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| SmiloDan02-17-06, 08:28 PM | The cobgoblin looks like a goblin from the waist up and from the waist down it looks like a monstrous spider. Cobgoblins typically wear leather armor and wield throwing axes and short bows. Cobgoblin medium monstrous humanoid (goblinoid) HD: 4d8+8 (26 hit points) INIT: +3 SPEED: 30 feet (6 squares), climb 30 feet. AC: 18 (+3 Dexterity, +3 natural, +2 leather armor). touch 13, flatfooted 15. BAB/Grapple: +4/+6 Attack: Throwing Axe +6 melee (1d6+2) or Bite +6 melee (1d3+1 plus poison) or Spit Webbing +7 ranged touch (webbing) or Throwing Axe +7 ranged (1d6+2) or Short Bow +7 ranged (1d6/x3) Full Attack: 2 Handaxes +4 melee (1d6+2) plus Bite +1 melee (1d3+1 plus poison) or Spit Webbing +7 ranged touch (webbing) or 2 Throwing Axes +5 ranged (1d6+2) or Short Bow +7 (1d6/x3) Space/Reach: 5/5 Special Attacks: Poison, Spit Webbing Special Qualities: Darkvision 60 feet, Great Leaper, Stability SAVES: Fort +3, Reflex +7, Will +4 ABILITIES: Str 14, Dex 17, Con 15, Int 10, Wis 11, Cha 8 Skills: Balance +11*, Climb +10*, Escape Artist +11*, Hide +6, Jump +10*. Listen +4, Move Silently +10, Spot +4 Feats: Point Blank Shot, Two Weapon Fighting Environment: Temperate forests Organization: Solitary, Pair, Pack (3-12) CR: 3 Treasure: Standard Alignment: Usually neutral evil Advancement: by character class (favored class: ranger) Level Adjustement: +3 Cobgoblins speak Goblin. Cobgoblins with above average Intelligence can choose to learn one or more of the following languages: Common, Dwarven, Elven, Giant, Gnoll, Orcish, Sylvan, or Undercommon. Great Leaper (Ex) The cobgoblin makes all Jump skill checks as if they were running jumps. Poison (Ex). Fortitude DC 14, 1d3 Str/1d3 Str. The Save DC is Consitution based. Spit Webbing (Ex). Once every 1d6 rounds, the cobgoblin can make a ranged touch attack with a range of 30 feet and no range increment. If successful, the target must make a DC 15 Reflex Save or become Entangled for 2d6 rounds. The target can make a DC 25 Escape Artist check or Strength check to become unentangled. The Save DC is Dexterity based. Stability. The cobgoblin receives a +4 racial bonus on checks to avoid being Bull Rushed or Tripped. This is in addition to the +4 bonus for having 4 or more legs. *Skills. The cobgoblin receives a +8 racial bonus on Balance, Climb, Escape Artist, and Jump skill checks. A cobgoblin can always take 10 on a Climb skill check. The cobgoblin receives a +4 racial bonus on Move Silently skill checks. |