| Post/Author/DateTime | Post |
|---|---|
| Atsettam07-09-07, 12:30 AM | I am interested in adding Chocobos to my campaign, but I require some assistance in doing so. Aside from the version that appears in Dragon Magazine, I have come across two other Chocobo statistics. The Dragon Magazine version will be called Version 1 Chocobo Large Magical Beast Hit Dice: 3d10+6 (22 hp) Initiative: +2 Speed: 40ft. (8 squares) Armor Class: 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +3/+10 Attack: Peck +6 melee (1d6+4) Full Attack: Peck +6 melee (1d6+4) Space/Reach: 5 ft./ 5 ft. Special Attacks: Chocobo kick Special Qualities: Darkvision, low-light vision Saves: Fort +5 Ref +5, Will +1 Abilities: Str 16, Dex 15, Con 14, Int 3, Wis 11, Cha 7 Skills: Listen +3, Spot +3 Feats: Endurance, Run Environment: Any land Organization: Solitary, pack (1-5), herd (4-12) or domesticated Challenge Rating: 1 Advancement: 4-9HD (Large) Level Adjustment: — These friendly yellow-feathered birds resemble ostriches somewhat, but are tougher and have larger heads. They are easily trained as mounts, and are used similarly to horses. Chocobos do not speak a language, although they may understand the language of their trainer. Chocobo kick (Ex): If the chocobo charges, he may make a slam attack dealing 2d4+3 damage. If it hits, the chocobo can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the chocobo. Variant Chocobos Different versions of the chocobo can be made, based on the chocobos games where they have various special abilities. For example, to create an FFV Black Chocobo, simply give the standard chocobo a fly speed of 40ft (clumsy). To create chocobos with abilities such as Choco Cure, give them comparable spell-like abilities (such as cure moderate wounds 3/day), noting that significantly powerful abilities should increase the creature’s challenge rating. To create an FFVI Golden Chocobo, advance a chocobo to maximum HD and give it permanent spider climb and water walk abilities. Found Here (http://d20.jonnydigital.com/2005/12/final-fantasy-chocobo) Chocobo Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 60 ft. (12 squares) Armor Class: 13 (-1 size, +2 dex, +2 natural) Base Attack/Grapple: +2/+9 Attack: Claw +4 melee (1d6+4) Full Attack: 2 Claws +4 melee (1d6+4), and Bite -1 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Special Qualities: Low-light Vision, Scent Saves: Fort +6, Ref +5, Will +2 Abilities: Str 18, Dex 14, Con 17, Int 2, Wis 13, Cha 9 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Any Plains Organization: Solitary, Pair, Herd (3-10) Challenge Rating: 1 Treasure: None Alignment: Always Neutral Advancement: 4-6 HD (Large), 7-10 HD (Huge) Level Adjustment: - Created by Grug the Just Found in the Archive I have three questions* Do Version 2 and 3 contain any errors? Are Version 2 and 3 unbalanced compared to other creatures and mounts? Which is the most balanced? *The preceding three questions also apply to Version 1 if the poster is willing or able to view it. Thank you. :) |
| JLaurHughes07-09-07, 02:00 AM | I would say Ver 2 is fairly accutate, however there is one error, it should be Space/Reach 10ft./5ft. |
| Meep32607-09-07, 02:03 AM | I put them in my campaign as a 'joke' used the same stats as the Axebeak found in Arms & Equipment Guide. |
| Atsettam07-09-07, 05:29 PM | :bump: |
| Lawlicron07-09-07, 05:41 PM | Well, version 1 is the most balanced. Seeing as how it was printed in Dragon. Whats wrong with it? |
| Atsettam07-09-07, 05:56 PM | Well, version 1 is the most balanced. Seeing as how it was printed in Dragon. Whats wrong with it? Not all material that appeared in Dragon was balanced. I do not own the issue that Version 1 is in. I do not want to buy it if Version 2 or 3 is better. |
| Lawlicron07-09-07, 11:59 PM | Not all material that appeared in Dragon was balanced. I do not own the issue that Version 1 is in. I do not want to buy it if Version 2 or 3 is better. Dragon magazine balanced their stuff better than WotC balanced the core 3.5 rules. I'd spring for the issue of Dragon, personally. But what do you mean by 'better'? |
| Aryxbez07-12-07, 03:58 AM | Chocobo Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +2 Speed: 60 ft. (12 squares) Armor Class: 13 (-1 size, +2 dex, +2 natural) Base Attack/Grapple: +2/+9 Attack: Claw +4 melee (1d6+4) Full Attack: 2 Claws +4 melee (1d6+4), and Bite -1 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Special Qualities: Low-light Vision, Scent Saves: Fort +6, Ref +5, Will +2 Abilities: Str 18, Dex 14, Con 17, Int 2, Wis 13, Cha 9 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Any Plains Organization: Solitary, Pair, Herd (3-10) Challenge Rating: 1 Treasure: None Alignment: Always Neutral Advancement: 4-6 HD (Large), 7-10 HD (Huge) Level Adjustment: - I believe this might be the chocobo that I have been looking for. As I had once found a chocobo in the archive like area. It gave them an ability where their distance when charging, was dramatically increased. To the point where I believe they had the potential to run at 1000ft a round. Anyway, I had also added an ability where they could as many peck(Bite) attacks as their bab would allow, and had their claw/Bite both start as 1d8. |
| A_Holy_Cleric07-12-07, 05:28 PM | I think this is a great representation of a Chocobos' stats. |