Christmas Constructs [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

12-23-04, 11:49 PM
Gingerbread Man
Medium Construct
HD:4d10+3(25hp)
Init:+2
Speed:30ft
AC:15(+2dex,+3natural)
BAB/Grapple:+3/+5
Attack: Slam+5 melee (1d6+2 plus heat)
Full Attack: 2 slams +5 melee (1d6+2 plus heat), or candy cane+5 melee (1d12+3 plus trip)
Face/Reach:5ft/5ft (candy cane 10ft reach)
Special Attacks: Heat, Trip
Special Qualities: Scent of cinnamon, crumble, electricity and cold resistance 5, mindless, SR5
Saves:Fort+1,Ref+3,Will+2
Abilities:Str15,Dex14,Con-,Int-,Wis13,Cha12
Skills: None
Feats: Toughness
_____________________
Environment: Any Land
Organization: Any
CR:2
Alignment: Always Neutral
Treasure: 1 gingerbread man and 1 candy cane (magically shrinks and reforms when defeated)
Advancement: 5-9hd(medium), 10-18hd(large), 19-27hd(huge), 28-32(gargantuan)

Gingerbread men resemble 6 foot tall cookies bearing that name, weilding massive candy canes.

Gingerbread men are mindless but possess common sense and personality that allows them to take commands for their true meaning and employ common sense.

Combat:

Heat(ex): Creatures hit by a gingerbread man's slam attack take 1d4 fire subdual damage. Creatures touching a gingerbread or making a natural attack or unarmed strike against them man takes 1 fire subdual. Creatures with the cold subtype take lethal damage instead.

Trip: A gingerbread man that hits with a candy cane can make an attempt to trip as a free action with a +2 circumstantial bonus.

Scent of Cinnamon(su): Creatures with the fire subtype within 60ft of a gingerbread man gain a +1 morale bonus to attacks and fortitude saves. Fire spells get a +1 bonus to DC and caster level.

Crumble(ex): A gingerbread hand hit by a bludgeoning attack must make a fortitude save dc:15 or take double damage from it. A bucket of water (treat as a range touch attack with a 10ft range) deals 1d8 acid damage to them.



Gift Golem
Meidum Construct
HD:2d10+3(14hp)
Init:+0
Speed:20ft
AC:14(+4 natural)
BAB/Grapple:+1/+2
Attack: Slam+2 (1d6+1 plus label)
Full Attack: 2 slams+2 melee(1d6+1 plus label), or +1 present ranged (20ft range, 10ft range increment) (1d4 plus explosion)
Face/Reach:5ft/5ft
Special Attacks: explosion, label, giftwrap, berserk, spell-like abilities, final gift
Special Qualities: SR12, Fire and electric resistance 5, spell vulnerability
Saves: Fort+0,Ref+0,Will+0
Abilities:Str13,Dex10,Con-,Int4,Wis11,Cha11
Skills:Listen+3, Spot+2
Feats: Toughness
___________________
Environment: Any Land or Underground
Organization: Any
CR:1
Alignment: Usually neutral
Treasure: Final Gift
Advancement: 3hd(medium)

A gift golem is a vaguely humanoid conglomeration of presents, decorative ceramics, wrapping paper, ribbons, colored ornaments, boxes, and tree limbs. The feet are large packages, the head is a clay pot with a gift on either side, the hands are label-makers attached to boxes, and two glowing white candles that give off no heat or smoke serve as its eyes.

A gift golem is an artifical creation with the essence of a small earth elemental trapped inside it, bound to the will of its creator.

Combat:

Explosion(su): Upon hitting the gift golem's present explodes in a firey burst dealing 1d12 fire damage to all within 10ft, reflex save dc:11 for half. A gift golem cannot use this ability two rounds in a row.

Label(su): A creature or object hit by a gift golem's slam attack must make a fortitude save dc:11 or have a runic label magically stamped onto them. A gift golem gains a +1 synergy bonus to attack and damage rolls against labeled creatures and objects.

Giftwrap(su): 3 times per day, a gift golem can cause a large box accompanied by ribbons and wrapping paper to rise forth and engulf a labeled creature unless it makes a successful reflex save dc:15 (+2 racial bonus to dc, +2 synergy bonus to dc). A gift-wrapped creature cannot cast spells with verbal components or move about. Somebody can open the package as a standard action. The person may try to break out with a strength check dc:17 as a full-round action or by dealing 12 points of damage to the box.

Berserk: Whenever a gift golem enters combat, there is a 3% chance the elemental spirit will regain control and recklessly smash about in primitive anger, most likely turning on its creator. The creator can make a command in an authoritative voice to try to regain control with an opposed charisma check, but may only do so once per day.

Spell-like abilities(sp): Once per day summon monster I, dancing lights, , caster level 2, dc charisma based.

Spell Vulnerability(su): Arcane mark and [url=http://boards1.wizards.com/showthread.php?t=133482]Party Cracker (]Party Cracker[/url) bypass a gift golem's spell resistance. A party cracker spell cast on it heals 1d4hp (including its own spell-like ability), and arcane mark forces it to make a will save or be treated as stunned for 1d4 rounds.

Final Gift(su): When destroyed (if under control at the time), the elemental spirit thanks its liberators by gathering together the last bit of magical energy to summon a present for each of them. The total value of the presents should be roughly equal to the appropriate encounter treasure value listed in the DMG, but the items should each be things desirable to the creature's defeaters. Listed below are some example presents for the iconic party.
Krusk: Masterwork great-axe with the orcish work for "smash" engraved on its blade
Devis: Golden mastework harp
Jozan: A pearl of power 1
Vadania: a weeks worth of food for her animal companion and some goodberries
Tordek: A masterwork sheild with his family symbol carved on it
Ember: A shirt
Alhandra: A masterwork item with "I smite you in the name of (her diety)" engraved on the blade
Soveliss: A +1 arrow
Lidda: A bag of gold coins
Hennet: A pair of pants that don't take 2 hours to unbuckle
Mailee: A calorie-enriched cheesecake with whipped cream and sugar on it
Nebin: A scroll of disguise self
Buddha the DM

12-24-04, 09:02 AM
Constructs have 20 bonus hp at Medium size.
R.M.G.C.L.F.

12-24-04, 11:10 AM
Well then I guess I'll have to ignore the 3.5 rule for contstructs and bonus hp, because if I didn't mine would become overpowered, and christmas would be ruined.
Buddha the DM

12-24-04, 01:06 PM
um ok.. then no one will probably use them..
The Vorpal Tribble

12-24-04, 01:32 PM
Bah, humbug!
Shadowfoot

12-24-04, 02:43 PM
:rolleyes:
obrysii

12-24-04, 03:19 PM
um ok.. then no one will probably use them..

Just like when in 3.0, no one used constructs then, either, right?
Macgyver

12-24-04, 03:23 PM
Awesome, well concieved monsters. :tiphat: Good job.
Buddha the DM

12-24-04, 04:33 PM
3.0 Medium Construct Bonus HP: +10
3.5 Medium Construct Bonus HP: +20

There you go.

Also, I haven't had a dog in a long time, probably 15 or more, so that kicking the puppy comment was uncalled for.
obrysii

12-24-04, 04:43 PM
3.0 Medium Construct Bonus HP: +10
3.5 Medium Construct Bonus HP: +20

3.0 Constructs did not have HP bonuses.
R.M.G.C.L.F.

12-24-04, 04:44 PM
Just like when in 3.0, no one used constructs then, either, right?
Thanks for coming to my creature's defense. :)
R.M.G.C.L.F.

12-24-04, 04:45 PM
Now that's the Christmas spirit!

Buddha got a new puppy for Christmas, then kicked it.
That would be considered flaming.
He attacked the creatures, not me.
R.M.G.C.L.F.

12-24-04, 05:05 PM
Besides, they're christmas-themed, semi-humorous and light-hearted creatures anyway so I don't think many people will care about the lack of 3.5 bonus hp.
Shadowfoot

12-24-04, 06:48 PM
That would be considered flaming.
He attacked the creatures, not me.

Then feel free to report me. For coming to your defense. On Christmas Eve. :rolleyes:

Next time someone treats someone dismissively and curtly, I'll just tacitly approve. Happy holidays.

And I apologize to Buddha. Never thought you'd take that comment seriously or personally.
Buddha the DM

12-24-04, 07:52 PM
3.0 Constructs did not have HP bonuses.

Ah crap... I was reading the Ooze table. I'm sorry.
R.M.G.C.L.F.

12-24-04, 11:32 PM
Then feel free to report me. For coming to your defense. On Christmas Eve. :rolleyes:

Next time someone treats someone dismissively and curtly, I'll just tacitly approve. Happy holidays.

And I apologize to Buddha. Never thought you'd take that comment seriously or personally.
I'm sorry. I didn't mean to offend you, I was just pointing it out and I didn't want to indirectly cause a flame war or anything. :(
L33tSpud

12-25-04, 01:51 AM
um ok.. then no one will probably use them..


UNTRUE! today i ran alil x-mas styled campaign for my group as a "gag" i made Santa into a Balor and had fun twisting things around, I liked these Constructs and used the Gingerbread men throughout my dungeon, P.S. im asuming they werent copy writed couse i dun feel like bein sued for this = P
Rinian2

12-25-04, 02:01 AM
Man o man, Gift Half-Golems would be the weirdest yet!

Very well done Read My Glowing Claw-Like Finger, but haven't you seen Shrek 2? The huge Gingerbread Man was truely scary. What with the Flaming Gumdrop Button Attack this Gingerbread Collosus was awesome.
R.M.G.C.L.F.

12-25-04, 11:57 AM
No, I haven't seen Shrek 2, but if you notice I made the gingerbread men with advancement going all the way to gargantuan with 32 hd.
R.M.G.C.L.F.

12-25-04, 12:24 PM
UNTRUE! today i ran alil x-mas styled campaign for my group as a "gag" i made Santa into a Balor and had fun twisting things around, I liked these Constructs and used the Gingerbread men throughout my dungeon, P.S. im asuming they werent copy writed couse i dun feel like bein sued for this = P
I wouldn't put them on the board if they were copyrighted.

I'm honored that you used them. :)
R.M.G.C.L.F.

12-09-05, 07:45 AM
Holiday bump
Rinian2

12-09-05, 07:48 AM
Very well done Read My Glowing Claw-Like Finger, but haven't you seen Shrek 2? The huge Gingerbread Man was truely scary. What with the Flaming Gumdrop Button Attack this Gingerbread Collosus was awesome.So ... have you seen Shrek 2 yet?
R.M.G.C.L.F.

12-09-05, 09:06 AM
No, and I don't intend to.
OamuTheMonk

12-09-05, 01:04 PM
No, and I don't intend to.

Good man.

Nothing really to add, but I loved the sample gift list, especially Hennet's.

Pants are always funny.
SilverFoxKnows

12-09-05, 04:40 PM
small/dimutive ooze
Hit Dice: bowl:1d10+3 (8hp) cup: 1/5 d10 (1hp)

Intiative: bowl: -5, cup: -4

Speed: bowl:10 ft., cup:30ft.

Armor Class: bowl:6 (-5 Dex, +1 Size) cup: 10 (+4 Size, -4 Dex)

Base Attack/Grapple: bowl:+0/ -4. cup: +0/ -16

Attack: bowl: splash +1 melee touch attack (d4 + 1pt. vile damage) cup: splash -1 melee touch attack (1pt. vile damage)

Full Attack: bowl: splash +1 melee touch attack (d4 + 1pt. vile damage) cup: splash -1 melee touch attack (1pt. vile damage)

Space/Reach: bowl: 5ft, cup: 2.5ft.

Special Attacks: Limited Suggestion, Nausea, Intoxication, vile damage

Special Qualities: Blindsight 60ft., Ooze traits

Saves: bowl: Fort +3, Ref -5, Will -5, cup: Fort -4, Ref -4, Will -5

Abilities: bowl: Str 10, Dex 1, Con 16, Int -, Wis 1, Cha 1

cup: Str 2, Dex 3, Con 3, Int -, Wis 1, Cha 1

Skills: -

Feats: -

Environment: Christmas Parties

Organization: solitary, groups of 2-4

Challenge Rating:2

Treasure: none

Alignment: Always neutral

Advancement: 2-4HD (Small)

Level Adjustment: -

Eggnog is the most common, and terrifying, of the Christmas Oozes. A bowl is normally two feet across, while a cup can be as small as 8oz. or as large as 16oz.

Limited Suggestion: A bowl can make use of two spell-like powers, at will. The first is "Drink me". Victims of the suggestion must succeed on a Fort save DC13 in order to put the foul concoction to their lips. Those who manage to force the grotesque fluid down must now make a second Fort save DC13. Those who fail become nauseous for 2-8 hours and take 1pt of vile damage. Those who succeed now suffer a circumstance penalty of -1 to Int, Wis and Cha, is one step closer to being intoxicated and takes 1pt of vile damage (these penalties stack). They also become the target of the second suggestion "Make more eggnog". This is the most insidious power as the second bowl will be stronger than the first (Fort DC goes up to 14, DC15 for the third bowl and so on).

A cup can use the same spell like abilities but can only use them once, where a bowl can use them at will. Saving against one cup does not protect against other cups or the bowl.
savant_warlord13

12-09-05, 04:44 PM
golems have magic immunity
R.M.G.C.L.F.

12-09-05, 06:52 PM
This creature is a lesser golem, like the wax golem, so it only has spell resistance.
R.M.G.C.L.F.

12-25-05, 12:14 PM
MERRRRRRY CHRISTMAS! :gift:
R.M.G.C.L.F.

12-19-06, 02:47 PM
Jingle bumps! :bump: :gift:
R.M.G.C.L.F.

12-24-06, 06:47 PM
Christmas eve bump