| Post/Author/DateTime | Post |
|---|---|
| The_Master_Cheif04-29-07, 05:04 PM | So heres the problem... I am trying to DM a campaign with REALLY BIG monsters. Its basicly a adaptation to shadow of the colossus game. I am not really sure on how to go about doing this. If you have ever played the game, you will know that the colossi (i think thats how you say it) have many weak points that have individual health, that contribute to its over all hp..Also, after speaking with my PCs it seems like doing continual grapple and climb checks would slow down the fast paced action that is to be expected. I need a way to go about doing there climb checks, without changing all DnD rules. Finally, i need a way to program there movements (wild swinging arms, head shaking ect.) so that the PCs can study its movements, with out making them seem robotic Can anyone help? id appreciate help from anyone but SOTC fans are needed desperetly! thanks :) |
| tryco04-29-07, 05:30 PM | IIRC the collosi were done in a dragon magazine under a silicon sorcery article. didn't really read it and i don't know which magazine number it was. EDIT: it was in number 336. |
| The_Master_Cheif04-29-07, 05:32 PM | Great... Thanks for the help! haha just kidding anyone else? |
| vardock04-29-07, 05:45 PM | check the EPIC LEVEL HANDBOOK. those guy's are for epic level characters. Heck even the weakest of them, a stone Colossus can easily beat the crap out of a great wurm gold dragon. |