Caspith Puff Ball [Archive] - Wizards Community

Post/Author/DateTimePost
BarrokTheBlack

11-28-04, 04:17 AM
you start designing monster - and you just cant stop..

Caspith Puff Ball
Type: Small Plant
Hit Die: 1/4d8
Initiative: -2 (-2 Dex)
Speed: 0
AC: 8 (-2 Dex)
Attacks: n/a
Damage: n/a
Face/Reach: 2'*2'/ n/a
Special Attacks: Poison Explosion
Special Qualities:
Saves: Fort +2 Ref -2 Will 0
Abilities: Str 10 Dex 6 Con 12 Int - Wis - Cha 10
Skills:
Feats:
Climate/Terrain: Any/Subterranean
Organisation: growth (2-8)
Challenge: 1
Treasure: None
Alignment: Always Neutral
Advancement: n/a

Patches of this small 2'r puffball glow in the Underdark, lighting pathways for all the denizens. All know not to get too close to them though.

Combat
Puffballs are incapable of actual combat, however, when a creature gets within 5' of one, it explodes.

Poison Explosion: The Puffball explosion causes 3d6 points of force damage + poison to all in a 10'r.
Poison: (Fort Save DC 16) Initial damage 1d6 Str, secondary damage--sleep for 1d6 hours.
Mithral Icesilver

11-28-04, 10:52 AM
Just one nitpick:
Ability scores. If it doesn't move, it doesn't have a Str or Dex score. If it counts as a creature, it has a Wis score. If it doesn't have a Wis score, it doesn't have a Cha score, and it's not a creature, it's an object.
Other than that, good, although maybe it should wait to be touched before it explodes.