CatoptrophobiaaibohportpotaC [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

11-15-05, 11:34 PM
Shattered

You walk to you mirror and inspect yourself, straightening your clothing. Suddenly a dribble of crimson runs down, which is soon joined by another, and another. Soon the entire mirror runs red and a figure steps out, its body covered in jagged glass...

Medium Undead
Hit Dice: 6d12+3 (39 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 21 (+3 dex, +8 natural), flat-footed 18, touch 13
Base Attack/Grapple: +3/+4
Attack: Claw +7 melee (1d8+1 plus wounding)
Full attack: 2 claws +7 melee (1d8+1 plus wounding)
Space/Reach: 5 ft./5 ft.
Special Attacks: Immproved grab, shard spray, shatter
Special Qualities: Darkvision 60 ft., immunity to piercing and slashing, mirror jump, razor edge, reflective self, undead qualities
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 12, Dex 17, Con -, Int 14, Wis 11, Cha 18
Skills: Climb +10, Jump +10, Knowledge (the planes) +11, Listen +9, Search +11, Spot +9
Feats: Power attack, toughness(B), weapon finesse, weapon focus (claw)
Environment: Any
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Chaotic Evil
Advancement: 7-12 HD (Medium)
Level Adjustment: --

The first Shattered was a wizard who devoted his life to searching for the elusive plane of mirrors, which earned much ridicule and concern from those that knew him. From his childhood he had been fearful of mirrors after watching his mother pulled into one as a Nerra kidnapper stole her away. None believed him and he grew up paranoid and filled with a thirst to prove of a realm within the mirror. This led him to the ways of the arcane and after decades of study he produced a spell that would allow him to put to rest his claims. In front of a gathering of skeptical mages he stepped within a large, full-sized mirror and disapeared into the rippling surface.

Once within he went in search of information from his mother and after much searching found her not aged a day within a great reflective palace. She was cut down as they tried to escape by a Kalareem and the wizard let out a scream of anguish that when fueled by his arcane might caused his nearby mirror self to shatter. He was slain instantly as the shards filled his body, but something strange and unexplainable happened. As he and the remains of his exact opposite simultaneously perished his very life force was reversed. He rose, a terrible sight, and quickly dived back through the next nearby mirror to appear in front of his colleagues. The last thing they saw were shards of glass flying out to meet them...

Shattered appear much as they did in life, excepting the fact that they are punctured all about their body with shards of red-streaked glass. There is no blood however, though the shredded rags of former clothing appear soaked with the substance. Their faces are set into a rigid richtus of pain so intense that it has become numbness.

Shattered speak whatever language they did in life.

Combat:
Shattered often stalk victims while within the plane of mirrors, coming out upon their victims and grabbing them. They then attempt to turn them towards the mirror and cause it to shatter explosively. If this fails to kill them they resort to their claw attacks and shard spray.

Improved Grab (Ex): To use this ability, a shattered must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Mirror Jump (Su):
Shattered can move through mirrored and reflective surfaces at will. This effect is similiar to shadow walk, but the shattered travels along the Plane of Mirrors. As a standard action, the shattered must touch a mirror or other highly reflective surface. The shattered then exits from another mirror that is no farther than 1 mile away.
If a shattered touches a regular mirror, the mirror jump happens automatically. A shattered cab also touch a highly reflective surface, such as a polished metal shield or armor. This surface must be clear glass, a still pool of water, or shiny metal. There is a 30% chance the the surface is reflective enough for the shattered to make the mirror jump. However, a shattered can only enter a nonmirrored surface--it can return only through a normal mirror.
If another mirror is not within the range of the mirror jump, the shattered must wander the plane of mirrors and exit through another random mirror portal.

Razor Edge (Ex):
A shattered's shards makes it particularly painful to hold, automatically dealing 1d4 piercing damage per round to opponents who successfully grapple the shattered or is grappled by the shattered in turn. It also gains a +8 bonus to escape artist checks to escape rope binds.

Reflective Self (Su):
Any spells or powers dealing with light aimed at a shattered have a 50% chance to be reflected harmlessly by its glass-covered surface. They take a -4 penalty on hide checks however in lit areas.

Shard Spray (Su):
Once a day a shattered's imbedded glass can shoot out in a 20 foot radius that flays flesh and causes massive lacerations. The spray inflicts 6d4 damage (DC 16 reflex save halves).
In addition, a wound resulting deom a shattered's shard spray bleeds for an additional 2 points of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 4 points of damage per round, and so on). The bleeding can be stopped only by a successful Heal check (DC 10) or the application of any cure spell or other healing spell.
A victim killed by the shard spray rises up as a shattered that remains under control of the original shattered for 1d8 rounds before its frenzied nature renders it uncontrollable.
The save DC is dexterity based.

Shatter (Su):
As a free action a shattered can cause glass objects and creatures within 60 feet to shatter as the spell. Affected objects spew out in a 10 foot cone that deals damage depending on their size (below). The shattered can control the direction of the cone if the glass object points in more than one direction (as opposed to a mirror which faces only one way).

Tiny - 1d4
Small - 1d6
Medium - 1d8
Large - 1d10
Huge - 2d6
Gargantuan - 4d6
Colossal - 4d10

Wounding (Ex):
A shattered's claw attacks are considered Wounding weapons, dealing 1 point of constitution damage with each successful attack.
The ShapeLess One

11-16-05, 02:34 AM
This is cool. It also fits the next encounter that I had set up. Good work, and keep up the good work.
mythSSK

11-16-05, 02:43 AM
It looks good, but... I have to ask... "CatoptrophobiaaibohportpotaC" ?

EDIT: DUH! Idiot am I. Catoptrophobia. Fear of mirrors. Reversed as if in a mirror. DUH, once again.
The Vorpal Tribble

11-16-05, 08:22 AM
Catoptrophobia. Fear of mirrors. Reversed as if in a mirror.
*gives mythSSK a :cookie: for piecing that together :tiphat: *
digoraccoon

11-16-05, 08:27 AM
EDIT: DUH! Idiot am I. Catoptrophobia. Fear of mirrors. Reversed as if in a mirror. DUH, once again.
Don't feel alone. Took me a minute to figure it out too. :)
Interesting encounter concept though.
Rinian2

11-16-05, 05:46 PM
Did you know that the fear of palindromes is aibohphobia?

That's just mean that is.
truepurple

11-16-05, 06:04 PM
She was cut down as they tried to escape by a Kalareem and the wizard let out a scream of anguish that when fueled by his arcane might caused his nearby mirror self to shatter.

Why did the wizard scream? What of the mom?

He rose, a terrible sight, and quickly divided back through the next nearby mirror to appear in front of his colleagues.

He quickly divided back? You mean dived?

Well I don't know that plane of reflections makes much sense to me. But it does make for a interesting way to move around. And I suppose within limits, magic doesn't need to make sense.

Also, not keen on most every undead being chaotic evil. Only undead that should be evil by default should be those without a soul. Since with a soul someone should have the choice to be who they were.(since a soul is the essense of who you are) Without a soul rather makes them neutral in alignment, *shrugs* Also, the motivation of killing people just because your a shattered is very thin if not nonexistant. Very B (or bigger moneyed) horror flick, and for the purpose of adding more danger and ... fear into a gaming session..it works. Otherwise, I don't think it does, but thats just my opinion.
The Vorpal Tribble

11-16-05, 06:41 PM
Why did the wizard scream?
Because his mother was cut down.


Well I don't know that plane of reflections makes much sense to me. But it does make for a interesting way to move around. And I suppose within limits, magic doesn't need to make sense.
Hey, its an official Wizard's location:

#1. Plane of Mirrors, page 204 of the Manual of the Planes.
#2. Nerrah (inhabitants of the PoM), page 127 of the 3.5 Fiend Folio
- Kalareem
- Sillit
- Varoot

However, a realm 'beyond the looking glass' has been a popular subject in stories for centuries if not longer.

Also, not keen on most every undead being chaotic evil. Only undead that should be evil by default should be those without a soul.
This fellow was probably lawful. Those who enter into the plane of mirrors produce a mirror self that is the complete opposite. He was bound with his opposite and doomed to an eternity of unbearable agony which together drove him mad, so he became chaotic. Now those who are his 'descendants' carry on that chaotic trait.

Also, 'most every undead' aren't anywhere close to being chaotic evil. It looks like they are pretty well balanced out between the evils with Ghosts not even having to be evil at all.

Allip - Neutral Evil
Bodak - Chaotic Evil
Devourer - Neutral Evil
Ghost - Any
Ghoul - Chaotic Evil
Lich - Any Evil
Mohrg - Chaotic Evil
Mummy - Lawful Evil
Nightshade - Chaotic Evil
Shadow - Chaotic Evil
Skeleton - Neutral Evil
Spectre - Lawful Evil
Vampire - Any Evil
Vampire Spawn - Any Evil
Wight - Lawful Evil
Wraith - Lawful Evil
Zombie - Neutral Evil


Also, the motivation of killing people just because your a shattered is very thin if not nonexistant.
It wants to convert creatures into things like itself (only way it can reproduce as it were), and quite likely also has a masochistic streak.


-=-=-=-=-

Feel free to say you don't like the critter just 'cuz. That I got no problem with. These strange reasonings however... :rolleyes:
truepurple

11-16-05, 06:59 PM
Sorry, "also, not keen on most every undead being evil." Didn't mean to put chaotic in there.

That I was speaking to the evil portion of it should have been evident by the rest of what I said.

Also I see no reason why it would want to reproduce or why it would have a masochistic streak. (or what killing has to do with masochism)

As far as, where would more come from. Well others who have died violent deaths in the mirror realm I suppose. They just wouldn't be common. Which would make sense since most games wouldn't have them (since you just thought it up) And if they were able to go through mirrors and attack & convert anyone, there would be hordes of them.