the multiverse. The Judge needs no artifact for his Apocalypse from the Sky.
Immortal (Ex): The Judge cannot be killed by any method known to any creature. No weapon forged (swords, spears, anything with metal shaped by nonmagical means) can deal damage to him, even if it penetrates his damage reduction. If reduced to -10 hit points, he heals 1 damage per round. Before he reaches 0 hit points, a nearby creature with a nonforged weapon can sever each arm and leg and his head from the torso. Each severing is a full-round action that provokes an attack of opportunity. However, even after cut off, each piece will attempt to crawl back to the torso at a rate of 5 feet. If all of the pieces regroup in a single 5-foot square, the next round the Judge is reassembled, with 1 hit point and no DR or SR. However, he does still have his breastplate. If it was taken from his body, the previous copy disappears. The Judge's DR and SR return at one point per day. His hit points return at 10 per day. Also, he has no spell-like abilities, as though he had used every single use of them in the instant he was reassembled. His Apocalypse from the Sky returns in 1 year. Everything else returns one day after he is restored.
Watchdog_of_Hades

04-29-06, 05:32 PM
And here's my second-favorite character...

Drusilla
Medium Undead
Hit dice: 2d12 (13 hp)
Initiative: +4
Speed: 30 ft.
Armor Class: 18 (+2 insight, +6(? I can't find my MM) natural), touch 12, flat-footed 16
Base Attack/Grapple: +1/+1
Attack: Slam +1 melee (1d4)
Full attack: Slam +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Oracle, BtVS vampire traits, undead traits
Saves: Fort +0, Ref +0, Will +1
Abilities: Str 10, Dex 11, Con -, Int 10, Wis 7, Cha 10
Skills:
Feats: Improved initiative
Environment: Any
Organization: Unique, usually plus Spike and 2d4 more 1st-level human fighter vampires
Challenge Rating: 1/2 - 1
Treasure: None
Alignment: Neutral (Evil? She is just insane, but she'd be evil if she were sane.)
Advancement: -
Level Adjustment: -

A rather well-dressed woman stands before you. Her long black hair, though not exactly tangled, has obviously not had special care taken taken of it. She is extremely pale, but seems well and looks at you curiously.

Watch Buffy the Vampire Slayer already! I mean the TV show, not the movie.

Combat
Drusilla will not generally fight. If threatened, she will seem to take it a some sort of play, seeming curious and often amused. She will even serenely stand by if a stake is placed to her chest. If actually harmed, though, she will flee. If flight is impossible, she will cower. The combat statistics given above are only for if somehow she is forced into combat.
Oracle (Su): Drusilla's madness has somehow conveyed unto her the power of prophecy, even greater than that of many clerics. 1d% hours before something that could be important for her, Spike, or the rest of the vampiric cadre happens, she will receive a vision, incapacitating her for 1d8-1 rounds or minutes, depending on the import of the event. After that, she will be able to say what she saw in the vision if she sees fit to. This makes her an invaluable resource to the vampiric ranks in Sunnydale.
Undead Traits: Just look in your MM. I'm too lazy to write these up, since they're so long.



And though it pains me to make him so powerful because he's just an ugly guy with hypnosis powers, here's the Master...

The Master
Medium Undead
Hit dice: 20d12+20 (150 hp)
Initiative: +10
Speed: ft.
Armor Class: 38 (+12 natural, +6 dex, +5 divine, +5 insight), touch 26, flat-footed 27
Base Attack/Grapple: +20/+
Attack: Slam +29 melee (2d6+8)
Full attack: Slam +29/24/19/14 melee (2d6+8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hypnosis
Special Qualities: BtVS vampire traits
Saves: Fort +14, Ref +18, Will +19
Abilities: Str 26, Dex 23, Con -, Int 20, Wis 25, Cha 21
Skills:
Feats: Improved initiative, Improved toughness, Weapon focus (slam), Great fortitude, Ability focus (hypnosis), too lazy for the rest
Environment: Usually underground, in his lair.
Organization: Unique, sometimes plus a first-level human commoner.
Challenge Rating: 15-20? Ideally the same as Buffy, perhaps one or two more.
Treasure: Double standard
Alignment: Neutral evil
Advancement: -
Level Adjustment: -

This almost human-looking creature's contorted visage is white as parchment, with two glowing red eyes that stare piercingly at you.

As always, watch Buffy the Vampire Slayer.

Combat
The Master will rely on his hypnosis ability in combat. If a creature falls into his mental grasp, he will lure it to himself. If that is the only opponent, he will use his blood drain ability. If there are more, he will simply coup de grace the enemy and move on. If nobody succumbs to his gaze, he will attack the weakest-looking, least armored enemy until it dies.
Hypnosis (Su): The Master can, with a glance, take complete control of a creature's mind. As a standard action, he can lock gazes with an enemy, who has the standard 25% chance of averting his gaze. If that opponent fails a DC 27 Will save, it will move at its current land speed towards the Master, walking around any obvious obstacles that could end its movement for a substantial time. When it reaches the Master, the unfortunate creature will bare its neck, allowing the Master to coup de grace it or blood drain it, as he chooses. Only creatures with at least 10 hit dice are even allowed a save against this effect. Once a creature has made its save against this ability, it is immune to it for the following 24 hours.


And I'd like to make the demons from the episode where the Master escapes, but I can't remember what they looked like, aside from giant maggots. Did they have tendrils, or what?
Khael

04-29-06, 06:29 PM
And I'd like to make the demons from the episode where the Master escapes, but I can't remember what they looked like, aside from giant maggots. Did they have tendrils, or what?

They are what you want. Think of them not as maggots but as little demons, full-blood buffy demons...(An important fact I'm sure you know...)
And are you talking the first showing of them, or the second where they were bigger, as they came further into the world, or will you do stats for both?
P.S. The term for them is hellmouth spawn, if my memory serves me correctly...
Yabanjin

05-01-06, 12:23 AM
Oracle (Su): Drusilla's madness has somehow conveyed unto her the power of prophecy, even greater than that of many clerics. 1d% hours before something that could be important for her, Spike, or the rest of the vampiric cadre happens, she will receive a vision, incapacitating her for 1d8-1 rounds or minutes, depending on the import of the event. After that, she will be able to say what she saw in the vision if she sees fit to. This makes her an invaluable resource to the vampiric ranks in Sunnydale.

Dru had the powers of prophecy before she was turned. That's why she was chosen.
Insane Pixie

05-01-06, 12:31 AM
We need to stat up the random shards of broken wood that appear wherever Buffy is fighting something.
Watchdog_of_Hades

05-01-06, 07:25 PM
If you're going to ask me if I've gotten to the part where GILES TURNS INTO A VAMPIRE or some other thing that would completely ruin the show if I haven't gotten to that part yet, please try to ask in a less-giveaway way, like, "Is that normal Giles you're talking about?". Fortunately, I did not look too closely at what anyone's said, for the most part. So, if you've asked a question that gives something away, please post again, editing it so that it's less give-awayey. Thanks.

Or at least put size 4 bold and tags around the spoiler, please.

And by the way, if Giles does turn into a vampire, don't tell me because that was just an example and I don't know if he really does.
Yabanjin

05-01-06, 09:46 PM
Sorry Watchdog,

I'm a big fan of the show and I would never intentionally spoil it for anyone.
Watchdog_of_Hades

05-01-06, 10:35 PM
Meh. It's fine. Did what you say spoil it? As I said, I didn't look too closely.
Lord Dracul

05-02-06, 05:21 AM
I don't recall Giles turning into a Vampire, but he does turn into a Demon for a short time. BUffy ends up stabbing him and then she sees his eyes and is all like, "Oh my God. Its Giles."
Insane Pixie

05-02-06, 09:54 AM
I don't recall Giles turning into a Vampire, but he does turn into a Demon for a short time. BUffy ends up stabbing him and then she sees his eyes and is all like, "Oh my God. Its Giles."

SPOILER. TAGS.

FOR THE LOVE OF GOD.

Or do GIVEAWAYthisGIVEAWAY.
Lord Dracul

05-02-06, 12:59 PM
If you decide to re-read what I posted, I put the spoiler inbetween GIVEAWAY tags. Hence the
Insane Pixie

05-02-06, 05:14 PM
If you decide to re-read what I posted, I put the spoiler inbetween GIVEAWAY tags. Hence the


Yeah, but [giveaway] doesn't stand out very much, and I read the spoiler before I even realized what it was.
Watchdog_of_Hades

05-03-06, 07:27 PM
Yeah, by "size 4" I meant, put {SIZE=4} and {/SIZE} tags around the giveaway tags, so when you're typing your post you'll see...

{SIZE=4}{/SIZE}Giles turns into a demon.{SIZE=4}{/SIZE}

To keep the boards from making things big, I turned the [ and ] things into { and } things. Or, at the top of the "new post" bar, beneath the title thing, there's a [Size] option. Click on the down arrow, then click 4, then type [GIVEAWAY].

And I specifically said I didn't know, so don't tell me if he does. Oh well. Just don't do it again.
Watchdog_of_Hades

05-06-06, 10:23 AM
Okay. For this one question, I revoke the "no spoilers rule." You know that episode with Acathla? The demon who'll swallow the entire world and send it to hell? Well. You know howGiveaway. Serious. If you have any intention of ever watching the Buffy the Vampire Slayer TV series, don't click the next spoiler.Angel dies to close the portal? Well... is he dead forever? I mean, does he come back? I must know!
Khael

05-06-06, 11:36 AM
Okay. For this one question, I revoke the "no spoilers rule." You know that episode with Acathla? The demon who'll swallow the entire world and send it to hell? Well. You know howGiveaway. Serious. If you have any intention of ever watching the Buffy the Vampire Slayer TV series, don't click the next spoiler.Angel dies to close the portal? Well... is he dead forever? I mean, does he come back? I must know!

He comes back, complete with his soul, but not before suffering torment in hell.
Th_Ar_Al

05-06-06, 12:06 PM
Hey, how about fred? My favorite character ever \o/\o/\o/
Watchdog_of_Hades

05-06-06, 01:25 PM
Two things: who's Fred and THANK YOU KHAEL ALTHOUGH I GUESS THIS HAPPINESS COMES FROM THE FACT THAT YOUR ANSWER IS WHAT I WANTED TO HEAR MOSTLY THANK YOU THANK :bow: :bow: :bow:
Lord Dracul

05-07-06, 09:08 AM
Fred was in Angel, not Buffy.
Watchdog_of_Hades

05-07-06, 11:45 AM
Moloch the Corruptor
Medium Outsider (Evil)
Hit dice: 30d8+300+30 (465 hp)
Initiative: +11
Speed: 40 ft.
Armor Class: 39 (+7 dex, +22 natural), touch 17, flat-footed 32
Base Attack/Grapple: +30/+42
Attack: Claw +42 melee (2d6+12)
Full attack: 2 claws +42 melee (2d6+12) and bite +40 melee (3d6+12) and gore +40 melee (3d6+12)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hypnotize, pounce
Special Qualities: Outsider traits, DR 20/piercing and adamantine, regeneration 15, SR 32
Saves: Fort +27, Ref +24, Will +25
Abilities: Str 35, Dex 25, Con 31, Int 23, Wis 27, Cha 25
Skills: Bluff +40, too lazy for the rest.
Feats: Improved initiative, Improved toughness, Improved natural attack (claw), Improved natural attack (bite), Improved natural attack (gore), Multiattack
Environment: The Material Plane
Organization: Unique
Challenge Rating: 25?
Treasure: None
Alignment: Neutral evil
Advancement: -
Level Adjustment: -

Before you stands a humanoid creature with rough-looking greenish skin, finely dressed and with horns jutting forward from its temples on either side of its fiery red eyes.

Watch. Buffy. The. Vampire. Slayer.

Combat
If faced with multiple foes, Moloch zealously charges into battle, making a full attack against the first opponent to come to hand, slaughtering it, and moving on. If just one enemy confronts him, he will hypnotize it and break its neck.
Hypnotize (Su): As a full-round action that provokes attacks of opportunity, Moloch can hypnotize an enemy. By locking gazes with it and speaking soothingly, he forces his victim to make a Will save (DC 32) or be held in place, unable to make any actions until Moloch makes an attack. Moloch will usually walk calmly over to the creature. put his hand on its head, and break its neck. This makes an opponent require a DC 49 (It's plus double STR mod) Fortitude save to live. Even if the enemy somehow makes it, it takes 6d6+36 damage and is unable to move anything below its neck.
Pounce (Ex): With superhuman speed, Moloch can make a charge and full attack in the same round.
Regeneration (Ex): Moloch takes normal damage from good and holy weapons. He can regrow a limb in 1d3 minutes or reattach it instantly by holding it to the stump.
Outsider Traits: Moloch cannot be raised or resurrected by anything but a Limited Wish, Wish, or Miracle.

Should I make a ritual spell for... nah. This is monsters, not "in general."
Khael

05-07-06, 02:16 PM
I'm not sure about your Acathla. It has the right idea, but the details don't seem right:

By rights I reckon Acathla should either be more of an artifact/magical event (covered in DMG 2), or you give the stats for Acathla as the demon of Buffy legend, who was killed in mortal combat by a knight. Hardly those sort of stats if a knight's strength was needed to kill him, as opposed to the local village mob...

Also if memory serves, Acathla 'swallow' is not him swallowing anything, but he 'is' a portal straight to Hell, and the only way to close him is his own death (as the knight carried out) or the swallowing of whoever reopened his portal as buffy did, when she stabbed Angelus, pushing him into the portal (which is why he didn't turn to dust, he wasn't 'dead'.)

Hence he'd be better off as a artifact/magical event rather than a creature.
Watchdog_of_Hades

05-07-06, 04:01 PM
Oh. I don't have the DMG2. I'll just edit it soon to change who it is. And his body didn't look too diced up, so I just assumed it was the one shoulder-stab that took him down.
Khael

05-07-06, 04:49 PM
Oh. I don't have the DMG2. I'll just edit it soon to change who it is. And his body didn't look too diced up, so I just assumed it was the one shoulder-stab that took him down.

True, abuot the amonut of damage shown, but remember Buffy runs on general fantasy lines, where the villains only suffers real damage to the killing blow and is nign-indestructible outside of that.... And I'm guessing it was a stab to the heart...

But going by the magical events thing, if you use that, you need to go along these lines:

Catalyst (removing the sword)
Reagent (Acathla himself)
Effect (self-expanding portal to hell)
Way to stop (drop the opener into the portal/'kill' them)
knowledge checks needed to find out about the ritual involved.
Watchdog_of_Hades

05-07-06, 06:56 PM
Hmmmm... I'm afraid of infringing on copyright, giving out that much information. I'll pass.
Raymond_Luxury_Yacht

05-07-06, 08:30 PM
Hey, how about fred? My favorite character ever \o/\o/\o/
She dies.
Watchdog_of_Hades

05-09-06, 07:03 PM
:bump:
:bump: :bump:
:bump: :bump: :bump:
:bump: :bump: :bump: :bump:
Watchdog_of_Hades

05-20-06, 10:57 AM
BUMPSZROZ!!1!!11!ONEELEVEN!1!!LOLOMGROFL
Zarthrax

05-26-06, 02:46 PM
As a long time Whedonite, and fervent fan of the show (I'd have to be to buy all 7 Buffy DVD sets, the 5 Angel sets, Firefly, and Serenity!), I can tell you for a fact you misspelled Bezoar in the first post.

Bezoar, not Bazor.

Otherwise, good job on converting everyone!
Watchdog_of_Hades

05-26-06, 07:04 PM
And here I was, thinking that I was the only person in the world who'd seen Firefly and Serenity...

With the spelling thing:
(pertaining to last misspelling complaint)

Dictionary.com definitions:

A hard indigestible mass of material, such as hair, vegetable fibers, or fruits, found in the stomachs or intestines of animals, especially ruminants, and humans. It was formerly considered to be an antidote to poisons and to possess magic properties.

A hard indigestible mass of material, such as hair, vegetable fibers, or the seeds and skins of fruits, formed in the alimentary canal.

any of various calculi found in the gastrointestinal organs especially of ruminants called also bezoar stone

If I have a choice between calling the monsters something other than what they are and calling them masses of indigestible material, I'll take the former.