CR of Corpsecrafted Undead (As Well As Other Boost.) [Archive] - Wizards Community

Post/Author/DateTimePost
KurenaiYami

10-30-06, 04:52 PM
Not sure if this is the right place to put this, but it seemed to make sense, so here goes:

I have a villain in one of my campaigns who has hordes of undead, each having been made with a number of modifiers that make them stronger than your standard undead. So here's the question:

What would it add to the CR of an undead (Mostly Skeletons and Zombies) to have:

+4 Strength
+8 Hit Points per Hit Die
Deal an Extra 1d6 Cold Damage
Deal an Extra 1d6 Fire Damage (If they've been hit)
+4 to Initiative checks.
+10 Base Land Speed
+2 Natural Armor
And explode with Negative Energy upon death, healing all surrounding undead and damaging all living creatures.
syrinth

10-30-06, 04:56 PM
I'd estimate a +1 CR adjustment, maybe a CR +2. Although, I'm bad at this kind of stuff lol.
wurwulf

10-30-06, 05:00 PM
+8 Hit Points per Hit Die

:OMG!

That's a huge hit point boost. In fact, that's more of a hit point boost than if you double the creature's hit dice.

As for an estimated CR...how about...
<5 HD: CR +1
5-10 HD: CR +2
>10 HD: CR +3

It's not perfect, but should be kinda close.
KurenaiYami

10-30-06, 05:15 PM
:OMG!

That's a huge hit point boost. In fact, that's more of a hit point boost than if you double the creature's hit dice.
BUWAHAHAHAHAHAHAHAHAHAHAHAHAHA!

I mean...

Yes, Undead can be fun.

As for an estimated CR...how about...
<5 HD: CR +1
5-10 HD: CR +2
>10 HD: CR +3

It's not perfect, but should be kinda close.
That could work. I'll likely attempt to play test it this weekend.