CR9 Seige Crab? [Archive] - Wizards Community

Post/Author/DateTimePost
Old_School_Overlord

03-09-08, 06:27 PM
I need to make a toned down siege crab, that can be a suitable threat for my six strong party of level 7 characters (unoptimised, with weak ranged capability) does this look reasonably balanced?

The original is from MMIII

Huge Vermin
hit dice 16d8 + 64
initiative -2
speed: 40ft, swim 40ft
armour class: 27
Base Attack/grapple: +12/+28
attack: claw +20, 2d6+8
full attack: 2 claws +20, 2d6+8
space/reach: 15ft/10ft
special attack: trample 2d6+12
special qualities: amphibious, DR 5/adamantine, darkvision 60ft, force carapace +2, shielded compartment (2 medium creatures), vermin traits
Saves: fort +16, Ref+5, Will +7
abilities: str 26, dex 6, con 18, int -, wis 10, cha 2
skills: swim +27
feats: power attack, cleave
Old_School_Overlord

03-10-08, 08:18 PM
:bump:

C'mon folks, don't be shy...

Or is my Crab just too perfect already?
Grod_The_Giant

03-10-08, 08:54 PM
looks ok to me... be prepared with alternatives in case it proves too strong/weak, though.
Chaosepoch

03-11-08, 10:41 AM
Why not just buff up a normal crab, or use a giant monstruous crab (Stormwrack) of the appropriate size