Construct: Coldfire Soldier [Archive] - Wizards Community

Post/Author/DateTimePost
vassalich

10-19-03, 06:40 PM
Coldfire Soldier
Large Construct
HD: 20d10+30 (140 hp) (110 for 3.0)
Initiative: -1 (Dex)
Speed: 30 ft.
AC: 29 (-1 Size -1 Dex +21 Natural)
Attacks: 2 slams +24 Melee
Damage: Slam 2d10+10 + 1d6 coldfire
Face/Reach: 5 ft. by 5 ft./ 10 ft.
Special Attacks: Breath weapon, coldfire.
Special Qualities: SR 27, DR 15/magic, good, holy (30/+3 for 3.0); vulnerabilities, construct
Saves: Fort +6 Ref +5 Wil +6
Abilities: Str 30 Con - Dex 8 Int - Wis 11 Cha 1
Alignment: Neutral
Treasure: None
CR: Your guess is as good as mine.

The Coldfire soldiers are relics of a long-lost age of warfare, left to wander the world filling out the last orders of thier long-dead masters. The origins of thier existance are unknown, but it is postulated that they were creatied by mixing the essence of a fiend and an incorporeal undead, and binding the fusion of damned souls into a powerful constructed body. Whatever the truth may be, it is now lost.

In appearance, the being seems to be a roughly humanoid shape, like an iron golem, but made of made of stone and iron. On closer inspection, however, a trained eye can pick out that the iron in the body is, in fact, cold iron, to keep the essence of the fiend under wraps. When it is active, however, the iron fists of this construct are wreathed in blue flame, as is the 'helmet'. Overall, it stands some 12 feet tall, and weighs around 4,000 pounds.

In combat, this automaton is absolutely relentless. It has unnatural speed for a construct of its mass, and while lacking the full immunity of a golem, is quite resistant to spells. It normally slams with its poerful fists, but it has a breath composed of a dark, blue flame which affects even fire-based creatures.

Special Attacks:
Coldfire (Su): The flames generated by the Coldfire Soldier's body and breath weapon affect creatures with the cold subtype or any other special vulnerability to fire normally, but also ignore any protection against fire, be it fire resistance, immunity, or the fire subtype.

Breath Weapon (Su): 60 foot cone, Damage: 12d6 coldfire, Reflex save (DC 20) for half damage.

Special qualities:

Construct: The Coldfire Soldier is immune to the following: Critical hits, energy drain, ability damage, ability damage, ability drain, subdual damage, sneak attacks, stunning, blindness/deafness, mind-influencing spells or effects, and death by massive damage.

Damage Reduction: The Coldfire soldier's Damage reduction is a Supernatural ability.

Vulnerabilities: The Coldfire Soldier is treated as evil for the purposes of spells, effects, and weapons that have specific effects against evil creatures. (Ex: Holy weapons do 2d6 extra points of damage to the Coldfire Soldier.)