Cave Monster [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

04-10-04, 11:27 PM
Here's a critter I came up with while I was on a tour of a cave in Mexico this spring break. Enjoy!

Crystal Beast (also called cave beast, crystal monster, etc.)
Medium Elemental(Earth)
HD:6d8+12(39hp)
Initiative:+3
Speed: 20ft, burrow10ft
AC:17 (+8natural,-1dex)
Attacks: 2 claws+9 melee, bite+7 melee
Damage: claw1d6+5 (slashing, crit 18-20/x2) bite 1d10+2 plus disease
Face/Reach:5ft by 5ft/5ft
Special Attacks: Breath weapon, psionics, photonic illusions, disease, lazer strike
Special Qualities: elemental traits, darkvision 60ft, independent soul, DR5/peircing, DR10/+2, PR12, electricity immunity, sonic vulnerability, fast healing 2, refract light, touch vulnerability, light screen
Saves: Fort+7,Ref+1,Will+4
Abilities:Str20,Dex9,Con15,Int6,Wis15,Ch a6
Skills:Spot+3,Listen+2,Concentration+6
Feats: Improved Initiative, multiattack, ability focus(breath weapon)
____________________________________
Environment: Any underground
Organization: Solitary
CR: 5
Treasure: Gems only
Alignment: Any
Advancement: 7-10hd(medium), 11-18hd(large)

Crystal beasts, as the name implies, are made of crystals. They have a widish, bipedal body with two long sharp slashing crystals for claws and a wide mouth of jagged crystal teeth. Pointy, long crystals at an angle line the back like scales and spines on an iguana.

Crystal beasts search from the deepest pits of the underdark to the edges of caves where sunlight filters in for the silicates and hardwaters on which they feed. They use their powerful light-abilities to fend of other denizens of the subterranian world who fear the light and suffer in its presence.

Combat:

Breath Weapon(su): 30ft Cone of light, 4d8, creaturs within are dazzled for 1 minute (creatures with light sensitivity are blinded and those with low-light vision also recieve a -1 penalty to AC). This does double damage against undead and fungi, quadruple for vampires and other creatures with daylight powerlessness or that are destroyed by contact with sunlight. A reflex save dc:19 halves the damage and negates the dazzling/blinding.

Psionics(pi): 3/day: daylight(as the spell of the same name, metacreative, level 2), exploding gem (http://www.wizards.com/default.asp?x=dnd/pse/20021122a), telekinesis, burning ray; once per day: whitfire, see invisibility; at will detect psionics, detect gems, far hand, finger of fire, and missive. Manifester level 7
Psionic Defenses: All
Psionic attacks: None

Photonic illusions(ex): A crystal beast can take a full round to create one of these effects and can only generate one once every 1d4 minutes. save dc:15 where applicable
Mirror Image: Lasts 1d12 rounds, creates 2 duplicates
Rainbow pattern: Lasts 2d6+2 rounds
Color Spray: Takes only a move action

Disease(pi,su): Contracted by bite, initial save dc:15, incubation 1d4 rounds, save dc:16, damage 1d6str, and 1d4 con. The infected creature gains the ability to use the psionic powers inkling and missive once per day, once they reach 1/2 strength or less they can use combat precognition and far hand once per day, at zero strength they are transformed into a crystalline statue (reversed by flesh to stone) and gain the powers far hand and far punch at will, plus inertial armor and firefall twice a day and the psionic ability to telepathically communicate with any sentient creature within 100ft that has a language. This disease is characterized by sharp sudden headaches and a growth of crystalic formations on the skin.

Lazer strike(ex): When the claw of a crystal beast drives deep into opaque flesh (IE on a critical hit) the natural bioluminescence is relfected back and intensified until it reaches a level where it sears away the victim, dealing 1d8 light damage.

Independent soul: Unlike other elementals, a crystal beast's spirit has a distinct point of seperation from its physical body and it can be ressurected or raised.

Refract light(ex): A light-based spell or attack directed at a crystal beast (such as searing light or a lantern archon's light rays) is transformed into a photonic illusion of equal duration (except color spray is always instantaneous).

Natural Acidic Vulnerability(ex): The acids and oils secreted by a partially hairless mammal's skin (IE: humans, elves, dwarves, anybody with hair on their head but not all over their body) are harmful to crystal formations, and the crystal beast is no exception. An unarmed strike (or striking such a creature with its natural weapons) from a humanoid, giant, or monstrous humanoid (other than reptilians) deals 1 point of acid damage to it and negates its fast healing for 1 hour. Crystal beasts have learned this and prefer to try to attack such beings from a distance with its breath weapon and psionic powers.

Light screen(su): As a full-round action a crystal beast can create a sheild of bright energy in front of itself. This grants them 1/4th concealment, a +3 deflection bonus to AC against ranged touch attacks, it repels all spells and psionic powers of 2nd level or less, but using its breath weapon, photonic illusion, or any ray-based attack or ranged touch attack breaks it.
R.M.G.C.L.F.

04-11-04, 06:50 PM
:bump:
R.M.G.C.L.F.

04-12-04, 06:57 PM
bump
R.M.G.C.L.F.

04-28-04, 06:33 PM
bump :bigeyes:
R.M.G.C.L.F.

05-24-04, 08:14 PM
*cries*
Lilith's Dark Shadow

05-24-04, 08:26 PM
well i like it ^_^
R.M.G.C.L.F.

05-24-04, 08:27 PM
Yay! Response!
R.M.G.C.L.F.

03-24-05, 03:53 PM
bumpeh
Quarterstaff

03-24-05, 07:00 PM
once again i say what i always do i love it BRILLIANT
R.M.G.C.L.F.

04-29-06, 01:29 AM
thank you u_u