| Post/Author/DateTime | Post |
|---|---|
| Druss_of_The_Sword04-28-07, 07:45 AM | I need a monster from anywhere other than MM1 of CR 6. Could any one give me a stat. block. |
| WinDReiN04-28-07, 07:51 AM | HAG Although different hags are unique in appearance and mannerism, they have many aspects in common. All take the form of crones whose bent shapes belie their fierce power and swiftness. Hags speak Giant and Common. COMBAT Hags are tremendously strong. They are naturally resistant to spells and can cast magic of their own. Hags often gather to form coveys. A covey, usually containing one hag of each type, can use powers beyond those of the individual members. ANNIS Large Monstrous Humanoid Hit Dice: 7d8+14 (45 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 Base Attack/Grapple: +7/+18 Attack: Claw +13 melee (1d6+7) Full Attack: 2 claws +13 melee (1d6+7) and bite +8 melee (1d6+3) Space/Reach: 10 ft./10 ft. Special Attacks: Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities Special Qualities: Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance 19 Saves: Fort +6, Ref +6, Will +6 Abilities: Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 acting), Hide +5, Intimidate +2, Listen +10, Spot +10 Feats: Alertness, Blind-Fight, Great Fortitude Environment: Cold marshes Organization: Solitary or covey (3 hags of any kind plus 1–8 ogres and 1–4 evil giants) Challenge Rating: 6 Treasure: Standard Alignment: Usually chaotic evil Advancement: By character class Level Adjustment: — An annis commonly uses its disguise self ability to take the form of an exceptionally tall human, a fair giant, or an ogre. An annis stands some 8 feet tall and weighs about 325 pounds. Combat Though physically powerful, these hags do not favor simple assaults but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack. Improved Grab (Ex): To use this ability, an annis must hit a Large or smaller opponent with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Rake (Ex): Attack bonus +13 melee, damage 1d6+7. An annis can attack a grappled foe with both claws at no penalty. Rend (Ex): An annis that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage. Spell-Like Abilities: 3/day—disguise self, fog cloud. Caster level 8th. http://www.wizards.com/default.asp?x=d20/article/srd35 |
| Druss_of_The_Sword04-28-07, 07:57 AM | hag sounds pretty cool any others. |
| WinDReiN04-28-07, 07:59 AM | Go to this link: http://www.wizards.com/default.asp?x=d20/article/srd35 Monsters are listed from A-Z. You'll find everthing you need. |
| Druss_of_The_Sword04-28-07, 08:01 AM | its not working it says i need some kind of association file or sumthin |
| Morwen04-28-07, 09:38 AM | This is a different version of the SRD: http://www.d20srd.org/ Of course, if you want monsters from outside MM1 (as you mentioned in the original post), then the SRD won't help, and neither will the Annis Hag. And since posting statblocks of monsters from other sourcebooks would be breaching copyright.. |
| Raymond_Luxury_Yacht04-28-07, 11:56 AM | Phthisics are OGL, like most of the XPH, and they are CR 6, I believe. |
| Holy_Beholder04-28-07, 02:22 PM | Look at the monster request thread, there should be something in the 30 odd pages that thing is. There are links for it in a lot of sigs too. |