Constructs and perception [Archive] - Wizards Community

Post/Author/DateTimePost
Hocoloco87

08-16-05, 12:01 AM
I have a question about Skip Williams' article about constructs. I don't own a Monster Manual, a Players Handbook, or a DM Guide (dodging magic missiles from outraged players and DMs. :) ), but my friends do.

(ahem) If wisdom is the ability to perceive, then how do constructs sense, or perceive, their environment when they don't have a wisdom score?


I have a keen interest in constructs, namely because one of my characters almost got waxed by one last week, so I hope my question isn't too picky.


Here are some quotes from Skip's column that have created my confusion. Not knowing the rules, perhaps I am easily confused:

Intelligence: Any creature that can think, learn, or remember has at least 1 point of Intelligence. A creature with no Intelligence score is mindless, an automaton operating on simple instincts or programmed instructions. It has immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and automatically fails Intelligence checks. Mindless creatures do not gain feats or skills, although they may have bonus feats or racial skill bonuses.

Wisdom: Any creature that can perceive its environment in any fashion has at least 1 point of Wisdom. Anything with no Wisdom score is an object, not a creature. Anything without a Wisdom score also has no Charisma score.


Here is the entry on Senses:

Standard Senses: All constructs in the D&D game can see unless otherwise noted in their descriptions. Vision is either built into the construct or magically bestowed through the spell or ritual that animates it. All constructs have low-light vision and darkvision with a range of 60 feet. The rules don't say so, but it's a reasonable assumption that a typical construct sees at least as well as typical human does when it does not have to rely on low-light vision or darkvision.

Constructs have no special ability or inability to hear sounds, and it's reasonable to assume that a construct hears at least as well as a human unless its description says otherwise.

Constructs don't eat, so it's a pretty good bet they don't have a sense of taste or smell.

A construct's immunity to critical hits and death from massive damage suggests that it doesn't have much of a sense of pain, though a construct with an Intelligence score probably has some way to assess how much damage it has suffered. Likewise, a construct also probably doesn't have much sense of touch. It probably can recognize some textures. I imagine a construct probably can feel about as well as a human wearing a pair of household work gloves.
obrysii

08-16-05, 12:30 AM
Constructs have Wisdom, however, they do not have Int.

Their Intelligence score is -- whereas they could have any sort of wisdom.

For example, an Iron Golem has Wisdom 11.

Here's a link to most of the basic rules (also called the "SRD"): The SRD (http://www.d20srd.org/)