chupacabra (goatsucker) [Archive] - Wizards Community

Post/Author/DateTimePost
Bryn Elwes

08-23-05, 07:48 PM
Has anyone ever seen/made stats for a chupacabra? I'd like to introduce one in a game I will be DMing. It'll be the first monster I homebrew and I would like some input if anyone knows a good place to start.
The Vorpal Tribble

08-23-05, 08:15 PM
Supposedly there is a book out there with alot of these kinda critters, though not sure if it has the chupacabra. I tried my hand at it though a good long while ago:

Chupacabra

Small Monstrous Humanoid
Hit Dice: 2d8+2 (14 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 30 ft.
AC: 18 (+2 dex, +5 natural, +1 size), flat-footed 14, touch 13
BAB/Grapple: +2/+1 (+4 racial bonus)
Attack: Bite +6 melee (1d8-1)
Full Attacks: Bite +6 melee (1d8-1), 2 claws +4 melee (1d6-1)
Special Attacks: Blood Drain, Improved Grab, Pounce
Special Qualities: Camouflage, Cunning, Darkvision 60 ft., Low-light vision, Scent
Saves: Fort +1, Ref +5, Will +4
Abilities: Str 9, Dex 16, Con 12, Int 2, Wis 15, Cha 8
Skills: Balance +9, Climb +7, Hide +11, Listen +6, Move Silently +8, Spot +6, Survival +2*
Feats: Multiattack, Weapon Finesse(B)
Environment: Temporate or warm forest
Organization: Solitary or pair
CR: 3
Treasure: None
Alignment: Always Neutral
Advancement: --
Level Adjustment: --

This creature appears ferally humanoid, with a hunched, lithe body covered in thick, horny plates similiar to an armadillo's. Starting at the base of the neck and running down to the tailess rump are backward curving, boney spines about two fingers long, extending from each vertebrae of the creature's spine. The head is small and rounded with large jaws of edged teeth and four very long, pronounced canines jutting from the upper and lower lips. The slanted, albino-red eyes are nocturnally large and wild. Supporting the body are two thick, springy hindlegs with long, prehensile toes. The two arms are shorter and slightly thinner, with grasping fingers and retractible claws, which look to double as forelegs if needed.

An elusive beast of legend and lore, tales tell of how the chupacabra prowls the forests, some coming out at night when ahungered to feed on the blood of livestock and their keepers. But this is only when food runs scarce in the woods, where they will not hesitate to leap upon creatures many times their size.

They are quiet and wary beasts, few seeing them before they leap. They are almost always only seen while retreating from a recent feed, while sated and unhostile.

Combat:
A chupacabra prowls about the low branches of trees, searching for prey below. When it spots such prey it leaps down and latches onto its victim's neck with its powerful jaws and digs in with its claws. It then starts to tear into the throat, drawing blood upon which it feeds.

They only attack the unwary and alone, though if its prey is weak it will hazard to attack a small group of three or less, and only at night

Camouflage (Ex): A chupacabra's natural coloring give it a +4 bonus to hide checks.

Cunning (Ex): A chupacabra is never caught flat-footed.

Improved Grab (Ex): To use this ability, a Chupacabra must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use the Blood Drain ability.

Pounce (Ex): If a chupacabra charges a foe, it can make a full attack.

Blood Drain (Ex): A chupacabra drains blood for 1 point of Constitution damage each round it remains attached.

Skills:
A chupacabra gains a +4 racial bonus on Listen, Move Silently, and Spot checks and a +6 bonus on Balance checks. Chupacabra's use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks, and can always choose to take 10 on Climb checks, even if rushed or threatened.

*Chupacabra's have a +4 racial bonus on Survival checks when tracking by scent.