CR for Spell like abilities and way to assign [Archive] - Wizards Community

Post/Author/DateTimePost
mists_cloud

12-02-07, 06:43 PM
Hi guys, you may not have herad from me cause I usually post on the DM board, but I need your guys help on what the CR would be if you add spell abilities and how you would go about it? (I'm sorry if it seems really stupid, I am new to DMing, and creating creatures as well.)
Dead_Weasel

12-03-07, 01:37 AM
It varies greatly, but depends upon the number of uses per day, the spell level, and the spell's applications. Poison at-will would be more valuable (and thus result in a higher CR) than neutralize poison at-will, for example, even though they are spells of the same level. Neutralize poison at-will might, however, be more valuable than poison 1/day (probably not, but I have seen parties that rely heavily on poison before, so you never know). You also have to keep in mind that a spell that is extremely valuable to players might not be as valuable to the average monster - mooks never survive against heroes long enough to make casting haste on them worthwhile, for instance.