| Post/Author/DateTime | Post |
|---|---|
| babysamurai05-10-05, 10:08 AM | What happened to the classic original Fey from 1st and 2nd edition, like: 1. Brownie 2. Buckawn 3. Atomie 4. Quickling (my favorite) 5. Killmoulis 6. Booka 7. Leprecaun 8. Korred I've converted them myself, but I was wondering if there was any official coverage? And if so where? Any feedback is mucho appreciated. |
| Scarlet Knight05-10-05, 11:39 AM | Now that gnomes have bard as their favored class, they seem a lot more like leprechauns to me. Just dress them in green and give them fiddles. |
| babysamurai05-10-05, 11:51 AM | Now that gnomes have bard as their favored class, they seem a lot more like leprechauns to me. Just dress them in green and give them fiddles. And a drinking problem (they are irish after all). |
| Shroomy05-10-05, 01:08 PM | I agree, they should be added back to the game. There are some 3.0 stats for the brownie and killmoulis online (I believe they are from an issue of Dragon . I wrote an adventure with a killmoulis in it for 3.5, it was an easy conversion. |
| CzarGarrett05-10-05, 01:12 PM | And a drinking problem (they are irish after all). I thought we figured out that Gnomes were Spanish? And I'd like to see a lot of those fey creatures back. Or some good conversions as done by one of us. |
| beejazz05-10-05, 01:58 PM | Meh. Old fey are overrated. There is a PDF manual for converting AD&D to 3.0 somewhere. I'm not sure if it was ever printed. I got it with an early 3.0 character generator. And gnomes are Jewish. |
| Cardinal Teplin05-10-05, 04:27 PM | I don't particularly miss them as encounters, since they were fairly samey. I do miss them as familiars though. Improved familiar gives a fairly restricted choice, so it would be nice to have them back in the game. |
| BelRex05-10-05, 04:53 PM | Well the brownie and the boggart were redone for Adventure Locales (http://www.wizards.com/default.asp?x=dnd/al/20041006a) Brownie Tiny Fey Hit Dice: 1/2 d6+2 (3 hp) Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 17 (+2 size, +5 Dex), touch 17, flat-footed 12 Base Attack/Grapple: +0/-11 Attack: Masterwork short sword +0 melee (1d3-3/19-20) or sling +7 ranged (1d2-3) Full Attack: Masterwork short sword +0 melee (1d3-3/19-20) or sling +7 ranged (1d3-3) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Calm animal, spell-like abilities Special Qualities: Darkvision 30 ft., evasion, hide in plain sight, low-light vision, uncanny dodge, wild empathy +8 (+4 magical beasts) Saves: Fort +2, Ref +7, Will +3 Abilities: Str 5, Dex 20, Con 14, Int 14, Wis 13, Cha 13 Skills: Balance+9, Climb +7, Craft (any one) +10, Diplomacy+4, Escape Artist +10, Handle Animal +3, Hide +17, Listen +6, Move Silently +8, Sense Motive +4, Spot +3, Tumble +8 Feats: Agile, Dodge[B] Environment: Temperate and warm forests and plains Organization: Solitary, pair, band (3-6), or company (7-16) Challenge Rating: 3 Treasure: 50% coins, 50% goods, standard items, plus masterwork short sword and masterwork artisan's tools Alignment: Usually lawful good Advancement: By character class Level Adjustment: +4 AND Boggart Small Fey (Shapechanger) Hit Dice: 6d6+12 (33 hp) Initiative: +7 Speed: 30 ft. (6 squares) Armor Class: 22 (+1 size, +7 Dex, +4 deflection), touch 22, flat-footed 15 Base Attack/Grapple: +3/-2 Attack: Shock +11 melee touch (2d6 electricity) Full Attack: Shock +11 melee touch (2d6 electricity) Space/Reach: 5 ft./5 ft. Special Attacks: Confusion, electrical bolt Special Qualities: Deflection, invisibility, immune to electricity, low-light vision, magic immunity, tongues, unstable form Saves: Fort +4, Ref +12, Will +8 Abilities: Str 9, Dex 25, Con 14, Int 15, Wis 16, Cha 16 Skills: Balance+20, Climb +8, Escape Artist +18, Hide +20, Jump +12, Listen +12, Move Silently +16, Tumble +20 Feats: Acrobatic, Agile, Weapon Finesse Environment: Temperate forests and marsh Organization: Solitary, pair, or band (3-6) Challenge Rating: 5 Treasure: 1/10 coins, 50% goods, 50% items Alignment: Usually chaotic evil Advancement: 7-12 HD (Small) Level Adjustment: -- I Hope that helps some. |
| beejazz05-11-05, 12:33 PM | Trudat on the familiars... as for the stats, is there any way you could describe to us what those special attacks and special qualities entries do? |