| Post/Author/DateTime | Post |
|---|---|
| Saiyori06-07-06, 01:32 AM | Does anyone have any tips for combining two creatures? Just some general guidelines I could go by, anything really. I don't mean templates, something more along the lines of magically fusing two creatures together. I am thankful for any help I receive on this. |
| Sorcen_Anenooata06-07-06, 09:59 AM | There are things about combing a bipedal creature with a humanoid (minotaur type critters) and one about quadraped creatures with humanoids (centuar types) as well as many other halfbreeds in the Bastards of Bloodlines: A Guidebook to Halfbreeds if that helps any. |
| Morka06-07-06, 10:02 AM | There are the Chimeric and Tauric templates in Savage Species (summarized in Crystal Keep). |
| Talisman06-07-06, 05:26 PM | Encyclopedia Arcane: Crossbreeding (by Mongoose) is the definite source for all your magical morphing needs. Unlike many Mongoose books, it actually works very well. |
| Saiyori06-07-06, 08:07 PM | Well, Encyclopedia Arcane sounds good, and the chimera template does give me some ideas, but what I'm looking for is basically a way to take two creatures and slam them together to make a bastardized player killer to give my players a run for their money (high level campaign, I like to plan everything out way ahead of time.) PS: thanks for the help. |
| Venenum06-07-06, 08:23 PM | I would go for the encyclopedia arcane i have it and it is deffinetly worth the 5 bucks i paid for. Hey garage sales are great. |
| Saiyori06-07-06, 08:28 PM | Does anyone have any other ways to combine monsters? I'd like to hear ideas that people came up with without the help of a book. |
| Sorcen_Anenooata06-07-06, 08:33 PM | I thought I saw a thread about combining two monsters with a spell or something while i was flipping through reading some of the stuff one day. It looked interesting but I didnt have a chance to read much of it, if I find it again I'll post a link. If I imagined it and there isnt a thread about a spell like that then why dont we make one. |
| Saiyori06-07-06, 08:43 PM | I think I remember seeing that too, but then again, my memory can't be trusted farther than it can be thrown. It would be a good idea to make one if there isn't one already, I bet a lot of people would like to see it happen. |
| Saiyori06-07-06, 09:37 PM | I've got the most of it figured out in the case that the original doesn't surface(if it even existed) all I need is a name and what the checks should be(or if there should even be any). |
| Sorcen_Anenooata06-07-06, 09:54 PM | I jus looked through a few forums, epic, deities and planes, and this one and didnt see the thread, also I checked on dicefreaks site and couldnt find it. As i said in the phoenix thread I'm not good at the saves/checks so cant help much there, the name for the other one was something like arcane fusing or something, the fusing might not be it but i think it was at least a synonym for fusing, it had a few threads on it I believe and multiple examples of creatures. |
| Saiyori06-07-06, 10:47 PM | Unholy union Level -- Wizard 9 (see text) Components -- V, S, M, Xp Casting Time -- 4 days Range -- Medium (100 feet+10 feet/level) Target -- Two living creatures within range that are no more than 30 feet apart and are no more than two size classes different in size. Duration -- 3d6 hours or permanent (see text) Saving Throw -- Will negates (see text) Spell Resistance -- Yes; partial (see text) This spell may only be cast by wizards trained in the Transmutation subschool and the caster must be trained to cast this specific spell. To be cast, this spell requires two days to prepare an elixir that the other material components (two pearls, one white and one black) must be treated with for an additional two days, this requires a Craft (Alchemy) check (DC 30 + caster level). If this check is failed, the elixir is ruined and the spell must be restarted from the beginning. After the preparation is complete, the caster has 24 hours to cast the spell or it will be ruined. When the spell is cast, the target creatures are able to make Will saves to resist being fused. Unless both creatures pass their Will saves, the spell continues, if both creatures do pass, the spell is cancelled and the ingredients are destroyed. If the spell is allowed to continue, the creatures may make a Spell Resistance check if they possess Spell Resistance(again if both creatures pass, the spell fails.) If one creature fails and the other passes, the spell is fatal to both creatures(no save is allowed to resist dying; as the fusion is only partial requiring both creatures to live lest both die, like siamese twins.) Either creature may consent to the spell if they view the fusion as benificial. If either creature is incapacated during the spell's casting, the creature is considered to have consented. If the spell succeeds, the resulting creature has all of the modes of attack of both base creatures and retains any extraordinary or supernatural abilities that either creature possessed. If either creature had class levels, these are transferred into the resulting creature as well. All bonuses to armor class that are not redundant stack(Natural armor bonuses such as those from dragons do not stack, disregard all but the highest in this case.) The resulting creature's size is the average of the two creatures rounded down(if the creatures are only one size class apart, use the smallest of the two, if they are the maximum of two size classes apart, use the size class in between the two.) Use the highest size of hit dice between the two creatures for hit dice size, the creature has a number of hit dice equal to the total of both creatures divided by 2, after these changes are made, recalculate the resulting creature's hit points. This change is permanent unless one(and only one) of the two creatures succeeded on their Will save, in this case it lasts a mere 3d6 hours. Material Components: Elixir: Rare herbs and oils costing at least 7500 gp as well as some blood from both creatures. Other: Two large pearls, one white and one black each costing at least 3750 gp. Experinece: This spell costs Experience equal to the total CR of both creatures x 150 This is my first spell, heck, my first anything that I've ever made for D&D, so, tell me what you think. |
| Sorcen_Anenooata06-07-06, 11:00 PM | Looks good, set up better than my 2 spells, the name may be a little misleading. It has potential to be used for the side of good so unholy might not be the best name, the union part is good though. Great job though. |
| Saiyori06-07-06, 11:06 PM | Duly noted, any thoughts on the name? |
| Sorcen_Anenooata06-07-06, 11:12 PM | My brother just suggested the Platypus Effect, lol. Seriously though I have no ideas right now. |
| Saiyori06-07-06, 11:17 PM | Ah, well, I'll play around with the name(and refine the effect to make it a little clearer as to what's happening.) |
| Sorcen_Anenooata06-07-06, 11:22 PM | Ahah something with abomination, create, union, fusion; Abomination Union, AbomiUnion, Abomifusion; I'll think more on it tomorrow, maybe something latin. |
| Sorcen_Anenooata06-08-06, 11:11 AM | Combomination, say it aloud it sounds cool. Conglomeration Main Entry: con·glom·er·a·tion Function: noun Pronunciation: k&n-"glä-m&-'rA-sh&n, "kän- 1 : the act of conglomerating : the state of being conglomerated 2 : something conglomerated : a mixed mass or collection |