| Post/Author/DateTime | Post |
|---|---|
| KurenaiYami10-30-06, 04:52 PM | Not sure if this is the right place to put this, but it seemed to make sense, so here goes: I have a villain in one of my campaigns who has hordes of undead, each having been made with a number of modifiers that make them stronger than your standard undead. So here's the question: What would it add to the CR of an undead (Mostly Skeletons and Zombies) to have: +4 Strength +8 Hit Points per Hit Die Deal an Extra 1d6 Cold Damage Deal an Extra 1d6 Fire Damage (If they've been hit) +4 to Initiative checks. +10 Base Land Speed +2 Natural Armor And explode with Negative Energy upon death, healing all surrounding undead and damaging all living creatures. |
| syrinth10-30-06, 04:56 PM | I'd estimate a +1 CR adjustment, maybe a CR +2. Although, I'm bad at this kind of stuff lol. |
| wurwulf10-30-06, 05:00 PM | +8 Hit Points per Hit Die :OMG! That's a huge hit point boost. In fact, that's more of a hit point boost than if you double the creature's hit dice. As for an estimated CR...how about... <5 HD: CR +1 5-10 HD: CR +2 >10 HD: CR +3 It's not perfect, but should be kinda close. |
| KurenaiYami10-30-06, 05:15 PM | :OMG! That's a huge hit point boost. In fact, that's more of a hit point boost than if you double the creature's hit dice. BUWAHAHAHAHAHAHAHAHAHAHAHAHAHA! I mean... Yes, Undead can be fun. As for an estimated CR...how about... <5 HD: CR +1 5-10 HD: CR +2 >10 HD: CR +3 It's not perfect, but should be kinda close. That could work. I'll likely attempt to play test it this weekend. |