| Post/Author/DateTime | Post |
|---|---|
| Old_School_Overlord03-09-08, 06:27 PM | I need to make a toned down siege crab, that can be a suitable threat for my six strong party of level 7 characters (unoptimised, with weak ranged capability) does this look reasonably balanced? The original is from MMIII Huge Vermin hit dice 16d8 + 64 initiative -2 speed: 40ft, swim 40ft armour class: 27 Base Attack/grapple: +12/+28 attack: claw +20, 2d6+8 full attack: 2 claws +20, 2d6+8 space/reach: 15ft/10ft special attack: trample 2d6+12 special qualities: amphibious, DR 5/adamantine, darkvision 60ft, force carapace +2, shielded compartment (2 medium creatures), vermin traits Saves: fort +16, Ref+5, Will +7 abilities: str 26, dex 6, con 18, int -, wis 10, cha 2 skills: swim +27 feats: power attack, cleave |
| Old_School_Overlord03-10-08, 08:18 PM | :bump: C'mon folks, don't be shy... Or is my Crab just too perfect already? |
| Grod_The_Giant03-10-08, 08:54 PM | looks ok to me... be prepared with alternatives in case it proves too strong/weak, though. |
| Chaosepoch03-11-08, 10:41 AM | Why not just buff up a normal crab, or use a giant monstruous crab (Stormwrack) of the appropriate size |