Classic Fey [Archive] - Wizards Community

Post/Author/DateTimePost
babysamurai

05-10-05, 10:08 AM
What happened to the classic original Fey from 1st and 2nd edition, like:

1. Brownie
2. Buckawn
3. Atomie
4. Quickling (my favorite)
5. Killmoulis
6. Booka
7. Leprecaun
8. Korred

I've converted them myself, but I was wondering if there was any official coverage? And if so where? Any feedback is mucho appreciated.
Scarlet Knight

05-10-05, 11:39 AM
Now that gnomes have bard as their favored class, they seem a lot more like leprechauns to me. Just dress them in green and give them fiddles.
babysamurai

05-10-05, 11:51 AM
Now that gnomes have bard as their favored class, they seem a lot more like leprechauns to me. Just dress them in green and give them fiddles.

And a drinking problem (they are irish after all).
Shroomy

05-10-05, 01:08 PM
I agree, they should be added back to the game. There are some 3.0 stats for the brownie and killmoulis online (I believe they are from an issue of Dragon . I wrote an adventure with a killmoulis in it for 3.5, it was an easy conversion.
CzarGarrett

05-10-05, 01:12 PM
And a drinking problem (they are irish after all).


I thought we figured out that Gnomes were Spanish?







And I'd like to see a lot of those fey creatures back. Or some good conversions as done by one of us.
beejazz

05-10-05, 01:58 PM
Meh. Old fey are overrated. There is a PDF manual for converting AD&D to 3.0 somewhere. I'm not sure if it was ever printed. I got it with an early 3.0 character generator. And gnomes are Jewish.
Cardinal Teplin

05-10-05, 04:27 PM
I don't particularly miss them as encounters, since they were fairly samey.

I do miss them as familiars though. Improved familiar gives a fairly restricted choice, so it would be nice to have them back in the game.
BelRex

05-10-05, 04:53 PM
Well the brownie and the boggart were redone for Adventure Locales (http://www.wizards.com/default.asp?x=dnd/al/20041006a)

Brownie
Tiny Fey
Hit Dice: 1/2 d6+2 (3 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 size, +5 Dex), touch 17, flat-footed 12
Base Attack/Grapple: +0/-11
Attack: Masterwork short sword +0 melee (1d3-3/19-20) or sling +7 ranged (1d2-3)
Full Attack: Masterwork short sword +0 melee (1d3-3/19-20) or sling +7 ranged (1d3-3)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Calm animal, spell-like abilities
Special Qualities: Darkvision 30 ft., evasion, hide in plain sight, low-light vision, uncanny dodge, wild empathy +8 (+4 magical beasts)
Saves: Fort +2, Ref +7, Will +3
Abilities: Str 5, Dex 20, Con 14, Int 14, Wis 13, Cha 13
Skills: Balance+9, Climb +7, Craft (any one) +10, Diplomacy+4, Escape Artist +10, Handle Animal +3, Hide +17, Listen +6, Move Silently +8, Sense Motive +4, Spot +3, Tumble +8
Feats: Agile, Dodge[B]
Environment: Temperate and warm forests and plains
Organization: Solitary, pair, band (3-6), or company (7-16)
Challenge Rating: 3
Treasure: 50% coins, 50% goods, standard items, plus masterwork short sword and masterwork artisan's tools
Alignment: Usually lawful good
Advancement: By character class
Level Adjustment: +4

AND
Boggart
Small Fey (Shapechanger)
Hit Dice: 6d6+12 (33 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 22 (+1 size, +7 Dex, +4 deflection), touch 22, flat-footed 15
Base Attack/Grapple: +3/-2
Attack: Shock +11 melee touch (2d6 electricity)
Full Attack: Shock +11 melee touch (2d6 electricity)
Space/Reach: 5 ft./5 ft.
Special Attacks: Confusion, electrical bolt
Special Qualities: Deflection, invisibility, immune to electricity, low-light vision, magic immunity, tongues, unstable form
Saves: Fort +4, Ref +12, Will +8
Abilities: Str 9, Dex 25, Con 14, Int 15, Wis 16, Cha 16
Skills: Balance+20, Climb +8, Escape Artist +18, Hide +20, Jump +12, Listen +12, Move Silently +16, Tumble +20
Feats: Acrobatic, Agile, Weapon Finesse
Environment: Temperate forests and marsh
Organization: Solitary, pair, or band (3-6)
Challenge Rating: 5
Treasure: 1/10 coins, 50% goods, 50% items
Alignment: Usually chaotic evil
Advancement: 7-12 HD (Small)
Level Adjustment: --

I Hope that helps some.
beejazz

05-11-05, 12:33 PM
Trudat on the familiars... as for the stats, is there any way you could describe to us what those special attacks and special qualities entries do?