Combining Ethereal Marauder and Phase Spider [Archive] - Wizards Community

Post/Author/DateTimePost
Endless Dave

11-25-04, 07:01 PM
I need a spider-themed encounter that seemed a little supernatural, so I thought, "I'll use phase spiders!". Quite unfortunately, my players consist of a first level fighter, a first level druid, and the latter's animal companion. So obviously phase spiders are right out. Ethereal marauders have a similar ability to the phase spiders, but are way lower in deadliness. Now I want these things to pop in and out and harass the players, but their motive is not to kill the players, and (hopefully) they will not die either.

So this is my idea, I will advance the Ethereal Marauder by one or two hit dice and add the the poison ability of the phase spider, I will also describe them as medium-sized spiders (instead of medium sized weird things) to give it a whole "spider" feel. They will face these things fully rested, and probably without any other encounters in the day.

Now here's the thing. I'm looking to put this thing on the Summon Monster list. Which one should it go on?
The Morninglord

11-27-04, 08:45 AM
The Ethereal Marauder is a CR 3 magical beast. Adding an additional 3 HD would give it a +1 CR. I believe the poison special ability gives a +1 CR on its own. As a CR 4-5 creature it would fit Summon Monster V.