| Post/Author/DateTime | Post |
|---|---|
| CuttinCurt07-12-05, 12:11 PM | I have a question about a particular monster out of the MMIII. The monster is called the BONE CLAW. My question revolves around just a few things I want to do to these crits, but I do not add HD or levels to them. I want to hear how much of a CR increase these upgrades make this crit. First off, the crit is a CR5 with a reach of 10ft and they have claws that shoot out like the Terminator 2's finger out to 20ft. They have combat reflexes as a default feat. I want to make this crit have a reach of 15ft, without making it another size larger. They are large already, at 8ft tall. I was thinking of making them about 9.5ft. tall and giving them the 15ft. reach. Then I want to have thier claws shoot out 25' and have the special magical weapon ability of Pass-through from the Complete Warrior book, which allows the weapon to go through one person, and if the to hit roll was high enough, after taking a -4 on the initial roll, it would strike a person directly behind it, and so forth until the roll was no longer able to hit the next person in line. The magical weapon ability also adds an additional 1d6 of damage to the hit. This is all I want to do, so please, chime in with your thoughts on the CR rating increase I should give to these Special BONE CLAWS. I am figuring 6.5CR rating. .5 for the reach, and 1 for the special magical claw ability. I look forward to your replies... CC |
| CuttinCurt07-12-05, 02:25 PM | Pardon me, but I made a mistake in the power name on those claws. It is actually called Exit-Wound instead of pass-through. Anyhow, please let me know. the lack of responses surprises me. CC |
| The Abominable Darkling07-12-05, 03:03 PM | Adding powers does not automatically increase a monster's CR, but the extra 1d6 damage probably merits something. I'd adjust it +1. |