Classic DnD Monsters Undead: Goblins [Archive] - Wizards Community

Post/Author/DateTimePost
R.M.G.C.L.F.

04-14-06, 12:54 AM
(I use 3.0 DR, face/reach, and attack listing)
Dread Goblin
Small Undead
HD:1d12(6hp)
Initiative:+0
Speed: 30ft
AC:15(+1size,+2 natural, +2 leather armor)
BAB/Grapple:+0/-2
Attacks: Severed weapon+3 melee or +1 ranged, or claw +3 melee
Damage: claw 1d4+2 plus strength damage
Face/Reach: 5ft by 5ft/5ft
Special attacks: severed weapons, strength damage
Special Qualities: diet dependent, darkvision 90ft, light sensitivity, scent
Saves: Fort+0,Ref+0,Will+0
Abilities:Str15,Dex11,Con-,Int10,Wis7,Cha4
Skills: hide+6, listen+4, move silently+6, ride+1, spot+2 (+4 racial bonus to move silently and ride, +3 racial bonus to listen)
Feats: alertness
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Climate/Terrain: temperate plains
Organization: solitary, pair, or gang (4-9)
CR:1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: by character class

The dread goblin before you is an unsettling distortion of the common humanoid. Its lips are tattered and receeded to show irregular rows of sharp hooked teeth. Its former broad nose is worn to a pair of flared holes with a faint red sheen to them. The ears are exagerrated to the point where they bear more resemblance to bat-wings. The creatures eyes are widened and sunken to dark ovals with a glowing sulphurous mote of a pupil. The creature's skin is a worn leathery brown mottled with greyish patches. Most disturbing, it weilds a human leg as a crude club.

Dread goblins are goblins that managed to claw their way back to the living world, souls clumsily jammed back into their wretched clay to form a new maligned entity. They have all the memories of their former life, but they see the world through a dream-like haze. The main results of this altered state are that they tend to be more reclusive and solitary and lack the ability to properly judge risks.

Combat: Dread goblins are generally encountered in smaller groups than goblins. They possess the same tactical finesse of a living goblin, but their plans tend to implement less strength of numbers and defensive tactics and more tricks designed to weaken the enemy with fear and revulsion. A common ploy is to pick of one or two members of a humanoid company or settlement and then return in a direct attack armed with the component parts of the previous victim, with their head and other identifying features used as decorational objects.

Strength Damage(su): a creature hit by a dread goblin's claw attack automatically takes 1 point of temporary strength damage.

Severed Weapons(su): a dread goblin can, as a full-round action, turn a body part of a deceased medium-sized humanoid into a weapon. This weapon is mundane in nature, but all dread goblins and only dread goblins are proficient with these severed weapons. In another creature's hands they are treated as improvised weapons. Most of the older severed weapons are in some state of decay, so a creature struck by one must make a fortitude save dc:12 (strength-based dc) or contract filth fever. Unless otherwise specified, the weapons are medium-sized (two-handed small weapons in 3.5) and can be used as a thrown weapon with a range of 20ft. Below are some standard severed weapons and the base damage they inflict
Thigh Club 1d8 bludgeoning
Forarm Dagger 1d6(19-20/x2) peircing
Pelvic blade 2d4 slashing
Shoulder Blade (small/one-handed small weapon) 1d4 (19-20/x3) slashing (ranged only, 60ft range)
Skull Blunt Weapon-like Implement 1d6 (x3) bludgeoning (ranged only, 40ft range)
Spinal Whip (as whip but deals 1d4 subdual damage and works on creatures with natural armor or armor as normal)

Diet Dependent: dread goblins have diet dependent (entrails). See libris mortis for diet dependent effects.
VrecknidjX

04-14-06, 08:09 AM
It seems to me that automatically doing 2 Str damage on a hit is a little overpowered for a CR 1 monster. I can see why it would be a bad idea for the ability damage to be variable, but I think I'd go with 1 point myself.

Excellent critter though, especially the grizzly stuff about the body parts weapons.

Dave
pileobone

04-14-06, 11:22 AM
Very cool, I also like the corpse weapons a lot. I agree with Vreck on the 1 Str damage. Other than that looks balanced and most cool.
R.M.G.C.L.F.

04-14-06, 11:48 AM
Than you. :)

I fixed the strength damage.