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| Deekin02-16-06, 03:07 PM | Ok, A party of 5 Chars One Level 9 Ftr2/Rog5/PrC2 Monkey from Stormwrake, Drd 8 Killorian Druid, Ftr2/Bard2/Reforged2/Warchanter 2 warforged, Mnk2/Brb3/Duilist1 Tiefling, and Wilder 7 Shifter are going up agianst A BBEG ithilid in his lair. He attacked them after they killed a bunch of thralls, they retailed and he escaped. Using the Xph, I am using the psionic Flayer, and I was woundering if i was risking a TPK. Note: The Psicrystal has been following the party, and so the Flayer will know when they are coming and what they bought. Chyrassk (CR 11) Mindflayer Psion 3 AL LE Medium Abberation Initiative: +10; Senses: Spot +14, Listen +14 Languages: Common, Drow, Dwarf, Elvin, undercommon ____________________________________ AC 17, touch 14, flat-footed 13 (AC 27, Touch 14, FF 23)Buffed HP 76 (11 HD) (157) Buffed Fort +8 Ref +10, Will +16 (FR 20)PR 28 (ER 30)Buffed ___________________________________ Speed 30 ft. Melee: 4 Tentacle +12 (1d4/x2) Ranged: Weapon +12 (damage/crit range) Base Attack/Grapple: +8/+8 Class Features: Bonus Feat. Power Points: 162 (111) Telepathy Discipline Powers Known (ML 12; +12 ranged touch), ML 6 Schism 1st (dc 17)- Charm*, Déjà vu*, Internal Armor, Vigor, Crystal Shard, 2nd (dc 18)- Suggestion,* Levitate, Read Thoughts*, Ego Whip*, Body adjustment. 3rd (dc 19)- False Sensory input*, Empathic Transfer, Hostile*, Crisis of Breath*, Dispel 4th (dc 20)- Dominate*, Mindlink, Thieving*, Schism*, Power leech* , Energy Adaptation 5th (dc 21)- Mindprobe*, Plane shift, psionic , Psyche Crush*, True Seeing 6th (dc 22)- Mindswich*, Cloud Mind, Mass*, *(Telepathy Power,+1 DC) ________________________________ Abilities Str 10, Dex 18, Con 14, Int 22, Wis 19, Cha 19 Special Qualities: Mindblast (DC 21), Improved Grab, Extract, PR 28, DR 5/Byssk, 100ft Telepathy Feats Improved Initiative, Improved Toughness, Ability Focus(Mind blast) Weapon Fineness, Expanded Knowledge, Over-channel, Talented, Psicrystal Affinity (Villian(hero)), Psicrytal Containment. Flaws: Feeble, Vunerable Skill Bluff (Cha) +18, Concentration* (Con) +15, Craft (Int), Diplomacy (Cha) +22, Gather Information (Cha) +20 , Knowledge (psionics)* (Int), +20, Knowledge (local)*+20 (Int), Knowledge (the planes)* (Int) +20, Knowledge (nobility and royality)* (Int) +20 Profession (Wis), Psicraft (Int) +22 and Sense Motive (Wis) +20. Possessions combat gear : Cloak of Resistance +3, power Stone of Crisis of Life, Body Ajustment (5D12) x2, Power Stone of Touchsight, Power Stone of Concealing Amorpha other items : Psionatrix of telepathy, Boots of landing, Pre-battle: Buff with Vigor, Internal Armor, Levitate, Schism, Energy adaptation Zyrxog(Psicrystal) Size/Type: Diminutive Construct Hit Dice: (12) HD (43 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.*, Fly 50 ft poor Armor Class: 21 (+4 size, +2 Dex* +5 Nat), touch 16, flatfooted 19 Base Attack/Grapple: +9/-8 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Construct traits, hardness 8, psicrystal granted abilities Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con Ø, Int 11, Wis 10, Cha 10 Skills: Climb +10*, Hide +16 Listen +8, Move Silently +8, Search +8 Spot +8 Feats: Alertness Environment: Any Organization: Solitary Challenge Rating: Included with master Treasure: None Alignment: As master Advancement: — Level Adjustment: — Construct Traits A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. Psicrystal Granted Abilities The psicrystal described here has the special abilities of Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, Deliver touch powers, Telepathic speech, Flight, and Power resistance. (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Alertness (Ex) The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat. Improved Evasion (Ex) If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Personality (Ex) Every psicrystal has a personality. See Psicrystal Personality Self-Propulsion (Su) As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 feet. The legs fade into nothingness after one day (or sooner, if the owner desires). Share Powers (Su) At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct). Sighted (Ex) Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet. Telepathic Link (Su) The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too. Deliver Touch Powers (Su) If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates. Telepathic Speech (Ex) If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner. Flight (Su) If the owner is 9th level or higher, he can, as a standard action, will his psicrystal to fly at a speed of 50 feet (poor). The psicrystal drifts gently to the ground after one day (or sooner, if the owner desires). Power Resistance (Ex) If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5. To affect the psicrystal with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance. A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.\ |